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No commits in common. "master" and "openmw-49-rc6" have entirely different histories.

106 changed files with 827 additions and 1518 deletions

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@ -1,15 +1,18 @@
Checks: > Checks: >
-*, -*,
boost-*,
portability-*, portability-*,
clang-analyzer-*, clang-analyzer-*,
-clang-analyzer-optin.*, -clang-analyzer-optin*,
-clang-analyzer-cplusplus.NewDeleteLeaks, -clang-analyzer-cplusplus.NewDeleteLeaks,
-clang-analyzer-cplusplus.NewDelete,
-clang-analyzer-core.CallAndMessage, -clang-analyzer-core.CallAndMessage,
modernize-avoid-bind, -modernize-avoid-bind
readability-identifier-naming WarningsAsErrors: >
WarningsAsErrors: '*' -*,
HeaderFilterRegex: '(apps|components)/' boost-*,
CheckOptions: portability-*,
- key: readability-identifier-naming.ConceptCase clang-analyzer-*,
value: CamelCase -clang-analyzer-optin*,
-clang-analyzer-cplusplus.NewDeleteLeaks,
-clang-analyzer-core.CallAndMessage
HeaderFilterRegex: '^(apps|components)'

View file

@ -632,16 +632,12 @@ macOS14_Xcode15_arm64:
- | - |
if (Get-ChildItem -Recurse *.pdb) { if (Get-ChildItem -Recurse *.pdb) {
7z a -tzip "..\..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_symbols.zip"))" '*.pdb' CI-ID.txt 7z a -tzip "..\..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_symbols.zip"))" '*.pdb' CI-ID.txt
if(!$?) { Exit $LASTEXITCODE }
if (Test-Path env:AWS_ACCESS_KEY_ID) { if (Test-Path env:AWS_ACCESS_KEY_ID) {
aws --endpoint-url https://rgw.ctrl-c.liu.se s3 cp "..\..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_symbols.zip"))" s3://openmw-artifacts/${artifactDirectory} aws --endpoint-url https://rgw.ctrl-c.liu.se s3 cp "..\..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_symbols.zip"))" s3://openmw-artifacts/${artifactDirectory}
if(!$?) { Exit $LASTEXITCODE }
} }
Push-Location .. Push-Location ..
..\CI\Store-Symbols.ps1 -SkipCompress ..\CI\Store-Symbols.ps1 -SkipCompress
if(!$?) { Exit $LASTEXITCODE }
7z a -tzip "..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_sym_store.zip"))" '.\SymStore\*' $config\CI-ID.txt 7z a -tzip "..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_sym_store.zip"))" '.\SymStore\*' $config\CI-ID.txt
if(!$?) { Exit $LASTEXITCODE }
Pop-Location Pop-Location
Get-ChildItem -Recurse *.pdb | Remove-Item Get-ChildItem -Recurse *.pdb | Remove-Item
} }
@ -649,20 +645,13 @@ macOS14_Xcode15_arm64:
- | - |
if (Test-Path env:AWS_ACCESS_KEY_ID) { if (Test-Path env:AWS_ACCESS_KEY_ID) {
aws --endpoint-url https://rgw.ctrl-c.liu.se s3 cp "..\..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}.zip"))" s3://openmw-artifacts/${artifactDirectory} aws --endpoint-url https://rgw.ctrl-c.liu.se s3 cp "..\..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}.zip"))" s3://openmw-artifacts/${artifactDirectory}
if(!$?) { Exit $LASTEXITCODE }
}
- |
if ($executables) {
foreach ($exe in $executables.Split(',')) {
& .\$exe
if(!$?) { Exit $LASTEXITCODE }
}
} }
- if ($executables) { foreach ($exe in $executables.Split(',')) { & .\$exe } }
after_script: after_script:
- Get-Volume - Get-Volume
- Copy-Item C:\ProgramData\chocolatey\logs\chocolatey.log - Copy-Item C:\ProgramData\chocolatey\logs\chocolatey.log
cache: cache:
key: ninja-2022-v12 key: ninja-2022-v11
paths: paths:
- ccache - ccache
- deps - deps
@ -790,16 +779,12 @@ macOS14_Xcode15_arm64:
- | - |
if (Get-ChildItem -Recurse *.pdb) { if (Get-ChildItem -Recurse *.pdb) {
7z a -tzip "..\..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_symbols.zip"))" '*.pdb' CI-ID.txt 7z a -tzip "..\..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_symbols.zip"))" '*.pdb' CI-ID.txt
if(!$?) { Exit $LASTEXITCODE }
if (Test-Path env:AWS_ACCESS_KEY_ID) { if (Test-Path env:AWS_ACCESS_KEY_ID) {
aws --endpoint-url https://rgw.ctrl-c.liu.se s3 cp "..\..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_symbols.zip"))" s3://openmw-artifacts/${artifactDirectory} aws --endpoint-url https://rgw.ctrl-c.liu.se s3 cp "..\..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_symbols.zip"))" s3://openmw-artifacts/${artifactDirectory}
if(!$?) { Exit $LASTEXITCODE }
} }
Push-Location .. Push-Location ..
..\CI\Store-Symbols.ps1 -SkipCompress ..\CI\Store-Symbols.ps1 -SkipCompress
if(!$?) { Exit $LASTEXITCODE }
7z a -tzip "..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_sym_store.zip"))" '.\SymStore\*' $config\CI-ID.txt 7z a -tzip "..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_sym_store.zip"))" '.\SymStore\*' $config\CI-ID.txt
if(!$?) { Exit $LASTEXITCODE }
Pop-Location Pop-Location
Get-ChildItem -Recurse *.pdb | Remove-Item Get-ChildItem -Recurse *.pdb | Remove-Item
} }
@ -807,20 +792,13 @@ macOS14_Xcode15_arm64:
- | - |
if (Test-Path env:AWS_ACCESS_KEY_ID) { if (Test-Path env:AWS_ACCESS_KEY_ID) {
aws --endpoint-url https://rgw.ctrl-c.liu.se s3 cp "..\..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}.zip"))" s3://openmw-artifacts/${artifactDirectory} aws --endpoint-url https://rgw.ctrl-c.liu.se s3 cp "..\..\$(Make-SafeFileName("OpenMW_MSVC2022_64_${config}_${CI_COMMIT_REF_NAME}.zip"))" s3://openmw-artifacts/${artifactDirectory}
if(!$?) { Exit $LASTEXITCODE }
}
- |
if ($executables) {
foreach ($exe in $executables.Split(',')) {
& .\$exe
if(!$?) { Exit $LASTEXITCODE }
}
} }
- if ($executables) { foreach ($exe in $executables.Split(',')) { & .\$exe } }
after_script: after_script:
- Get-Volume - Get-Volume
- Copy-Item C:\ProgramData\chocolatey\logs\chocolatey.log - Copy-Item C:\ProgramData\chocolatey\logs\chocolatey.log
cache: cache:
key: msbuild-2022-v12 key: msbuild-2022-v11
paths: paths:
- deps - deps
- MSVC2022_64/deps/Qt - MSVC2022_64/deps/Qt

