openrw/rwlib/source/loaders/LoaderTXD.cpp

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#include <gl/TextureData.hpp>
#include <loaders/LoaderTXD.hpp>
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#include <algorithm>
#include <iostream>
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GLuint gErrorTextureData[] = {0xFFFF00FF, 0xFF000000, 0xFF000000, 0xFFFF00FF};
GLuint gDebugTextureData[] = {0xFF0000FF, 0xFF00FF00};
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GLuint gTextureRed[] = {0xFF0000FF};
GLuint gTextureGreen[] = {0xFF00FF00};
GLuint gTextureBlue[] = {0xFFFF0000};
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TextureData::Handle getErrorTexture() {
static GLuint errTexName = 0;
static TextureData::Handle tex;
if (errTexName == 0) {
glGenTextures(1, &errTexName);
glBindTexture(GL_TEXTURE_2D, errTexName);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA,
GL_UNSIGNED_BYTE, gErrorTextureData);
glGenerateMipmap(GL_TEXTURE_2D);
tex = TextureData::create(errTexName, {2, 2}, false);
}
return tex;
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}
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const size_t paletteSize = 1024;
void processPalette(uint32_t* fullColor, RW::BinaryStreamSection& rootSection) {
uint8_t* dataBase = reinterpret_cast<uint8_t*>(
rootSection.raw() + sizeof(RW::BSSectionHeader) +
sizeof(RW::BSTextureNative) - 4);
uint8_t* coldata = (dataBase + paletteSize + sizeof(uint32_t));
uint32_t raster_size = *reinterpret_cast<uint32_t*>(dataBase + paletteSize);
uint32_t* palette = reinterpret_cast<uint32_t*>(dataBase);
for (size_t j = 0; j < raster_size; ++j) {
*(fullColor++) = palette[coldata[j]];
}
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}
TextureData::Handle createTexture(RW::BSTextureNative& texNative,
RW::BinaryStreamSection& rootSection) {
// TODO: Exception handling.
if (texNative.platform != 8) {
std::cerr << "Unsupported texture platform " << std::dec
<< texNative.platform << std::endl;
return getErrorTexture();
}
bool isPal8 =
(texNative.rasterformat & RW::BSTextureNative::FORMAT_EXT_PAL8) ==
RW::BSTextureNative::FORMAT_EXT_PAL8;
bool isFulc = texNative.rasterformat == RW::BSTextureNative::FORMAT_1555 ||
texNative.rasterformat == RW::BSTextureNative::FORMAT_8888 ||
texNative.rasterformat == RW::BSTextureNative::FORMAT_888;
// Export this value
bool transparent =
!((texNative.rasterformat & RW::BSTextureNative::FORMAT_888) ==
RW::BSTextureNative::FORMAT_888);
if (!(isPal8 || isFulc)) {
std::cerr << "Unsuported raster format " << std::dec
<< texNative.rasterformat << std::endl;
return getErrorTexture();
}
GLuint textureName = 0;
if (isPal8) {
std::vector<uint32_t> fullColor(texNative.width * texNative.height);
processPalette(fullColor.data(), rootSection);
glGenTextures(1, &textureName);
glBindTexture(GL_TEXTURE_2D, textureName);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texNative.width,
texNative.height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
fullColor.data());
} else if (isFulc) {
auto coldata = rootSection.raw() + sizeof(RW::BSTextureNative);
coldata += sizeof(uint32_t);
GLenum type = GL_UNSIGNED_BYTE, format = GL_RGBA;
switch (texNative.rasterformat) {
case RW::BSTextureNative::FORMAT_1555:
format = GL_RGBA;
type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case RW::BSTextureNative::FORMAT_8888:
format = GL_BGRA;
// type = GL_UNSIGNED_INT_8_8_8_8_REV;
coldata += 8;
type = GL_UNSIGNED_BYTE;
break;
case RW::BSTextureNative::FORMAT_888:
format = GL_BGRA;
type = GL_UNSIGNED_BYTE;
break;
default:
break;
}
glGenTextures(1, &textureName);
glBindTexture(GL_TEXTURE_2D, textureName);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texNative.width,
texNative.height, 0, format, type, coldata);
} else {
return getErrorTexture();
}
GLenum texFilter = GL_LINEAR;
switch (texNative.filterflags & 0xFF) {
default:
case RW::BSTextureNative::FILTER_LINEAR:
texFilter = GL_LINEAR;
break;
case RW::BSTextureNative::FILTER_NEAREST:
texFilter = GL_NEAREST;
break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter);
GLenum texwrap = GL_REPEAT;
switch (texNative.wrapU) {
default:
case RW::BSTextureNative::WRAP_WRAP:
texwrap = GL_REPEAT;
break;
case RW::BSTextureNative::WRAP_CLAMP:
texwrap = GL_CLAMP_TO_EDGE;
break;
case RW::BSTextureNative::WRAP_MIRROR:
texwrap = GL_MIRRORED_REPEAT;
break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, texwrap);
switch (texNative.wrapV) {
default:
case RW::BSTextureNative::WRAP_WRAP:
texwrap = GL_REPEAT;
break;
case RW::BSTextureNative::WRAP_CLAMP:
texwrap = GL_CLAMP_TO_EDGE;
break;
case RW::BSTextureNative::WRAP_MIRROR:
texwrap = GL_MIRRORED_REPEAT;
break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, texwrap);
glGenerateMipmap(GL_TEXTURE_2D);
return TextureData::create(textureName, {texNative.width, texNative.height},
transparent);
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}
bool TextureLoader::loadFromMemory(FileHandle file,
TextureArchive& inTextures) {
auto data = file->data;
RW::BinaryStreamSection root(data);
/*auto texDict =*/root.readStructure<RW::BSTextureDictionary>();
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size_t rootI = 0;
while (root.hasMoreData(rootI)) {
auto rootSection = root.getNextChildSection(rootI);
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if (rootSection.header.id != RW::SID_TextureNative) continue;
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RW::BSTextureNative texNative =
rootSection.readStructure<RW::BSTextureNative>();
std::string name = std::string(texNative.diffuseName);
std::string alpha = std::string(texNative.alphaName);
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
std::transform(alpha.begin(), alpha.end(), alpha.begin(), ::tolower);
auto texture = createTexture(texNative, rootSection);
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inTextures[{name, alpha}] = texture;
if (!alpha.empty()) {
inTextures[{name, ""}] = texture;
}
}
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return true;
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}
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// TODO Move the Job system out of the loading code
#include <platform/FileIndex.hpp>
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LoadTextureArchiveJob::LoadTextureArchiveJob(WorkContext* context,
FileIndex* index,
TextureArchive& inTextures,
const std::string& file)
: WorkJob(context), archive(inTextures), fileIndex(index), _file(file) {
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}
void LoadTextureArchiveJob::work() {
data = fileIndex->openFile(_file);
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}
void LoadTextureArchiveJob::complete() {
// TODO error status
if (data) {
TextureLoader loader;
loader.loadFromMemory(data, archive);
}
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}