openrw/rwlib/source/loaders/LoaderTXD.hpp

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#pragma once
#ifndef _TEXTURELOADER_HPP_
#define _TEXTURELOADER_HPP_
#include <loaders/RWBinaryStream.hpp>
#include <functional>
#include <map>
#include <platform/FileHandle.hpp>
#include <string>
// This might suffice
#include <gl/TextureData.hpp>
class FileIndex;
class TextureLoader {
public:
bool loadFromMemory(FileHandle file, TextureArchive& inTextures);
};
#endif