View file

@ -229,9 +229,6 @@
Bug #8299: Crash while smoothing landscape Bug #8299: Crash while smoothing landscape
Bug #8364: Crash when clicking scrollbar without handle (divide by zero) Bug #8364: Crash when clicking scrollbar without handle (divide by zero)
Bug #8378: Korean bitmap fonts are unusable Bug #8378: Korean bitmap fonts are unusable
Bug #8439: Creatures without models can crash the game
Bug #8441: Freeze when using video main menu replacers
Bug #8462: Crashes when resizing the window on macOS
Feature #1415: Infinite fall failsafe Feature #1415: Infinite fall failsafe
Feature #2566: Handle NAM9 records for manual cell references Feature #2566: Handle NAM9 records for manual cell references
Feature #3501: OpenMW-CS: Instance Editing - Shortcuts for axial locking Feature #3501: OpenMW-CS: Instance Editing - Shortcuts for axial locking

View file

@ -38,7 +38,7 @@ fi
if [[ $CI_CLANG_TIDY ]]; then if [[ $CI_CLANG_TIDY ]]; then
CMAKE_CONF_OPTS+=( CMAKE_CONF_OPTS+=(
-DCMAKE_CXX_CLANG_TIDY=clang-tidy -DCMAKE_CXX_CLANG_TIDY="clang-tidy;--warnings-as-errors=*"
-DBUILD_COMPONENTS_TESTS=ON -DBUILD_COMPONENTS_TESTS=ON
-DBUILD_OPENMW_TESTS=ON -DBUILD_OPENMW_TESTS=ON
-DBUILD_OPENCS_TESTS=ON -DBUILD_OPENCS_TESTS=ON

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@ -126,24 +126,10 @@ export APT_CACHE_DIR="${PWD}/apt-cache"
export DEBIAN_FRONTEND=noninteractive export DEBIAN_FRONTEND=noninteractive
set -x set -x
mkdir -pv "$APT_CACHE_DIR" mkdir -pv "$APT_CACHE_DIR"
apt-get update -yqq
while true; do
apt-get update -yqq && break
done
apt-get -qq -o dir::cache::archives="$APT_CACHE_DIR" install -y --no-install-recommends software-properties-common gnupg >/dev/null apt-get -qq -o dir::cache::archives="$APT_CACHE_DIR" install -y --no-install-recommends software-properties-common gnupg >/dev/null
add-apt-repository -y ppa:openmw/openmw
while true; do add-apt-repository -y ppa:openmw/openmw-daily
add-apt-repository -y ppa:openmw/openmw && break add-apt-repository -y ppa:openmw/staging
done
while true; do
add-apt-repository -y ppa:openmw/openmw-daily && break
done
while true; do
add-apt-repository -y ppa:openmw/staging && break
done
apt-get -qq -o dir::cache::archives="$APT_CACHE_DIR" install -y --no-install-recommends "${deps[@]}" >/dev/null apt-get -qq -o dir::cache::archives="$APT_CACHE_DIR" install -y --no-install-recommends "${deps[@]}" >/dev/null
apt list --installed apt list --installed

View file

@ -9,7 +9,7 @@ git checkout FETCH_HEAD
cd .. cd ..
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24x60' \ xvfb-run --auto-servernum --server-args='-screen 0 640x480x24x60' \
scripts/integration_tests.py --verbose --omw build/install/bin/openmw --workdir integration_tests_output example-suite/ scripts/integration_tests.py --omw build/install/bin/openmw --workdir integration_tests_output example-suite/
ls integration_tests_output/*.osg_stats.log | while read v; do ls integration_tests_output/*.osg_stats.log | while read v; do
scripts/osg_stats.py --stats '.*' --regexp_match < "${v}" scripts/osg_stats.py --stats '.*' --regexp_match < "${v}"

View file

@ -82,7 +82,7 @@ message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0) set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 49) set(OPENMW_VERSION_MINOR 49)
set(OPENMW_VERSION_RELEASE 0) set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_LUA_API_REVISION 72) set(OPENMW_LUA_API_REVISION 71)
set(OPENMW_POSTPROCESSING_API_REVISION 2) set(OPENMW_POSTPROCESSING_API_REVISION 2)
set(OPENMW_VERSION_COMMITHASH "") set(OPENMW_VERSION_COMMITHASH "")
@ -860,6 +860,7 @@ if (OPENMW_OSX_DEPLOYMENT AND APPLE)
set(BU_CHMOD_BUNDLE_ITEMS ON) set(BU_CHMOD_BUNDLE_ITEMS ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH})
include(BundleUtilities) include(BundleUtilities)
cmake_minimum_required(VERSION 3.1)
" COMPONENT Runtime) " COMPONENT Runtime)
set(ABSOLUTE_PLUGINS "") set(ABSOLUTE_PLUGINS "")

