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25 lines
679 B
C++
25 lines
679 B
C++
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#include <boost/test/unit_test.hpp>
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#include "test_globals.hpp"
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#include <render/GameRenderer.hpp>
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BOOST_AUTO_TEST_SUITE(RendererTests)
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BOOST_AUTO_TEST_CASE(frustum_test_visible)
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{
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{
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ViewFrustum f(0.1f, 100.f, glm::half_pi<float>(), 1.f);
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f.view = glm::lookAt(glm::vec3{0.f, 0.f, 0.f}, {1.f, 0.f, 0.f}, {0.f, 0.f, 1.f});
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f.update(f.projection() * f.view);
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BOOST_CHECK( f.intersects({10.f, 0.f, 0.f}, 1.f ) );
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BOOST_CHECK(!f.intersects({-10.f, 0.f, 0.f}, 1.f ) );
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BOOST_CHECK(!f.intersects({0.f, 10.f, 0.f}, 1.f ) );
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BOOST_CHECK(!f.intersects({0.f,-10.f, 0.f}, 1.f ) );
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BOOST_CHECK( f.intersects({10.f, 10.f, 0.f}, 1.f ) );
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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