mirror of
https://github.com/halpz/re3.git
synced 2025-05-13 08:38:45 +03:00
got rid of upper case types
This commit is contained in:
parent
e8c5f7da52
commit
0add48abf5
49 changed files with 701 additions and 708 deletions
232
src/Pad.cpp
232
src/Pad.cpp
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@ -28,22 +28,22 @@
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CPad *Pads = (CPad*)0x6F0360; // [2]
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CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C;
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Bool &CPad::bDisplayNoControllerMessage = *(Bool *)0x95CD52;
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Bool &CPad::bObsoleteControllerMessage = *(Bool *)0x95CDB8;
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Bool &CPad::m_bMapPadOneToPadTwo = *(Bool *)0x95CD48;
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bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52;
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bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8;
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bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48;
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CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
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CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
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CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
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Char CPad::KeyBoardCheatString[18];
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char CPad::KeyBoardCheatString[18];
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CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
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CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
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CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
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_TODO("gbFastTime");
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extern Bool &gbFastTime;
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extern bool &gbFastTime;
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WRAPPER void WeaponCheat() { EAXJMP(0x490D90); }
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WRAPPER void HealthCheat() { EAXJMP(0x490E70); }
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@ -84,10 +84,10 @@ CControllerState::Clear(void)
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void CKeyboardState::Clear()
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{
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for ( Int32 i = 0; i < 12; i++ )
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for ( int32 i = 0; i < 12; i++ )
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F[i] = 0;
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for ( Int32 i = 0; i < 256; i++ )
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for ( int32 i = 0; i < 256; i++ )
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VK_KEYS[i] = 0;
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ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
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@ -111,7 +111,7 @@ void CKeyboardState::Clear()
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LWIN = RWIN = APPS = 0;
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}
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void CPad::Clear(Bool bResetPlayerControls)
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void CPad::Clear(bool bResetPlayerControls)
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{
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NewState.Clear();
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OldState.Clear();
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@ -138,12 +138,12 @@ void CPad::Clear(Bool bResetPlayerControls)
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bApplyBrakes = false;
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for ( Int32 i = 0; i < _TODOCONST(5); i++ )
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for ( int32 i = 0; i < _TODOCONST(5); i++ )
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bHornHistory[i] = false;
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iCurrHornHistory = 0;
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for ( Int32 i = 0; i < _TODOCONST(12); i++ )
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for ( int32 i = 0; i < _TODOCONST(12); i++ )
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_unk[i] = ' ';
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LastTimeTouched = CTimer::GetTimeInMilliseconds();
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@ -235,8 +235,8 @@ void CPad::UpdateMouse()
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if ( PSGLOBAL(mouse) != NULL && SUCCEEDED(_InputGetMouseState(&state)) )
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{
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Int32 signX = 1;
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Int32 signy = 1;
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int32 signX = 1;
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int32 signy = 1;
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if ( !FrontEndMenuManager.m_bMenuActive )
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{
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@ -248,8 +248,8 @@ void CPad::UpdateMouse()
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PCTempMouseControllerState.Clear();
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PCTempMouseControllerState.x = (Float)(signX * state.lX);
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PCTempMouseControllerState.y = (Float)(signy * state.lY);
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PCTempMouseControllerState.x = (float)(signX * state.lX);
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PCTempMouseControllerState.y = (float)(signy * state.lY);
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PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128;
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PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128;
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PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128;
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@ -329,7 +329,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
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#undef _FIX_RECON_DIR
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}
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void CPad::StartShake(Int16 nDur, UInt8 nFreq)
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void CPad::StartShake(int16 nDur, uint8 nFreq)