View file

@ -179,7 +179,7 @@ namespace
generateKeys(std::back_inserter(keys), keys.size() * (100 - hitPercentage) / 100, random); generateKeys(std::back_inserter(keys), keys.size() * (100 - hitPercentage) / 100, random);
std::size_t n = 0; std::size_t n = 0;
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
const auto& key = keys[n++ % keys.size()]; const auto& key = keys[n++ % keys.size()];
auto result = cache.get(key.mAgentBounds, key.mTilePosition, key.mRecastMesh); auto result = cache.get(key.mAgentBounds, key.mTilePosition, key.mRecastMesh);

View file

@ -104,7 +104,7 @@ namespace
std::minstd_rand random; std::minstd_rand random;
std::vector<ESM::RefId> refIds = generateStringRefIds(state.range(0), random); std::vector<ESM::RefId> refIds = generateStringRefIds(state.range(0), random);
std::size_t i = 0; std::size_t i = 0;
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(refIds[i].serialize()); benchmark::DoNotOptimize(refIds[i].serialize());
if (++i >= refIds.size()) if (++i >= refIds.size())
@ -118,7 +118,7 @@ namespace
std::vector<std::string> serializedRefIds std::vector<std::string> serializedRefIds
= generateSerializedStringRefIds(state.range(0), random, [](ESM::RefId v) { return v.serialize(); }); = generateSerializedStringRefIds(state.range(0), random, [](ESM::RefId v) { return v.serialize(); });
std::size_t i = 0; std::size_t i = 0;
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(ESM::RefId::deserialize(serializedRefIds[i])); benchmark::DoNotOptimize(ESM::RefId::deserialize(serializedRefIds[i]));
if (++i >= serializedRefIds.size()) if (++i >= serializedRefIds.size())
@ -131,7 +131,7 @@ namespace
std::minstd_rand random; std::minstd_rand random;
std::vector<ESM::RefId> refIds = generateStringRefIds(state.range(0), random); std::vector<ESM::RefId> refIds = generateStringRefIds(state.range(0), random);
std::size_t i = 0; std::size_t i = 0;
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(refIds[i].serializeText()); benchmark::DoNotOptimize(refIds[i].serializeText());
if (++i >= refIds.size()) if (++i >= refIds.size())
@ -145,7 +145,7 @@ namespace
std::vector<std::string> serializedRefIds std::vector<std::string> serializedRefIds
= generateSerializedStringRefIds(state.range(0), random, [](ESM::RefId v) { return v.serializeText(); }); = generateSerializedStringRefIds(state.range(0), random, [](ESM::RefId v) { return v.serializeText(); });
std::size_t i = 0; std::size_t i = 0;
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(ESM::RefId::deserializeText(serializedRefIds[i])); benchmark::DoNotOptimize(ESM::RefId::deserializeText(serializedRefIds[i]));
if (++i >= serializedRefIds.size()) if (++i >= serializedRefIds.size())
@ -158,7 +158,7 @@ namespace
std::minstd_rand random; std::minstd_rand random;
std::vector<ESM::RefId> refIds = generateGeneratedRefIds(random); std::vector<ESM::RefId> refIds = generateGeneratedRefIds(random);
std::size_t i = 0; std::size_t i = 0;
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(refIds[i].serializeText()); benchmark::DoNotOptimize(refIds[i].serializeText());
if (++i >= refIds.size()) if (++i >= refIds.size())
@ -172,7 +172,7 @@ namespace
std::vector<std::string> serializedRefIds std::vector<std::string> serializedRefIds
= generateSerializedGeneratedRefIds(random, [](ESM::RefId v) { return v.serializeText(); }); = generateSerializedGeneratedRefIds(random, [](ESM::RefId v) { return v.serializeText(); });
std::size_t i = 0; std::size_t i = 0;
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(ESM::RefId::deserializeText(serializedRefIds[i])); benchmark::DoNotOptimize(ESM::RefId::deserializeText(serializedRefIds[i]));
if (++i >= serializedRefIds.size()) if (++i >= serializedRefIds.size())
@ -185,7 +185,7 @@ namespace
std::minstd_rand random; std::minstd_rand random;
std::vector<ESM::RefId> refIds = generateIndexRefIds(random); std::vector<ESM::RefId> refIds = generateIndexRefIds(random);
std::size_t i = 0; std::size_t i = 0;
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(refIds[i].serializeText()); benchmark::DoNotOptimize(refIds[i].serializeText());
if (++i >= refIds.size()) if (++i >= refIds.size())
@ -199,7 +199,7 @@ namespace
std::vector<std::string> serializedRefIds std::vector<std::string> serializedRefIds
= generateSerializedIndexRefIds(random, [](ESM::RefId v) { return v.serializeText(); }); = generateSerializedIndexRefIds(random, [](ESM::RefId v) { return v.serializeText(); });
std::size_t i = 0; std::size_t i = 0;
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(ESM::RefId::deserializeText(serializedRefIds[i])); benchmark::DoNotOptimize(ESM::RefId::deserializeText(serializedRefIds[i]));
if (++i >= serializedRefIds.size()) if (++i >= serializedRefIds.size())
@ -212,7 +212,7 @@ namespace
std::minstd_rand random; std::minstd_rand random;
std::vector<ESM::RefId> refIds = generateESM3ExteriorCellRefIds(random); std::vector<ESM::RefId> refIds = generateESM3ExteriorCellRefIds(random);
std::size_t i = 0; std::size_t i = 0;
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(refIds[i].serializeText()); benchmark::DoNotOptimize(refIds[i].serializeText());
if (++i >= refIds.size()) if (++i >= refIds.size())
@ -226,7 +226,7 @@ namespace
std::vector<std::string> serializedRefIds std::vector<std::string> serializedRefIds
= generateSerializedESM3ExteriorCellRefIds(random, [](ESM::RefId v) { return v.serializeText(); }); = generateSerializedESM3ExteriorCellRefIds(random, [](ESM::RefId v) { return v.serializeText(); });
std::size_t i = 0; std::size_t i = 0;
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(ESM::RefId::deserializeText(serializedRefIds[i])); benchmark::DoNotOptimize(ESM::RefId::deserializeText(serializedRefIds[i]));
if (++i >= serializedRefIds.size()) if (++i >= serializedRefIds.size())

