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22 lines
382 B
C++
22 lines
382 B
C++
#pragma once
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#ifndef _TEXTURELOADER_HPP_
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#define _TEXTURELOADER_HPP_
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#include <loaders/RWBinaryStream.hpp>
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#include <functional>
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#include <map>
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#include <platform/FileHandle.hpp>
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#include <string>
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// This might suffice
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#include <gl/TextureData.hpp>
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class FileIndex;
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class TextureLoader {
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public:
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bool loadFromMemory(FileHandle file, TextureArchive& inTextures);
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};
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#endif
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