openrw/rwlib/source/loaders/LoaderDFF.hpp

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#pragma once
#ifndef _LOADERDFF_HPP_
#define _LOADERDFF_HPP_
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#include <gl/TextureData.hpp>
#include <loaders/RWBinaryStream.hpp>
#include <platform/FileHandle.hpp>
#include <functional>
#include <string>
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class Model;
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class DFFLoaderException {
std::string _message;
public:
DFFLoaderException(const std::string& message) : _message(message) {
}
const std::string& which() {
return _message;
}
};
class LoaderDFF {
/**
* @brief loads a Frame List chunk from stream into model.
* @param model
* @param stream
*/
void readFrameList(Model* model, const RWBStream& stream);
void readGeometryList(Model* model, const RWBStream& stream);
void readGeometry(Model* model, const RWBStream& stream);
void readMaterialList(Model* model, const RWBStream& stream);
void readMaterial(Model* model, const RWBStream& stream);
void readTexture(Model* model, const RWBStream& stream);
void readGeometryExtension(Model* model, const RWBStream& stream);
void readBinMeshPLG(Model* model, const RWBStream& stream);
void readAtomic(Model* model, const RWBStream& stream);
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public:
using TextureLookupCallback = std::function<TextureData::Handle(
const std::string&, const std::string&)>;
Model* loadFromMemory(FileHandle file);
void setTextureLookupCallback(TextureLookupCallback tlc) {
texturelookup = tlc;
}
private:
TextureLookupCallback texturelookup;
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};
#endif