mirror of
https://github.com/halpz/re3.git
synced 2025-05-11 12:36:38 +03:00
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
This commit is contained in:
parent
c056871e07
commit
194ddc5f40
30 changed files with 596 additions and 132 deletions
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@ -1,7 +1,14 @@
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#pragma warning( push )
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#pragma warning( disable : 4005)
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#pragma warning( pop )
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#include "common.h"
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#include "win.h"
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#include "patcher.h"
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#include "Game.h"
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#include "main.h"
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#include "RwHelper.h"
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#include "Accident.h"
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#include "Antennas.h"
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#include "Bridge.h"
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@ -17,6 +24,7 @@
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#include "Cranes.h"
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#include "Credits.h"
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#include "CutsceneMgr.h"
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#include "DMAudio.h"
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#include "Darkel.h"
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#include "Debug.h"
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#include "EventList.h"
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@ -28,26 +36,32 @@
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#include "Frontend.h"
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#include "GameLogic.h"
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#include "Garages.h"
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#include "GenericGameStorage.h"
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#include "Glass.h"
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#include "HandlingMgr.h"
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#include "Heli.h"
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#include "Hud.h"
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#include "IniFile.h"
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#include "Lights.h"
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#include "MBlur.h"
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#include "Messages.h"
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#include "Pad.h"
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#include "Particle.h"
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#include "ParticleObject.h"
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#include "PedRoutes.h"
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#include "Phones.h"
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#include "Pickups.h"
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#include "Plane.h"
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#include "PlayerSkin.h"
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#include "Population.h"
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#include "Radar.h"
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#include "Record.h"
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#include "References.h"
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#include "Renderer.h"
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#include "Replay.h"
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#include "References.h"
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#include "Radar.h"
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#include "Restart.h"
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#include "RoadBlocks.h"
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#include "PedRoutes.h"
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#include "Rubbish.h"
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#include "RwHelper.h"
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#include "SceneEdit.h"
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#include "Script.h"
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#include "Shadows.h"
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@ -56,11 +70,14 @@
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#include "Sprite2d.h"
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#include "Stats.h"
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#include "Streaming.h"
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#include "SurfaceTable.h"
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#include "TempColModels.h"
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#include "TimeCycle.h"
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#include "TrafficLights.h"
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#include "Train.h"
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#include "TxdStore.h"
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#include "User.h"
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#include "VisibilityPlugins.h"
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#include "WaterCannon.h"
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#include "WaterLevel.h"
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#include "Weapon.h"
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@ -70,6 +87,10 @@
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#include "ZoneCull.h"
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#include "Zones.h"
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#define DEFAULT_VIEWWINDOW (0.7f)
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eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
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bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
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bool &CGame::nastyGame = *(bool*)0x5F4DD4;
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@ -79,6 +100,7 @@ bool &CGame::noProstitutes = *(bool*)0x95CDCF;
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bool &CGame::playingIntro = *(bool*)0x95CDC2;
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char *CGame::aDatFile = (char*)0x773A48;
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int &gameTxdSlot = *(int*)0x628D88;
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bool
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CGame::InitialiseOnceBeforeRW(void)
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return true;
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}
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int &gameTxdSlot = *(int*)0x628D88;
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bool
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CGame::InitialiseRenderWare(void)
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{
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_TexturePoolsInitialise();
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CTxdStore::Initialise();
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CVisibilityPlugins::Initialise();
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/* Create camera */
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Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
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ASSERT(Scene.camera != NULL);
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if (!Scene.camera)
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{
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return (false);
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}
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RwCameraSetFarClipPlane(Scene.camera, (RwReal) (2000.0));
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RwCameraSetNearClipPlane(Scene.camera, (RwReal) (0.9));
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CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
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/* Create a world */
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RwBBox bbox;
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bbox.sup.x = bbox.sup.y = bbox.sup.z = (RwReal)(10000.0);
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bbox.inf.x = bbox.inf.y = bbox.inf.z = (RwReal)(-10000.0);
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Scene.world = RpWorldCreate(&bbox);
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ASSERT(Scene.world != NULL);
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if (!Scene.world)
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{
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CameraDestroy(Scene.camera);
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Scene.camera = NULL;
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return (false);
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}
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/* Add the camera to the world */
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RpWorldAddCamera(Scene.world, Scene.camera);
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LightsCreate(Scene.world);
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CreateDebugFont();
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CFont::Initialise();
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CHud::Initialise();
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CPlayerSkin::Initialise();
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return (true);
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}
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void CGame::ShutdownRenderWare(void)
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{
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CMBlur::MotionBlurClose();
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DestroySplashScreen();
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CHud::Shutdown();
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CFont::Shutdown();
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for ( int32 i = 0; i < NUMPLAYERS; i++ )
