Fix cutscene camera latency

This commit is contained in:
Sergeanur 2020-04-11 13:21:21 +03:00
parent f1413c4776
commit 0ddc04743c
3 changed files with 3 additions and 2 deletions

View file

@ -3511,7 +3511,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
Up = CVector(0.0f, 0.0f, 1.0f);
if(TheCamera.m_bStartingSpline)
m_fTimeElapsedFloat += CTimer::GetTimeStepInMilliseconds();
m_fTimeElapsedFloat += CTimer::GetTimeStepNonClippedInMilliseconds();
else{
m_fTimeElapsedFloat = 0.0f;
m_uiFinishTime = MS(TheCamera.m_arrPathArray[2].m_arr_PathData[10*((int)TheCamera.m_arrPathArray[2].m_arr_PathData[0]-1) + 1]);