View file

@ -9,7 +9,7 @@ namespace
{ {
void settingsManager(benchmark::State& state) void settingsManager(benchmark::State& state)
{ {
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(Settings::Manager::getFloat("sky blending start", "Fog")); benchmark::DoNotOptimize(Settings::Manager::getFloat("sky blending start", "Fog"));
} }
@ -17,7 +17,7 @@ namespace
void settingsManager2(benchmark::State& state) void settingsManager2(benchmark::State& state)
{ {
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(Settings::Manager::getFloat("near clip", "Camera")); benchmark::DoNotOptimize(Settings::Manager::getFloat("near clip", "Camera"));
benchmark::DoNotOptimize(Settings::Manager::getBool("transparent postpass", "Post Processing")); benchmark::DoNotOptimize(Settings::Manager::getBool("transparent postpass", "Post Processing"));
@ -26,7 +26,7 @@ namespace
void settingsManager3(benchmark::State& state) void settingsManager3(benchmark::State& state)
{ {
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(Settings::Manager::getFloat("near clip", "Camera")); benchmark::DoNotOptimize(Settings::Manager::getFloat("near clip", "Camera"));
benchmark::DoNotOptimize(Settings::Manager::getBool("transparent postpass", "Post Processing")); benchmark::DoNotOptimize(Settings::Manager::getBool("transparent postpass", "Post Processing"));
@ -36,7 +36,7 @@ namespace
void localStatic(benchmark::State& state) void localStatic(benchmark::State& state)
{ {
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
static float v = Settings::Manager::getFloat("sky blending start", "Fog"); static float v = Settings::Manager::getFloat("sky blending start", "Fog");
benchmark::DoNotOptimize(v); benchmark::DoNotOptimize(v);
@ -45,7 +45,7 @@ namespace
void localStatic2(benchmark::State& state) void localStatic2(benchmark::State& state)
{ {
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
static float v1 = Settings::Manager::getFloat("near clip", "Camera"); static float v1 = Settings::Manager::getFloat("near clip", "Camera");
static bool v2 = Settings::Manager::getBool("transparent postpass", "Post Processing"); static bool v2 = Settings::Manager::getBool("transparent postpass", "Post Processing");
@ -56,7 +56,7 @@ namespace
void localStatic3(benchmark::State& state) void localStatic3(benchmark::State& state)
{ {
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
static float v1 = Settings::Manager::getFloat("near clip", "Camera"); static float v1 = Settings::Manager::getFloat("near clip", "Camera");
static bool v2 = Settings::Manager::getBool("transparent postpass", "Post Processing"); static bool v2 = Settings::Manager::getBool("transparent postpass", "Post Processing");
@ -69,7 +69,7 @@ namespace
void settingsStorage(benchmark::State& state) void settingsStorage(benchmark::State& state)
{ {
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
float v = Settings::fog().mSkyBlendingStart.get(); float v = Settings::fog().mSkyBlendingStart.get();
benchmark::DoNotOptimize(v); benchmark::DoNotOptimize(v);
@ -78,7 +78,7 @@ namespace
void settingsStorage2(benchmark::State& state) void settingsStorage2(benchmark::State& state)
{ {
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
bool v1 = Settings::postProcessing().mTransparentPostpass.get(); bool v1 = Settings::postProcessing().mTransparentPostpass.get();
float v2 = Settings::camera().mNearClip.get(); float v2 = Settings::camera().mNearClip.get();
@ -89,7 +89,7 @@ namespace
void settingsStorage3(benchmark::State& state) void settingsStorage3(benchmark::State& state)
{ {
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
bool v1 = Settings::postProcessing().mTransparentPostpass.get(); bool v1 = Settings::postProcessing().mTransparentPostpass.get();
float v2 = Settings::camera().mNearClip.get(); float v2 = Settings::camera().mNearClip.get();
@ -102,7 +102,7 @@ namespace
void settingsStorageGet(benchmark::State& state) void settingsStorageGet(benchmark::State& state)
{ {
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(Settings::get<float>("Fog", "sky blending start")); benchmark::DoNotOptimize(Settings::get<float>("Fog", "sky blending start"));
} }
@ -110,7 +110,7 @@ namespace
void settingsStorageGet2(benchmark::State& state) void settingsStorageGet2(benchmark::State& state)
{ {
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(Settings::get<bool>("Post Processing", "transparent postpass")); benchmark::DoNotOptimize(Settings::get<bool>("Post Processing", "transparent postpass"));
benchmark::DoNotOptimize(Settings::get<float>("Camera", "near clip")); benchmark::DoNotOptimize(Settings::get<float>("Camera", "near clip"));
@ -119,7 +119,7 @@ namespace
void settingsStorageGet3(benchmark::State& state) void settingsStorageGet3(benchmark::State& state)
{ {
for ([[maybe_unused]] auto _ : state) for (auto _ : state)
{ {
benchmark::DoNotOptimize(Settings::get<bool>("Post Processing", "transparent postpass")); benchmark::DoNotOptimize(Settings::get<bool>("Post Processing", "transparent postpass"));
benchmark::DoNotOptimize(Settings::get<float>("Camera", "near clip")); benchmark::DoNotOptimize(Settings::get<float>("Camera", "near clip"));

