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61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
#ifndef COMPONENTS_LOADINGLISTENER_H
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#define COMPONENTS_LOADINGLISTENER_H
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#include <memory>
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#include <string>
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namespace Loading
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{
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class Listener
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{
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public:
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/// Set a text label to show on the loading screen.
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/// @param label The label
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/// @param important Is the label considered important to show?
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/// @note "non-important" labels may not show on screen if the loading process went so fast
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/// that the implementation decided not to show a loading screen at all. "important" labels
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/// will show in a separate message-box if the loading screen was not shown.
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virtual void setLabel(const std::string& label, bool important = false) {}
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/// Start a loading sequence. Must call loadingOff() when done.
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/// @note To get the loading screen to actually update, you must call setProgress / increaseProgress
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/// periodically.
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/// @note It is best to use the ScopedLoad object instead of using loadingOn()/loadingOff() directly,
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/// so that the loading is exception safe.
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virtual void loadingOn() {}
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virtual void loadingOff() {}
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/// Set the total range of progress (e.g. the number of objects to load).
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virtual void setProgressRange(size_t range) {}
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/// Set current progress. Valid range is [0, progressRange)
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virtual void setProgress(size_t value) {}
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/// Increase current progress, default by 1.
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virtual void increaseProgress(size_t increase = 1) {}
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virtual ~Listener() = default;
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};
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struct LoadingOff
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{
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void operator()(Listener* listener) const
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{
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if (listener != nullptr)
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listener->loadingOff();
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}
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};
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/// @brief Used for stopping a loading sequence when the object goes out of scope
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struct ScopedLoad
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{
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std::unique_ptr<Listener, LoadingOff> mListener;
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explicit ScopedLoad(Listener* listener)
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: mListener(listener)
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{
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if (mListener != nullptr)
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mListener->loadingOn();
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}
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};
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}
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#endif
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