openrw/rwengine
David Heidelberg 2e79b75224
wip! engine: ffmpeg 7.0 support
Signed-off-by: David Heidelberg <david@ixit.cz>
2025-01-08 16:05:49 +01:00
..
src wip! engine: ffmpeg 7.0 support 2025-01-08 16:05:49 +01:00
CMakeLists.txt Streaming implementation 2019-05-23 15:24:01 +02:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00

rwengine

Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.

Core

Implementations of platform abstraction and file system handling classes are in the core/ directory

Data

Structures that store information about object types, cutscene data, localisation information etc

Objects

The logic for Object types are implemented by the classes in the objects/ directory

Loaders

Classes for loading various file formats

Render

Implementation of a portable OpenGL renderer system lives in the render/ directory

Script

The game script virtual machine, and the function definitions are in the script/ directory