View file

@ -53,6 +53,8 @@ namespace
bpo::options_description makeOptionsDescription() bpo::options_description makeOptionsDescription()
{ {
using Fallback::FallbackMap;
bpo::options_description result; bpo::options_description result;
auto addOption = result.add_options(); auto addOption = result.add_options();
addOption("help", "print help message"); addOption("help", "print help message");
@ -85,8 +87,7 @@ namespace
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n" "\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
"\n\twin1252 - Western European (Latin) alphabet, used by default"); "\n\twin1252 - Western European (Latin) alphabet, used by default");
addOption("fallback", addOption("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")->multitoken()->composing(),
bpo::value<Fallback::FallbackMap>()->default_value(Fallback::FallbackMap(), "")->multitoken()->composing(),
"fallback values"); "fallback values");
Files::ConfigurationManager::addCommonOptions(result); Files::ConfigurationManager::addCommonOptions(result);

View file

@ -5,9 +5,7 @@
#include <components/detournavigator/makenavmesh.hpp> #include <components/detournavigator/makenavmesh.hpp>
#include <components/detournavigator/navmeshdbutils.hpp> #include <components/detournavigator/navmeshdbutils.hpp>
#include <components/detournavigator/serialization.hpp> #include <components/detournavigator/serialization.hpp>
#include <components/files/conversion.hpp>
#include <components/loadinglistener/loadinglistener.hpp> #include <components/loadinglistener/loadinglistener.hpp>
#include <components/testing/util.hpp>
#include <BulletCollision/CollisionShapes/btBoxShape.h> #include <BulletCollision/CollisionShapes/btBoxShape.h>
@ -374,106 +372,6 @@ namespace
} }
} }
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, should_write_debug_recast_mesh)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
mSettings.mEnableWriteRecastMeshToFile = true;
const std::filesystem::path dir = TestingOpenMW::outputDirPath("DetourNavigatorAsyncNavMeshUpdaterTest");
mSettings.mRecastMeshPathPrefix = Files::pathToUnicodeString(dir) + "/";
Log(Debug::Verbose) << mSettings.mRecastMeshPathPrefix;
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_TRUE(std::filesystem::exists(dir / "0.0.recastmesh.obj"));
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, should_write_debug_recast_mesh_with_revision)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
mSettings.mEnableWriteRecastMeshToFile = true;
mSettings.mEnableRecastMeshFileNameRevision = true;
const std::filesystem::path dir = TestingOpenMW::outputDirPath("DetourNavigatorAsyncNavMeshUpdaterTest");
mSettings.mRecastMeshPathPrefix = Files::pathToUnicodeString(dir) + "/";
Log(Debug::Verbose) << mSettings.mRecastMeshPathPrefix;
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_TRUE(std::filesystem::exists(dir / "0.0.recastmesh.1.2.obj"));
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, writing_recast_mesh_to_absent_file_should_not_fail_tile_generation)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
mSettings.mEnableWriteRecastMeshToFile = true;
const std::filesystem::path dir = TestingOpenMW::outputDir() / "absent";
mSettings.mRecastMeshPathPrefix = Files::pathToUnicodeString(dir) + "/";
Log(Debug::Verbose) << mSettings.mRecastMeshPathPrefix;
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_NE(navMeshCacheItem->lockConst()->getImpl().getTileRefAt(0, 0, 0), 0u);
EXPECT_FALSE(std::filesystem::exists(dir));
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, should_write_debug_navmesh)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
mSettings.mEnableWriteNavMeshToFile = true;
const std::filesystem::path dir = TestingOpenMW::outputDirPath("DetourNavigatorAsyncNavMeshUpdaterTest");
mSettings.mNavMeshPathPrefix = Files::pathToUnicodeString(dir) + "/";
Log(Debug::Verbose) << mSettings.mRecastMeshPathPrefix;
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_TRUE(std::filesystem::exists(dir / "all_tiles_navmesh.bin"));
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, should_write_debug_navmesh_with_revision)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
mSettings.mEnableWriteNavMeshToFile = true;
mSettings.mEnableNavMeshFileNameRevision = true;
const std::filesystem::path dir = TestingOpenMW::outputDirPath("DetourNavigatorAsyncNavMeshUpdaterTest");
mSettings.mNavMeshPathPrefix = Files::pathToUnicodeString(dir) + "/";
Log(Debug::Verbose) << mSettings.mRecastMeshPathPrefix;
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_TRUE(std::filesystem::exists(dir / "all_tiles_navmesh.1.1.bin"));
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, writing_navmesh_to_absent_file_should_not_fail_tile_generation)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
mSettings.mEnableWriteNavMeshToFile = true;
const std::filesystem::path dir = TestingOpenMW::outputDir() / "absent";
mSettings.mNavMeshPathPrefix = Files::pathToUnicodeString(dir) + "/";
Log(Debug::Verbose) << mSettings.mRecastMeshPathPrefix;
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_NE(navMeshCacheItem->lockConst()->getImpl().getTileRefAt(0, 0, 0), 0u);
EXPECT_FALSE(std::filesystem::exists(dir));
}
struct DetourNavigatorSpatialJobQueueTest : Test struct DetourNavigatorSpatialJobQueueTest : Test
{ {
const AgentBounds mAgentBounds{ CollisionShapeType::Aabb, osg::Vec3f(1, 1, 1) }; const AgentBounds mAgentBounds{ CollisionShapeType::Aabb, osg::Vec3f(1, 1, 1) };