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{
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if ( !CMenuManager::m_PrefsUseVibration )
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return;
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@ -351,7 +351,7 @@ void CPad::StartShake(Int16 nDur, UInt8 nFreq)
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}
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}
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void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fZ)
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void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
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{
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if ( !CMenuManager::m_PrefsUseVibration )
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return;
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@ -359,7 +359,7 @@ void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Floa
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if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
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return;
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Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
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float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
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if ( fDist < 70.0f )
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{
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@ -378,7 +378,7 @@ void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Floa
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}
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}
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void CPad::StartShake_Train(Float fX, Float fY)
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void CPad::StartShake_Train(float fX, float fY)
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{
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if ( !CMenuManager::m_PrefsUseVibration )
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return;
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@ -389,11 +389,11 @@ void CPad::StartShake_Train(Float fX, Float fY)
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if (FindPlayerVehicle() != NULL && FindPlayerVehicle()->IsTrain() )
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return;
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Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
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float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
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if ( fDist < 70.0f )
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{
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Int32 freq = (Int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
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int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
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if ( ShakeDur < 100 )
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{
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@ -403,9 +403,9 @@ void CPad::StartShake_Train(Float fX, Float fY)
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}
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}
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void CPad::AddToPCCheatString(Char c)
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void CPad::AddToPCCheatString(char c)
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{
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for ( Int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- )
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for ( int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- )
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KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
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KeyBoardCheatString[0] = c;
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@ -515,7 +515,7 @@ void CPad::AddToPCCheatString(Char c)
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void CPad::UpdatePads(void)
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{
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Bool bUpdate = true;
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bool bUpdate = true;
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GetPad(0)->UpdateMouse();
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CapturePad(0);
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@ -545,7 +545,7 @@ void CPad::ProcessPCSpecificStuff(void)
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;
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}
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void CPad::Update(Int16 unk)
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void CPad::Update(int16 unk)
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{
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OldState = NewState;
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@ -573,7 +573,7 @@ void CPad::DoCheats(void)
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GetPad(0)->DoCheats(0);
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}
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void CPad::DoCheats(Int16 unk)
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void CPad::DoCheats(int16 unk)
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{
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#ifdef PS2
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if ( GetTriangleJustDown() )
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@ -619,17 +619,17 @@ void CPad::StopPadsShaking(void)
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GetPad(0)->StopShaking(0);
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}
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void CPad::StopShaking(Int16 unk)
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void CPad::StopShaking(int16 unk)
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{
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;
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}
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CPad *CPad::GetPad(Int32 pad)
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CPad *CPad::GetPad(int32 pad)
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{
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return &Pads[pad];
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}
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Int16 CPad::GetSteeringLeftRight(void)
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int16 CPad::GetSteeringLeftRight(void)
