Add model export to rwviewer

This commit is contained in:
Daniel Evans 2014-06-10 00:46:48 +01:00
parent e060b6d0b1
commit 229e8627d2
6 changed files with 49 additions and 5 deletions

View file

@ -4,9 +4,11 @@
#include <QMouseEvent>
#include <engine/GameObject.hpp>
#include <engine/Animator.hpp>
#include <QFileDialog>
#include <algorithm>
ViewerWidget::ViewerWidget(QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f)
: QGLWidget(parent, shareWidget, f), gworld(nullptr), dummyObject(nullptr),
: QGLWidget(parent, shareWidget, f), gworld(nullptr), dummyObject(nullptr), currentObjectID(0),
cmodel(nullptr), canimation(nullptr), viewDistance(1.f), dragging(false)
{
}
@ -81,6 +83,7 @@ GameWorld* ViewerWidget::world()
void ViewerWidget::showItem(qint16 item)
{
currentObjectID = item;
// TODO: actually show items.
}
@ -96,6 +99,30 @@ void ViewerWidget::showAnimation(Animation *anim)
}
}
void ViewerWidget::exportModel()
{
QString toSv = QFileDialog::getSaveFileName(this,
"Export Model",
QDir::homePath(),
"Model (*.DFF)");
if( toSv.size() == 0 ) return;
auto it = world()->objectTypes.find(currentObjectID);
if( it != world()->objectTypes.end() ) {
for( auto& archive : world()->gameData.archives ) {
for(size_t i = 0; i < archive.second.getAssetCount(); ++i) {
auto& assetI = archive.second.getAssetInfoByIndex(i);
std::string q(assetI.name);
std::transform(q.begin(), q.end(), q.begin(), ::tolower);
if( q.find(it->second->modelName) != q.npos ) {
archive.second.saveAsset(q, toSv.toStdString());
}
}
}
}
}
ModelHandle* ViewerWidget::currentModel() const
{
return cmodel;
@ -105,8 +132,11 @@ void ViewerWidget::setGamePath(const std::string &path)
{
if( gworld ) delete gworld;
gworld = new GameWorld(path);
gworld->gameData.load();
gworld->gameData.loadIMG("/models/gta3");
gworld->gameData.loadIMG("/models/txd");
gworld->gameData.load();
for(auto it = gworld->gameData.ideLocations.begin();
it != gworld->gameData.ideLocations.end();
++it) {