View file

@ -88,31 +88,4 @@ namespace
EXPECT_EQ(reader->getFileOffset(), sInitialOffset); EXPECT_EQ(reader->getFileOffset(), sInitialOffset);
} }
} }
TEST_F(ESM3ReadersCacheWithContentFile, CachedSizeAndName)
{
ESM::ReadersCache readers(2);
{
readers.get(0)->openRaw(std::make_unique<std::istringstream>("123"), "closed0.omwaddon");
readers.get(1)->openRaw(std::make_unique<std::istringstream>("12345"), "closed1.omwaddon");
readers.get(2)->openRaw(std::make_unique<std::istringstream>("1234567"), "free.omwaddon");
}
auto busy = readers.get(3);
busy->openRaw(std::make_unique<std::istringstream>("123456789"), "busy.omwaddon");
EXPECT_EQ(readers.getFileSize(0), 3);
EXPECT_EQ(readers.getName(0), "closed0.omwaddon");
EXPECT_EQ(readers.getFileSize(1), 5);
EXPECT_EQ(readers.getName(1), "closed1.omwaddon");
EXPECT_EQ(readers.getFileSize(2), 7);
EXPECT_EQ(readers.getName(2), "free.omwaddon");
EXPECT_EQ(readers.getFileSize(3), 9);
EXPECT_EQ(readers.getName(3), "busy.omwaddon");
// not-yet-seen indices give zero for their size
EXPECT_EQ(readers.getFileSize(4), 0);
}
} }

View file

@ -30,7 +30,7 @@ namespace
TEST(FilesGetHash, shouldClearErrors) TEST(FilesGetHash, shouldClearErrors)
{ {
const auto fileName = outputFilePath("fileName"); const auto fileName = temporaryFilePath("fileName");
std::string content; std::string content;
std::fill_n(std::back_inserter(content), 1, 'a'); std::fill_n(std::back_inserter(content), 1, 'a');
std::istringstream stream(content); std::istringstream stream(content);
@ -41,7 +41,7 @@ namespace
TEST_P(FilesGetHash, shouldReturnHashForStringStream) TEST_P(FilesGetHash, shouldReturnHashForStringStream)
{ {
const auto fileName = outputFilePath("fileName"); const auto fileName = temporaryFilePath("fileName");
std::string content; std::string content;
std::fill_n(std::back_inserter(content), GetParam().mSize, 'a'); std::fill_n(std::back_inserter(content), GetParam().mSize, 'a');
std::istringstream stream(content); std::istringstream stream(content);

View file

@ -2,7 +2,6 @@
#include <components/misc/strings/conversion.hpp> #include <components/misc/strings/conversion.hpp>
#include <components/settings/parser.hpp> #include <components/settings/parser.hpp>
#include <components/settings/values.hpp> #include <components/settings/values.hpp>
#include <components/testing/util.hpp>
#include <gtest/gtest.h> #include <gtest/gtest.h>
@ -25,9 +24,5 @@ int main(int argc, char** argv)
Settings::StaticValues::init(); Settings::StaticValues::init();
testing::InitGoogleTest(&argc, argv); testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
const int result = RUN_ALL_TESTS();
if (result == 0)
std::filesystem::remove_all(TestingOpenMW::outputDir());
return result;
} }

View file

@ -16,7 +16,7 @@ namespace
ShaderManager mManager; ShaderManager mManager;
ShaderManager::DefineMap mDefines; ShaderManager::DefineMap mDefines;
ShaderManagerTest() { mManager.setShaderPath(TestingOpenMW::outputDir()); } ShaderManagerTest() { mManager.setShaderPath("tests_output"); }
template <class F> template <class F>
void withShaderFile(const std::string& content, F&& f) void withShaderFile(const std::string& content, F&& f)

View file

@ -8,7 +8,6 @@
#include <QList> #include <QList>
#include <QMessageBox> #include <QMessageBox>
#include <QPair> #include <QPair>
#include <QProgressDialog>
#include <QPushButton> #include <QPushButton>
#include <algorithm> #include <algorithm>
@ -352,17 +351,9 @@ void Launcher::DataFilesPage::populateFileViews(const QString& contentModelName)
if (!resourcesVfs.isEmpty()) if (!resourcesVfs.isEmpty())
directories.insert(0, { resourcesVfs }); directories.insert(0, { resourcesVfs });
QIcon containsDataIcon(":/images/openmw-plugin.png");
QProgressDialog progressBar("Adding data directories", {}, 0, directories.count(), this);
progressBar.setWindowModality(Qt::WindowModal);
progressBar.setValue(0);
std::unordered_set<QString> visitedDirectories; std::unordered_set<QString> visitedDirectories;
for (const Config::SettingValue& currentDir : directories) for (const Config::SettingValue& currentDir : directories)
{ {
progressBar.setValue(progressBar.value() + 1);
if (!visitedDirectories.insert(currentDir.value).second) if (!visitedDirectories.insert(currentDir.value).second)
continue; continue;
@ -411,7 +402,7 @@ void Launcher::DataFilesPage::populateFileViews(const QString& contentModelName)
// Add a "data file" icon if the directory contains a content file // Add a "data file" icon if the directory contains a content file
if (mSelector->containsDataFiles(currentDir.value)) if (mSelector->containsDataFiles(currentDir.value))
{ {
item->setIcon(containsDataIcon); item->setIcon(QIcon(":/images/openmw-plugin.png"));
tooltip << tr("Contains content file(s)"); tooltip << tr("Contains content file(s)");
} }
@ -774,7 +765,7 @@ void Launcher::DataFilesPage::addSubdirectories(bool append)
return; return;
QString rootPath = QFileDialog::getExistingDirectory( QString rootPath = QFileDialog::getExistingDirectory(
this, tr("Select Directory"), {}, QFileDialog::ShowDirsOnly | QFileDialog::Option::ReadOnly); this, tr("Select Directory"), QDir::homePath(), QFileDialog::ShowDirsOnly | QFileDialog::Option::ReadOnly);
if (rootPath.isEmpty()) if (rootPath.isEmpty())
return; return;