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{
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if ( DisablePlayerControls )
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return 0;
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@ -639,8 +639,8 @@ Int16 CPad::GetSteeringLeftRight(void)
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case 0:
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case 2:
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{
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Int16 axis = NewState.LeftStickX;
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Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
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int16 axis = NewState.LeftStickX;
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int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
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if ( abs(axis) > abs(dpad) )
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return axis;
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@ -662,7 +662,7 @@ Int16 CPad::GetSteeringLeftRight(void)
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return 0;
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}
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Int16 CPad::GetSteeringUpDown(void)
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int16 CPad::GetSteeringUpDown(void)
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{
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if ( DisablePlayerControls )
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return 0;
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@ -672,8 +672,8 @@ Int16 CPad::GetSteeringUpDown(void)
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case 0:
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case 2:
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{
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Int16 axis = NewState.LeftStickY;
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Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
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int16 axis = NewState.LeftStickY;
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int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
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if ( abs(axis) > abs(dpad) )
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return axis;
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@ -695,7 +695,7 @@ Int16 CPad::GetSteeringUpDown(void)
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return 0;
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}
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Int16 CPad::GetCarGunUpDown(void)
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int16 CPad::GetCarGunUpDown(void)
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{
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if ( DisablePlayerControls )
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return 0;
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@ -722,7 +722,7 @@ Int16 CPad::GetCarGunUpDown(void)
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return 0;
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}
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Int16 CPad::GetCarGunLeftRight(void)
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int16 CPad::GetCarGunLeftRight(void)
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{
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if ( DisablePlayerControls )
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return 0;
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@ -749,7 +749,7 @@ Int16 CPad::GetCarGunLeftRight(void)
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return 0;
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}
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Int16 CPad::GetPedWalkLeftRight(void)
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int16 CPad::GetPedWalkLeftRight(void)
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{
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if ( DisablePlayerControls )
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return 0;
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@ -759,8 +759,8 @@ Int16 CPad::GetPedWalkLeftRight(void)
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case 0:
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case 2:
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{
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Int16 axis = NewState.LeftStickX;
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Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
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int16 axis = NewState.LeftStickX;
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int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
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if ( abs(axis) > abs(dpad) )
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return axis;
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@ -783,7 +783,7 @@ Int16 CPad::GetPedWalkLeftRight(void)
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}
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Int16 CPad::GetPedWalkUpDown(void)
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int16 CPad::GetPedWalkUpDown(void)
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{
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if ( DisablePlayerControls )
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return 0;
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@ -793,8 +793,8 @@ Int16 CPad::GetPedWalkUpDown(void)
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case 0:
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case 2:
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{
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Int16 axis = NewState.LeftStickY;
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Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
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int16 axis = NewState.LeftStickY;
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int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
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if ( abs(axis) > abs(dpad) )
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return axis;
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@ -816,15 +816,15 @@ Int16 CPad::GetPedWalkUpDown(void)
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return 0;
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}
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Int16 CPad::GetAnalogueUpDown(void)
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int16 CPad::GetAnalogueUpDown(void)
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{
