mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-05-02 23:08:00 +03:00
![]() Move tangent space generation to the vertex shaders Support diffuse parallax when no normal map is present Don't use diffuse parallax if there's no diffuse map Generalize normal-to-view conversion Rewrite parallax |
||
---|---|---|
.. | ||
alpha.glsl | ||
parallax.glsl |