View file

@ -1,16 +1,20 @@
set(NAVMESHTOOL_LIB set(NAVMESHTOOL
worldspacedata.cpp worldspacedata.cpp
navmesh.cpp navmesh.cpp
main.cpp
)
source_group(apps\\navmeshtool FILES ${NAVMESHTOOL})
add_library(openmw-navmeshtool-lib STATIC
${NAVMESHTOOL}
) )
source_group(apps\\navmeshtool FILES ${NAVMESHTOOL_LIB} main.cpp)
add_library(openmw-navmeshtool-lib STATIC ${NAVMESHTOOL_LIB})
if (ANDROID) if (ANDROID)
add_library(openmw-navmeshtool SHARED main.cpp) add_library(openmw-navmeshtool SHARED
main.cpp
)
else() else()
openmw_add_executable(openmw-navmeshtool main.cpp) openmw_add_executable(openmw-navmeshtool ${NAVMESHTOOL})
endif() endif()
target_link_libraries(openmw-navmeshtool openmw-navmeshtool-lib) target_link_libraries(openmw-navmeshtool openmw-navmeshtool-lib)

View file

@ -62,6 +62,8 @@ namespace NavMeshTool
bpo::options_description makeOptionsDescription() bpo::options_description makeOptionsDescription()
{ {
using Fallback::FallbackMap;
bpo::options_description result; bpo::options_description result;
auto addOption = result.add_options(); auto addOption = result.add_options();
addOption("help", "print help message"); addOption("help", "print help message");
@ -223,8 +225,7 @@ namespace NavMeshTool
Resource::SceneManager sceneManager(&vfs, &imageManager, &nifFileManager, &bgsmFileManager, expiryDelay); Resource::SceneManager sceneManager(&vfs, &imageManager, &nifFileManager, &bgsmFileManager, expiryDelay);
Resource::BulletShapeManager bulletShapeManager(&vfs, &sceneManager, &nifFileManager, expiryDelay); Resource::BulletShapeManager bulletShapeManager(&vfs, &sceneManager, &nifFileManager, expiryDelay);
DetourNavigator::RecastGlobalAllocator::init(); DetourNavigator::RecastGlobalAllocator::init();
DetourNavigator::Settings navigatorSettings DetourNavigator::Settings navigatorSettings = DetourNavigator::makeSettingsFromSettingsManager();
= DetourNavigator::makeSettingsFromSettingsManager(Debug::getRecastMaxLogLevel());
navigatorSettings.mRecast.mSwimHeightScale navigatorSettings.mRecast.mSwimHeightScale
= EsmLoader::getGameSetting(esmData.mGameSettings, "fSwimHeightScale").getFloat(); = EsmLoader::getGameSetting(esmData.mGameSettings, "fSwimHeightScale").getFloat();

View file

@ -38,6 +38,8 @@
#include "view/doc/viewmanager.hpp" #include "view/doc/viewmanager.hpp"
using namespace Fallback;
CS::Editor::Editor(int argc, char** argv) CS::Editor::Editor(int argc, char** argv)
: mConfigVariables(readConfiguration()) : mConfigVariables(readConfiguration())
, mSettingsState(mCfgMgr) , mSettingsState(mCfgMgr)
@ -122,10 +124,7 @@ boost::program_options::variables_map CS::Editor::readConfiguration()
->default_value(std::vector<std::string>(), "fallback-archive") ->default_value(std::vector<std::string>(), "fallback-archive")
->multitoken()); ->multitoken());
addOption("fallback", addOption("fallback",
boost::program_options::value<Fallback::FallbackMap>() boost::program_options::value<FallbackMap>()->default_value(FallbackMap(), "")->multitoken()->composing(),
->default_value(Fallback::FallbackMap(), "")
->multitoken()
->composing(),
"fallback values"); "fallback values");
Files::ConfigurationManager::addCommonOptions(desc); Files::ConfigurationManager::addCommonOptions(desc);
@ -142,7 +141,7 @@ std::pair<Files::PathContainer, std::vector<std::string>> CS::Editor::readConfig
{ {
boost::program_options::variables_map& variables = mConfigVariables; boost::program_options::variables_map& variables = mConfigVariables;
Fallback::Map::init(variables["fallback"].as<Fallback::FallbackMap>().mMap); Fallback::Map::init(variables["fallback"].as<FallbackMap>().mMap);
mEncodingName = variables["encoding"].as<std::string>(); mEncodingName = variables["encoding"].as<std::string>();
mDocumentManager.setEncoding(ToUTF8::calculateEncoding(mEncodingName)); mDocumentManager.setEncoding(ToUTF8::calculateEncoding(mEncodingName));

View file

@ -1,5 +1,4 @@
#include <components/debug/debugging.hpp> #include <components/debug/debugging.hpp>
#include <components/testing/util.hpp>
#include <gtest/gtest.h> #include <gtest/gtest.h>
@ -8,9 +7,5 @@ int main(int argc, char* argv[])
Log::sMinDebugLevel = Debug::getDebugLevel(); Log::sMinDebugLevel = Debug::getDebugLevel();
testing::InitGoogleTest(&argc, argv); testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
const int result = RUN_ALL_TESTS();
if (result == 0)
std::filesystem::remove_all(TestingOpenMW::outputDir());
return result;
} }