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switch ( Mode )
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{
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case 0:
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case 2:
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{
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Int16 axis = NewState.LeftStickY;
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Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
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int16 axis = NewState.LeftStickY;
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int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
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if ( abs(axis) > abs(dpad) )
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return axis;
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@ -846,7 +846,7 @@ Int16 CPad::GetAnalogueUpDown(void)
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return 0;
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}
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Bool CPad::GetLookLeft(void)
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bool CPad::GetLookLeft(void)
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{
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if ( DisablePlayerControls )
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return false;
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@ -854,7 +854,7 @@ Bool CPad::GetLookLeft(void)
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return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
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}
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Bool CPad::GetLookRight(void)
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bool CPad::GetLookRight(void)
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{
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if ( DisablePlayerControls )
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return false;
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@ -863,7 +863,7 @@ Bool CPad::GetLookRight(void)
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}
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Bool CPad::GetLookBehindForCar(void)
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bool CPad::GetLookBehindForCar(void)
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{
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if ( DisablePlayerControls )
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return false;
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@ -871,7 +871,7 @@ Bool CPad::GetLookBehindForCar(void)
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return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
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}
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Bool CPad::GetLookBehindForPed(void)
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bool CPad::GetLookBehindForPed(void)
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{
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if ( DisablePlayerControls )
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return false;
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@ -879,7 +879,7 @@ Bool CPad::GetLookBehindForPed(void)
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return !!NewState.RightShock;
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}
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Bool CPad::GetHorn(void)
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bool CPad::GetHorn(void)
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{
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if ( DisablePlayerControls )
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return false;
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@ -918,7 +918,7 @@ Bool CPad::GetHorn(void)
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return false;
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}
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Bool CPad::HornJustDown(void)
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bool CPad::HornJustDown(void)
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{
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if ( DisablePlayerControls )
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return false;
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@ -958,7 +958,7 @@ Bool CPad::HornJustDown(void)
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}
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Bool CPad::GetCarGunFired(void)
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bool CPad::GetCarGunFired(void)
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{
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if ( DisablePlayerControls )
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return false;
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@ -985,7 +985,7 @@ Bool CPad::GetCarGunFired(void)
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return false;
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}
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Bool CPad::CarGunJustDown(void)
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bool CPad::CarGunJustDown(void)
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{
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if ( DisablePlayerControls )
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return false;
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@ -1012,7 +1012,7 @@ Bool CPad::CarGunJustDown(void)
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return false;
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}
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Int16 CPad::GetHandBrake(void)
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int16 CPad::GetHandBrake(void)
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{
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if ( DisablePlayerControls )
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return 0;
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@ -1045,7 +1045,7 @@ Int16 CPad::GetHandBrake(void)
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return 0;
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}
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Int16 CPad::GetBrake(void)
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int16 CPad::GetBrake(void)
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{
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if ( DisablePlayerControls )
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return 0;
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@ -1069,7 +1069,7 @@ Int16 CPad::GetBrake(void)
