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12 lines
214 B
C++
12 lines
214 B
C++
#ifndef RWGAME_GAMEINPUT_HPP
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#define RWGAME_GAMEINPUT_HPP
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#include <SDL_events.h>
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struct GameInputState;
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namespace GameInput {
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void updateGameInputState(GameInputState* state, const SDL_Event& event);
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}
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#endif
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