openrw/rwviewer/ViewerWidget.cpp

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#include "ViewerWidget.hpp"
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#include <render/Model.hpp>
#include <glm/gtc/type_ptr.hpp>
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ViewerWidget::ViewerWidget(QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f)
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: QGLWidget(parent, shareWidget, f), gworld(nullptr), currentModel(nullptr),
viewDistance(1.f), fm(ViewerWidget::UNK)
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{
}
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void ViewerWidget::initializeGL()
{
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QGLWidget::initializeGL();
timer.setInterval(16);
connect(&timer, SIGNAL(timeout()), SLOT(updateGL()));
timer.start();
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glewExperimental = 1;
glewInit();
gworld = new GameWorld("");
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}
void ViewerWidget::resizeGL(int w, int h)
{
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QGLWidget::resizeGL(w, h);
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glViewport(0, 0, w, h);
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}
void ViewerWidget::paintGL()
{
glClearColor(0.3f, 0.3f, 0.3f, 1.f);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glViewport(0, 0, width(), height());
auto& r = gworld->renderer;
r.camera.frustum.far = 100.f;
r.camera.frustum.near = 0.1f;
r.camera.frustum.fov = 60.f;
r.camera.frustum.aspectRatio = width()/(height()*1.f);
if(currentModel) {
glm::mat4 m;
glUseProgram(r.worldProgram);
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glUniform1f(r.uniFogStart, 90.f);
glUniform1f(r.uniFogEnd, 100.f);
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glUniform4f(r.uniAmbientCol, .1f, .1f, .1f, 1.f);
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glUniform4f(r.uniDynamicCol, 1.f, 1.f, 1.f, 1.f);
//glUniform3f(uniSunDirection, sunDirection.x, sunDirection.y, sunDirection.z);
glUniform1f(r.uniMatDiffuse, 0.9f);
glUniform1f(r.uniMatAmbient, 0.1f);
glm::mat4 proj = r.camera.frustum.projection();
glm::mat4 view = glm::lookAt(glm::vec3(0.f, viewDistance, 0.f), glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 0.f, 1.f));
glUniformMatrix4fv(r.uniView, 1, GL_FALSE, glm::value_ptr(view));
glUniformMatrix4fv(r.uniProj, 1, GL_FALSE, glm::value_ptr(proj));
gworld->renderer.renderModel(currentModel, m);
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}
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}
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GameWorld* ViewerWidget::world()
{
return gworld;
}
void ViewerWidget::showFile(const QString& file)
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{
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currentModel = nullptr;
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currentFile = file;
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QString low = file.toLower();
if(low.endsWith("dff")) {
showDFF(file);
}
else if(low.endsWith("txd")) {
showTXD(file);
}
emit fileOpened(file);
}
void ViewerWidget::showDFF(const QString& file)
{
gworld->gameData.loadDFF(file.toStdString());
QString basename(file.left(file.size()-4));
// HACK this
gworld->gameData.loadTXD((basename+".txd").toStdString());
auto mit = gworld->gameData.models.find(basename.toStdString());
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if(mit != gworld->gameData.models.end()) {
// TODO better error handling
currentModel = mit->second;
float radius = 0.f;
for(auto& g
: currentModel->geometries) {
radius = std::max(
radius,
glm::length(g->geometryBounds.center)+g->geometryBounds.radius);
}
radius *= 4.f;
viewDistance = (radius/2.f) / tan(gworld->renderer.camera.frustum.aspectRatio/2.f);
}
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fm = ViewerWidget::DFF;
}
void ViewerWidget::showTXD(const QString& file)
{
fm = ViewerWidget::TXD;
}