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case 3:
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{
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Int16 axis = 2 * NewState.RightStickY;
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int16 axis = 2 * NewState.RightStickY;
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if ( axis < 0 )
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return 0;
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@ -1083,7 +1083,7 @@ Int16 CPad::GetBrake(void)
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return 0;
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}
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Bool CPad::GetExitVehicle(void)
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bool CPad::GetExitVehicle(void)
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{
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if ( DisablePlayerControls )
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return false;
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@ -1110,7 +1110,7 @@ Bool CPad::GetExitVehicle(void)
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return false;
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}
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Bool CPad::ExitVehicleJustDown(void)
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bool CPad::ExitVehicleJustDown(void)
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{
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if ( DisablePlayerControls )
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return false;
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@ -1137,7 +1137,7 @@ Bool CPad::ExitVehicleJustDown(void)
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return false;
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}
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Int32 CPad::GetWeapon(void)
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int32 CPad::GetWeapon(void)
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{
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if ( DisablePlayerControls )
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return false;
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@ -1170,7 +1170,7 @@ Int32 CPad::GetWeapon(void)
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return false;
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}
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Bool CPad::WeaponJustDown(void)
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bool CPad::WeaponJustDown(void)
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{
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if ( DisablePlayerControls )
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return false;
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@ -1203,7 +1203,7 @@ Bool CPad::WeaponJustDown(void)
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return false;
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}
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Int16 CPad::GetAccelerate(void)
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int16 CPad::GetAccelerate(void)
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||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
|
@ -1227,7 +1227,7 @@ Int16 CPad::GetAccelerate(void)
|
|||
|
||||
case 3:
|
||||
{
|
||||
Int16 axis = -2 * NewState.RightStickY;
|
||||
int16 axis = -2 * NewState.RightStickY;
|
||||
|
||||
if ( axis < 0 )
|
||||
return 0;
|
||||
|
@ -1241,7 +1241,7 @@ Int16 CPad::GetAccelerate(void)
|
|||
return 0;
|
||||
}
|
||||
|
||||
Bool CPad::CycleCameraModeUpJustDown(void)
|
||||
bool CPad::CycleCameraModeUpJustDown(void)
|
||||
{
|
||||
switch ( Mode )
|
||||
{
|
||||
|
@ -1265,7 +1265,7 @@ Bool CPad::CycleCameraModeUpJustDown(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::CycleCameraModeDownJustDown(void)
|
||||
bool CPad::CycleCameraModeDownJustDown(void)
|
||||
{
|
||||
switch ( Mode )
|
||||
{
|
||||
|
@ -1289,7 +1289,7 @@ Bool CPad::CycleCameraModeDownJustDown(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::ChangeStationJustDown(void)
|
||||
bool CPad::ChangeStationJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
|
@ -1329,7 +1329,7 @@ Bool CPad::ChangeStationJustDown(void)
|
|||
}
|
||||
|
||||
|
||||
Bool CPad::CycleWeaponLeftJustDown(void)
|
||||
bool CPad::CycleWeaponLeftJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
|
@ -1337,7 +1337,7 @@ Bool CPad::CycleWeaponLeftJustDown(void)
|
|||
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::CycleWeaponRightJustDown(void)
|
||||
bool CPad::CycleWeaponRightJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
|
@ -1345,7 +1345,7 @@ Bool CPad::CycleWeaponRightJustDown(void)
|
|||
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::GetTarget(void)
|
||||
bool CPad::GetTarget(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
|
@ -1372,7 +1372,7 @@ Bool CPad::GetTarget(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::TargetJustDown(void)
|
||||
bool CPad::TargetJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
|
@ -1399,7 +1399,7 @@ Bool CPad::TargetJustDown(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::JumpJustDown(void)
|
||||
bool CPad::JumpJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
|
@ -1407,7 +1407,7 @@ Bool CPad::JumpJustDown(void)
|
|||
return !!(NewState.Square && !OldState.Square);
|
||||
}
|
||||
|
||||
Bool CPad::GetSprint(void)
|
||||
bool CPad::GetSprint(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
|
@ -1434,7 +1434,7 @@ Bool CPad::GetSprint(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::ShiftTargetLeftJustDown(void)
|
||||
bool CPad::ShiftTargetLeftJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
|
@ -1442,7 +1442,7 @@ Bool CPad::ShiftTargetLeftJustDown(void)
|
|||
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::ShiftTargetRightJustDown(void)
|
||||
bool CPad::ShiftTargetRightJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
|
@ -1450,11 +1450,11 @@ Bool CPad::ShiftTargetRightJustDown(void)
|
|||
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadUp(void)
|
||||
bool CPad::GetAnaloguePadUp(void)
|
||||
{
|
||||
static Int16 oldfStickY = 0;
|
||||
static int16 oldfStickY = 0;
|
||||
|
||||
Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
||||
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
||||
|
||||
if ( Y < 0 && oldfStickY >= 0 )
|
||||
{
|
||||
|
@ -1468,11 +1468,11 @@ Bool CPad::GetAnaloguePadUp(void)
|
|||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadDown(void)
|
||||
bool CPad::GetAnaloguePadDown(void)
|
||||
{
|
||||
static Int16 oldfStickY = 0;
|
||||
static int16 oldfStickY = 0;
|
||||
|
||||
Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
||||
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
||||
