CAutomobile::ProcessControlInputs

This commit is contained in:
aap 2019-07-11 12:48:49 +02:00
parent 3e1455cc37
commit 0548476ba6
7 changed files with 154 additions and 8 deletions

View file

@ -154,7 +154,7 @@ spawnCar(int id)
}
#endif
void
static void
FixCar(void)
{
CVehicle *veh = FindPlayerVehicle();
@ -167,6 +167,15 @@ FixCar(void)
((CAutomobile*)veh)->Fix();
}
static void
ToggleComedy(void)
{
CVehicle *veh = FindPlayerVehicle();
if(veh == nil)
return;
veh->bComedyControls = !veh->bComedyControls;
}
void
DebugMenuPopulate(void)
{
@ -212,6 +221,8 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);