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CWorld::Players[i].DeletePlayerSkin();
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CPlayerSkin::Shutdown();
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DestroyDebugFont();
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/* Destroy world */
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LightsDestroy(Scene.world);
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RpWorldRemoveCamera(Scene.world, Scene.camera);
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RpWorldDestroy(Scene.world);
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/* destroy camera */
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CameraDestroy(Scene.camera);
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Scene.world = NULL;
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Scene.camera = NULL;
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CVisibilityPlugins::Shutdown();
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_TexturePoolsShutdown();
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}
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bool CGame::InitialiseOnceAfterRW(void)
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{
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TheText.Load();
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DMAudio.Initialise();
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CTimer::Initialise();
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CTempColModels::Initialise();
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mod_HandlingManager.Initialise();
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CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
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CPedStats::Initialise();
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CTimeCycle::Initialise();
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if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
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if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
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{
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CMenuManager::m_PrefsSpeakers = 0;
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for ( int32 i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++ )
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{
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wchar buff[64];
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char *name = DMAudio.Get3DProviderName(i);
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AsciiToUnicode(name, buff);
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char *providername = UnicodeToAscii(buff);
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strupr(providername);
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if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") )
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{
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i;
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break;
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}
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}
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}
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DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
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DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers);
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DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA);
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DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
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DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
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DMAudio.SetEffectsFadeVol(127);
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DMAudio.SetMusicFadeVol(127);
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CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
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return true;
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}
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#if 0
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WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
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#else
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void
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CGame::FinalShutdown(void)
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{
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CTxdStore::Shutdown();
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CPedStats::Shutdown();
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CdStreamShutdown();
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}
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#endif
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bool CGame::Initialise(const char* datFile)
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{
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CStreaming::Init();
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} else {
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CStreaming::Init();
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if (ConvertTextures()) {
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if (CreateTxdImageForVideoCard()) {
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CStreaming::Shutdown();
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CdStreamAddImage("MODELS\\TXD.IMG");
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CStreaming::Init();
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@ -198,7 +356,7 @@ bool CGame::Initialise(const char* datFile)
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CSceneEdit::Init();
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LoadingScreen("Loading the Game", "Load scripts", nil);
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CTheScripts::Init();
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CGangs::Initialize();
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CGangs::Initialise();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CClock::Initialise(1000);
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CHeli::InitHelis();
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CTheScripts::Process();
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TheCamera.Process();
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LoadingScreen("Loading the Game", "Load scene", nil);
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CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
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CCollision::ms_collisionInMemory = CGame::currLevel;
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CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
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CCollision::ms_collisionInMemory = currLevel;
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for (int i = 0; i < MAX_PADS; i++)
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CPad::GetPad(i)->Clear(true);
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return true;
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}
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bool CGame::ShutDown(void)
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{
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CReplay::FinishPlayback();
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CPlane::Shutdown();
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CTrain::Shutdown();
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CSpecialFX::Shutdown();
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CGarages::Shutdown();
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CMovingThings::Shutdown();
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gPhoneInfo.Shutdown();
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CWeapon::ShutdownWeapons();
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CPedType::Shutdown();
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CMBlur::MotionBlurClose();
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for (int32 i = 0; i < NUMPLAYERS; i++)
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{
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if ( CWorld::Players[i].m_pPed )
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{
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CWorld::Remove(CWorld::Players[i].m_pPed);
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delete CWorld::Players[i].m_pPed;
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CWorld::Players[i].m_pPed = NULL;
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}
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CWorld::Players[i].Clear();
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}
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CRenderer::Shutdown();
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CWorld::ShutDown();
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DMAudio.DestroyAllGameCreatedEntities();
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CModelInfo::ShutDown();
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CAnimManager::Shutdown();
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CCutsceneMgr::Shutdown();
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CVehicleModelInfo::DeleteVehicleColourTextures();
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CVehicleModelInfo::ShutdownEnvironmentMaps();
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CRadar::Shutdown();
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CStreaming::Shutdown();
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CTxdStore::GameShutdown();
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CCollision::Shutdown();
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CWaterLevel::Shutdown();
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CRubbish::Shutdown();
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CClouds::Shutdown();
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CShadows::Shutdown();
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CCoronas::Shutdown();
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CSkidmarks::Shutdown();
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CWeaponEffects::Shutdown();
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CParticle::Shutdown();
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CPools::ShutDown();
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CTxdStore::RemoveTxdSlot(gameTxdSlot);
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CdStreamRemoveImages();
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return true;
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}
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void CGame::ReInitGameObjectVariables(void)
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{
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CGameLogic::InitAtStartOfGame();
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TheCamera.CCamera::Init();
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TheCamera.SetRwCamera(Scene.camera);
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CDebug::DebugInitTextBuffer();
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CWeather::Init();
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CUserDisplay::Init();
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CMessages::Init();
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CRestart::Initialise();
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CWorld::bDoingCarCollisions = false;
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CHud::ReInitialise();
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CRadar::Initialise();
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CCarCtrl::ReInit();
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CTimeCycle::Initialise();
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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CStreaming::RequestBigBuildings(LEVEL_NONE);
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CStreaming::LoadAllRequestedModels(false);
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CPed::Initialise();
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CEventList::Initialise();
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CWeapon::InitialiseWeapons();
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CPopulation::Initialise();
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for (int i = 0; i < NUMPLAYERS; i++)
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CWorld::Players[i].Clear();
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CWorld::PlayerInFocus = 0;
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CAntennas::Init();
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CGlass::Init();
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gPhoneInfo.Initialise();
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CTheScripts::Init();
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CGangs::Initialise();
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CTimer::Initialise();
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CClock::Initialise(1000);
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CTheCarGenerators::Init();
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CHeli::InitHelis();
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CMovingThings::Init();
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CDarkel::Init();
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CStats::Init();
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CPickups::Init();
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CPacManPickups::Init();
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CGarages::Init();
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CSpecialFX::Init();
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CWaterCannons::Init();
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CParticle::ReloadConfig();
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CCullZones::ResolveVisibilities();
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if ( !FrontEndMenuManager.m_bLoadingSavedGame )
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{
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CCranes::InitCranes();
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CTheScripts::StartTestScript();
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CTheScripts::Process();
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TheCamera.Process();
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CTrain::InitTrains();
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CPlane::InitPlanes();
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}
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for (int32 i = 0; i < MAX_PADS; i++)
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CPad::GetPad(i)->Clear(true);
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}
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void CGame::ReloadIPLs(void)
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{
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CTimer::Stop();
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CWorld::RemoveStaticObjects();
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ThePaths.Init();
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CCullZones::Init();
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CFileLoader::ReloadPaths("GTA3.IDE");
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CFileLoader::LoadScene("INDUST.IPL");
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CFileLoader::LoadScene("COMMER.IPL");
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CFileLoader::LoadScene("SUBURBAN.IPL");
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CFileLoader::LoadScene("CULL.IPL");
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ThePaths.PreparePathData();
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CTrafficLights::ScanForLightsOnMap();
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CRoadBlocks::Init();
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CCranes::InitCranes();
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CGarages::Init();
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CWorld::RepositionCertainDynamicObjects();
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CCullZones::ResolveVisibilities();
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CRenderer::SortBIGBuildings();
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CTimer::Update();
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}
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void CGame::ShutDownForRestart(void)
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{
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CReplay::FinishPlayback();
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CReplay::EmptyReplayBuffer();
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DMAudio.DestroyAllGameCreatedEntities();
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for (int i = 0; i < NUMPLAYERS; i++)
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CWorld::Players[i].Clear();
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CGarages::SetAllDoorsBackToOriginalHeight();
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CTheScripts::UndoBuildingSwaps();
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CTheScripts::UndoEntityInvisibilitySettings();
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CWorld::ClearForRestart();
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CTimer::Shutdown();
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CStreaming::FlushRequestList();
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CStreaming::DeleteAllRwObjects();
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CStreaming::RemoveAllUnusedModels();
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CStreaming::ms_disableStreaming = false;
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CRadar::RemoveRadarSections();
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FrontEndMenuManager.UnloadTextures();
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CParticleObject::RemoveAllParticleObjects();
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CPedType::Shutdown();
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CSpecialFX::Shutdown();
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TidyUpMemory(true, false);
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}
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void CGame::InitialiseWhenRestarting(void)
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{
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CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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CRGBA color(255, 255, 255, 255);
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CTimer::Initialise();
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CSprite2d::SetRecipNearClip();
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b_FoundRecentSavedGameWantToLoad = false;
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TheCamera.Init();
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if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
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{
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RestoreForStartLoad();
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CStreaming::LoadScene(TheCamera.GetPosition());
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}
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ReInitGameObjectVariables();
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if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
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{
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if ( GenericLoad() == true )
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{
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DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
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CTrain::InitTrains();
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CPlane::InitPlanes();
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}
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else
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{
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for ( int32 i = 0; i < 50; i++ )
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{
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HandleExit();
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FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now.
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}
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ShutDownForRestart();
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CTimer::Stop();
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CTimer::Initialise();
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FrontEndMenuManager.m_bLoadingSavedGame = false;
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ReInitGameObjectVariables();
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currLevel = LEVEL_INDUSTRIAL;
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CCollision::SortOutCollisionAfterLoad();
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}
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}
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CTimer::Update();
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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}
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#if 0
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WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
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#else
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|
@ -314,48 +684,33 @@ void CGame::Process(void)
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}
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#endif
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|
||||
void CGame::ReloadIPLs(void)
|
||||
void CGame::DrasticTidyUpMemory(bool)
|
||||
{
|
||||
CTimer::Stop();
|
||||
CWorld::RemoveStaticObjects();
|
||||
ThePaths.Init();
|
||||
CCullZones::Init();
|
||||
CFileLoader::ReloadPaths("GTA3.IDE");
|
||||
CFileLoader::LoadScene("INDUST.IPL");
|
||||
CFileLoader::LoadScene("COMMER.IPL");
|
||||
CFileLoader::LoadScene("SUBURBAN.IPL");
|
||||
CFileLoader::LoadScene("CULL.IPL");
|
||||
ThePaths.PreparePathData();
|
||||
CTrafficLights::ScanForLightsOnMap();
|
||||
CRoadBlocks::Init();
|
||||
CCranes::InitCranes();
|
||||
CGarages::Init();
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
CCullZones::ResolveVisibilities();
|
||||
CRenderer::SortBIGBuildings();
|
||||
CTimer::Update();
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
|
||||
#else
|
||||
void
|
||||
CGame::FinalShutdown(void)
|
||||
{
|
||||
CTxdStore::Shutdown();
|
||||
CPedStats::Shutdown();
|
||||
CdStreamShutdown();
|
||||
}
|
||||
#ifdef PS2
|
||||
// meow
|
||||
#endif
|
||||
}
|
||||
|
||||
WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
|
||||
WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
|
||||
WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
|
||||
WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
|
||||
WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
|
||||
WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
|
||||
void CGame::TidyUpMemory(bool, bool)
|
||||
{
|
||||
#ifdef PS2
|
||||
// meow
|
||||
#endif
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
|
||||
InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP);
|
||||
InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP);
|
||||
InjectHook(0x48BCB0, CGame::ShutdownRenderWare, PATCH_JUMP);
|
||||
InjectHook(0x48BD50, CGame::InitialiseOnceAfterRW, PATCH_JUMP);
|
||||
InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP);
|
||||
InjectHook(0x48BED0, CGame::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x48C3A0, CGame::ShutDown, PATCH_JUMP);
|
||||
InjectHook(0x48C4B0, CGame::ReInitGameObjectVariables, PATCH_JUMP);
|
||||
InjectHook(0x48C620, CGame::ReloadIPLs, PATCH_JUMP);
|
||||
InjectHook(0x48C6B0, CGame::ShutDownForRestart, PATCH_JUMP);
|
||||
InjectHook(0x48C740, CGame::InitialiseWhenRestarting, PATCH_JUMP);
|
||||
InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
|
||||
InjectHook(0x48CA10, CGame::DrasticTidyUpMemory, PATCH_JUMP);
|
||||
InjectHook(0x48CA20, CGame::TidyUpMemory, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue