openmw/components/fallback/validate.hpp
elsid 0d5e9ef85f
Remove redundant using namespace Fallback
C++ has ADL to find overloads. using namespace does nothing in this
case.
2025-04-18 12:27:37 +02:00

30 lines
742 B
C++

#ifndef OPENMW_COMPONENTS_FALLBACK_VALIDATE_H
#define OPENMW_COMPONENTS_FALLBACK_VALIDATE_H
#include <map>
#include <string>
#include <vector>
namespace boost
{
class any;
}
namespace Fallback
{
bool isAllowedIntFallbackKey(std::string_view key);
bool isAllowedFloatFallbackKey(std::string_view key);
bool isAllowedNonNumericFallbackKey(std::string_view key);
bool isAllowedUnusedFallbackKey(std::string_view key); // imported from Morrowind.ini but unused
struct FallbackMap
{
std::map<std::string, std::string> mMap;
};
// Parses and validates a fallback map from boost program_options.
void validate(boost::any& v, std::vector<std::string> const& tokens, FallbackMap*, int);
}
#endif