openmw/files/shaders/lib/core/fragment.glsl
2025-01-26 14:57:34 +01:00

49 lines
778 B
GLSL

#version 120
#include "lib/core/fragment.h.glsl"
uniform sampler2D reflectionMap;
vec4 sampleReflectionMap(vec2 uv)
{
return texture2D(reflectionMap, uv);
}
#if @waterRefraction
uniform sampler2D refractionMap;
uniform sampler2D refractionDepthMap;
vec4 sampleRefractionMap(vec2 uv)
{
return texture2D(refractionMap, uv);
}
float sampleRefractionDepthMap(vec2 uv)
{
return texture2D(refractionDepthMap, uv).x;
}
#endif
uniform sampler2D lastShader;
vec4 samplerLastShader(vec2 uv)
{
return texture2D(lastShader, uv);
}
#if @skyBlending
uniform sampler2D sky;
vec3 sampleSkyColor(vec2 uv)
{
return texture2D(sky, uv).xyz;
}
#endif
uniform sampler2D opaqueDepthTex;
vec4 sampleOpaqueDepthTex(vec2 uv)
{
return texture2D(opaqueDepthTex, uv);
}