|
||||
if ( Y > 0 && oldfStickY <= 0 )
|
||||
{
|
||||
|
@ -1486,11 +1486,11 @@ Bool CPad::GetAnaloguePadDown(void)
|
|||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadLeft(void)
|
||||
bool CPad::GetAnaloguePadLeft(void)
|
||||
{
|
||||
static Int16 oldfStickX = 0;
|
||||
static int16 oldfStickX = 0;
|
||||
|
||||
Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
||||
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
||||
|
||||
if ( X < 0 && oldfStickX >= 0 )
|
||||
{
|
||||
|
@ -1504,11 +1504,11 @@ Bool CPad::GetAnaloguePadLeft(void)
|
|||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadRight(void)
|
||||
bool CPad::GetAnaloguePadRight(void)
|
||||
{
|
||||
static Int16 oldfStickX = 0;
|
||||
static int16 oldfStickX = 0;
|
||||
|
||||
Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
||||
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
||||
|
||||
if ( X > 0 && oldfStickX <= 0 )
|
||||
{
|
||||
|
@ -1522,11 +1522,11 @@ Bool CPad::GetAnaloguePadRight(void)
|
|||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadLeftJustUp(void)
|
||||
bool CPad::GetAnaloguePadLeftJustUp(void)
|
||||
{
|
||||
static Int16 oldfStickX = 0;
|
||||
static int16 oldfStickX = 0;
|
||||
|
||||
Int16 X = GetPad(0)->GetPedWalkLeftRight();
|
||||
int16 X = GetPad(0)->GetPedWalkLeftRight();
|
||||
|
||||
if ( X == 0 && oldfStickX < 0 )
|
||||
{
|
||||
|
@ -1542,11 +1542,11 @@ Bool CPad::GetAnaloguePadLeftJustUp(void)
|
|||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadRightJustUp(void)
|
||||
bool CPad::GetAnaloguePadRightJustUp(void)
|
||||
{
|
||||
static Int16 oldfStickX = 0;
|
||||
static int16 oldfStickX = 0;
|
||||
|
||||
Int16 X = GetPad(0)->GetPedWalkLeftRight();
|
||||
int16 X = GetPad(0)->GetPedWalkLeftRight();
|
||||
|
||||
if ( X == 0 && oldfStickX > 0 )
|
||||
{
|
||||
|
@ -1562,7 +1562,7 @@ Bool CPad::GetAnaloguePadRightJustUp(void)
|
|||
}
|
||||
}
|
||||
|
||||
Bool CPad::ForceCameraBehindPlayer(void)
|
||||
bool CPad::ForceCameraBehindPlayer(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
|
@ -1595,7 +1595,7 @@ Bool CPad::ForceCameraBehindPlayer(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::SniperZoomIn(void)
|
||||
bool CPad::SniperZoomIn(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
|
@ -1622,7 +1622,7 @@ Bool CPad::SniperZoomIn(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::SniperZoomOut(void)
|
||||
bool CPad::SniperZoomOut(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
|
@ -1650,10 +1650,10 @@ Bool CPad::SniperZoomOut(void)
|
|||
}
|
||||
|
||||
|
||||
Int16 CPad::SniperModeLookLeftRight(void)
|
||||
int16 CPad::SniperModeLookLeftRight(void)
|
||||
{
|
||||
Int16 axis = NewState.LeftStickX;
|
||||
Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
int16 axis = NewState.LeftStickX;
|
||||
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
|
@ -1661,10 +1661,10 @@ Int16 CPad::SniperModeLookLeftRight(void)
|
|||
return dpad;
|
||||
}
|
||||
|
||||
Int16 CPad::SniperModeLookUpDown(void)
|
||||
int16 CPad::SniperModeLookUpDown(void)
|
||||
{
|
||||
Int16 axis = NewState.LeftStickY;
|
||||
Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
|
@ -1672,31 +1672,31 @@ Int16 CPad::SniperModeLookUpDown(void)
|
|||
return dpad;
|
||||
}
|
||||
|
||||
Int16 CPad::LookAroundLeftRight(void)
|
||||
int16 CPad::LookAroundLeftRight(void)
|
||||
{
|
||||
Float axis = GetPad(0)->NewState.RightStickX;
|
||||
float axis = GetPad(0)->NewState.RightStickX;
|
||||
|
||||
if ( fabs(axis) > 85 && !GetLookBehindForPed() )
|
||||
return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85)
|
||||
return (int16) ( (axis + ( axis > 0 ) ? -85 : 85)
|
||||
* (127.0f / 32.0f) ); // 3.96875f
|
||||
|
||||
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 )
|
||||
return (Int16) ( (axis + ( axis > 0 ) ? -10 : 10)
|
||||
return (int16) ( (axis + ( axis > 0 ) ? -10 : 10)
|
||||
* (127.0f / 64.0f) ); // 1.984375f
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::LookAroundUpDown(void)
|
||||
int16 CPad::LookAroundUpDown(void)
|
||||
{
|
||||
Int16 axis = GetPad(0)->NewState.RightStickY;
|
||||
int16 axis = GetPad(0)->NewState.RightStickY;
|
||||
|
||||
if ( abs(axis) > 85 && !GetLookBehindForPed() )
|
||||
return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85)
|
||||
return (int16) ( (axis + ( axis > 0 ) ? -85 : 85)
|
||||
* (127.0f / 32.0f) ); // 3.96875f
|
||||
|
||||
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 )
|
||||
return (Int16) ( (axis + ( axis > 0 ) ? -40 : 40)
|
||||
return (int16) ( (axis + ( axis > 0 ) ? -40 : 40)
|
||||
* (127.0f / 64.0f) ); // 1.984375f
|
||||
|
||||
return 0;
|
||||
|
@ -1750,7 +1750,7 @@ void CPad::PrintErrorMessage(void)
|
|||
|
||||
void LittleTest(void)
|
||||
{
|
||||
static Int32 Cunt = 0;
|
||||
static int32 Cunt = 0;
|
||||
|
||||
Cunt++; // ???
|
||||
}
|
||||
|
@ -1775,12 +1775,12 @@ void CPad::ResetCheats(void)
|
|||
CTimer::SetTimeScale(1.0f);
|
||||
}
|
||||
|
||||
Char *CPad::EditString(Char *pStr, Int32 nSize)
|
||||
char *CPad::EditString(char *pStr, int32 nSize)
|
||||
{
|
||||
Int32 pos = strlen(pStr);
|
||||
int32 pos = strlen(pStr);
|
||||
|
||||
// letters
|
||||
for ( Int32 i = 0; i < ('Z' - 'A' + 1); i++ )
|
||||
for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ )
|
||||
{
|
||||
if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 )
|
||||
{
|
||||
|
@ -1796,7 +1796,7 @@ Char *CPad::EditString(Char *pStr, Int32 nSize)
|
|||
}
|
||||
|
||||
// numbers
|
||||
for ( Int32 i = 0; i < ('0' - '9' + 1); i++ )
|
||||
for ( int32 i = 0; i < ('0' - '9' + 1); i++ )
|
||||
{
|
||||
if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
|
||||
{
|
||||
|
@ -1827,17 +1827,17 @@ Char *CPad::EditString(Char *pStr, Int32 nSize)
|
|||
return pStr;
|
||||
}
|
||||
|
||||
Int32 *CPad::EditCodesForControls(Int32 *pRsKeys, Int32 nSize)
|
||||
int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
|
||||
{
|
||||
*pRsKeys = rsNULL;
|
||||
|
||||
for ( Int32 i = 0; i < 255; i++ )
|
||||
for ( int32 i = 0; i < 255; i++ )
|
||||
{
|
||||
if ( GetPad(0)->GetCharJustDown(i) )
|
||||
*pRsKeys = i;
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < 255; i++ )
|
||||
for ( int32 i = 0; i < 255; i++ )
|
||||
{
|
||||
if ( GetPad(0)->GetFJustDown(i) )
|
||||
*pRsKeys = i + rsF1;
|
||||
|
@ -1996,7 +1996,7 @@ STARTPATCHES
|
|||
InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP);
|
||||
InjectHook(0x492C70, &CPad::Update, PATCH_JUMP);
|
||||
InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP);
|
||||
InjectHook(0x492F20, (void (CPad::*)(Int16))&CPad::DoCheats, PATCH_JUMP);
|
||||
InjectHook(0x492F20, (void (CPad::*)(int16))&CPad::DoCheats, PATCH_JUMP);
|
||||
InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP);
|
||||
InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP);
|
||||
InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue