openmw/files/shaders/lib/core/vertex_multiview.glsl
2023-02-25 11:03:39 -08:00

25 lines
445 B
GLSL

#version 330
#extension GL_OVR_multiview : require
#extension GL_OVR_multiview2 : require
layout(num_views = @numViews) in;
#include "lib/core/vertex.h.glsl"
uniform mat4 projectionMatrixMultiView[@numViews];
vec4 modelToClip(vec4 pos)
{
return viewToClip(modelToView(pos));
}
vec4 modelToView(vec4 pos)
{
return gl_ModelViewMatrix * pos;
}
vec4 viewToClip(vec4 pos)
{
return projectionMatrixMultiView[gl_ViewID_OVR] * pos;
}