View file

@ -373,15 +373,11 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
, mScriptConsoleMode(false) , mScriptConsoleMode(false)
, mActivationDistanceOverride(-1) , mActivationDistanceOverride(-1)
, mGrab(true) , mGrab(true)
, mExportFonts(false)
, mRandomSeed(0) , mRandomSeed(0)
, mNewGame(false) , mNewGame(false)
, mCfgMgr(configurationManager) , mCfgMgr(configurationManager)
, mGlMaxTextureImageUnits(0) , mGlMaxTextureImageUnits(0)
{ {
#if SDL_VERSION_ATLEAST(2, 24, 0)
SDL_SetHint(SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH, "1");
#endif
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); // We use only gamepads SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); // We use only gamepads
Uint32 flags Uint32 flags
@ -811,7 +807,7 @@ void OMW::Engine::prepareEngine()
rootNode->addChild(guiRoot); rootNode->addChild(guiRoot);
mWindowManager = std::make_unique<MWGui::WindowManager>(mWindow, mViewer, guiRoot, mResourceSystem.get(), mWindowManager = std::make_unique<MWGui::WindowManager>(mWindow, mViewer, guiRoot, mResourceSystem.get(),
mWorkQueue.get(), mCfgMgr.getLogPath(), mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts, mWorkQueue.get(), mCfgMgr.getLogPath(), mScriptConsoleMode, mTranslationDataStorage, mEncoding,
Version::getOpenmwVersionDescription(), shadersSupported, mCfgMgr); Version::getOpenmwVersionDescription(), shadersSupported, mCfgMgr);
mEnvironment.setWindowManager(*mWindowManager); mEnvironment.setWindowManager(*mWindowManager);
@ -851,7 +847,7 @@ void OMW::Engine::prepareEngine()
} }
listener->loadingOff(); listener->loadingOff();
mWorld->init(mMaxRecastLogLevel, mViewer, std::move(rootNode), mWorkQueue.get(), *mUnrefQueue); mWorld->init(mViewer, std::move(rootNode), mWorkQueue.get(), *mUnrefQueue);
mEnvironment.setWorldScene(mWorld->getWorldScene()); mEnvironment.setWorldScene(mWorld->getWorldScene());
mWorld->setupPlayer(); mWorld->setupPlayer();
mWorld->setRandomSeed(mRandomSeed); mWorld->setRandomSeed(mRandomSeed);
@ -1113,11 +1109,6 @@ void OMW::Engine::setWarningsMode(int mode)
mWarningsMode = mode; mWarningsMode = mode;
} }
void OMW::Engine::enableFontExport(bool exportFonts)
{
mExportFonts = exportFonts;
}
void OMW::Engine::setSaveGameFile(const std::filesystem::path& savegame) void OMW::Engine::setSaveGameFile(const std::filesystem::path& savegame)
{ {
mSaveGameFile = savegame; mSaveGameFile = savegame;

View file

@ -4,7 +4,6 @@
#include <filesystem> #include <filesystem>
#include <components/compiler/extensions.hpp> #include <components/compiler/extensions.hpp>
#include <components/debug/debuglog.hpp>
#include <components/esm/refid.hpp> #include <components/esm/refid.hpp>
#include <components/files/collections.hpp> #include <components/files/collections.hpp>
#include <components/settings/settings.hpp> #include <components/settings/settings.hpp>
@ -172,9 +171,7 @@ namespace OMW
// Grab mouse? // Grab mouse?
bool mGrab; bool mGrab;
bool mExportFonts;
unsigned int mRandomSeed; unsigned int mRandomSeed;
Debug::Level mMaxRecastLogLevel = Debug::Error;
Compiler::Extensions mExtensions; Compiler::Extensions mExtensions;
std::unique_ptr<Compiler::Context> mScriptContext; std::unique_ptr<Compiler::Context> mScriptContext;
@ -183,9 +180,6 @@ namespace OMW
Translation::Storage mTranslationDataStorage; Translation::Storage mTranslationDataStorage;
bool mNewGame; bool mNewGame;
Files::ConfigurationManager& mCfgMgr;
int mGlMaxTextureImageUnits;
// not implemented // not implemented
Engine(const Engine&); Engine(const Engine&);
Engine& operator=(const Engine&); Engine& operator=(const Engine&);
@ -257,14 +251,14 @@ namespace OMW
void setWarningsMode(int mode); void setWarningsMode(int mode);
void enableFontExport(bool exportFonts);
/// Set the save game file to load after initialising the engine. /// Set the save game file to load after initialising the engine.
void setSaveGameFile(const std::filesystem::path& savegame); void setSaveGameFile(const std::filesystem::path& savegame);
void setRandomSeed(unsigned int seed); void setRandomSeed(unsigned int seed);
void setRecastMaxLogLevel(Debug::Level value) { mMaxRecastLogLevel = value; } private:
Files::ConfigurationManager& mCfgMgr;
int mGlMaxTextureImageUnits;
}; };
} }

View file

@ -28,6 +28,8 @@ extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x
#include <unistd.h> #include <unistd.h>
#endif #endif
using namespace Fallback;
/** /**
* \brief Parses application command line and calls \ref Cfg::ConfigurationManager * \brief Parses application command line and calls \ref Cfg::ConfigurationManager
* to parse configuration files. * to parse configuration files.
@ -150,10 +152,9 @@ bool parseOptions(int argc, char** argv, OMW::Engine& engine, Files::Configurati
engine.setSaveGameFile(variables["load-savegame"].as<Files::MaybeQuotedPath>().u8string()); engine.setSaveGameFile(variables["load-savegame"].as<Files::MaybeQuotedPath>().u8string());
// other settings // other settings
Fallback::Map::init(variables["fallback"].as<Fallback::FallbackMap>().mMap); Fallback::Map::init(variables["fallback"].as<FallbackMap>().mMap);
engine.setSoundUsage(!variables["no-sound"].as<bool>()); engine.setSoundUsage(!variables["no-sound"].as<bool>());
engine.setActivationDistanceOverride(variables["activate-dist"].as<int>()); engine.setActivationDistanceOverride(variables["activate-dist"].as<int>());
engine.enableFontExport(variables["export-fonts"].as<bool>());
engine.setRandomSeed(variables["random-seed"].as<unsigned int>()); engine.setRandomSeed(variables["random-seed"].as<unsigned int>());
return true; return true;
@ -219,8 +220,6 @@ int runApplication(int argc, char* argv[])
Files::ConfigurationManager cfgMgr; Files::ConfigurationManager cfgMgr;
std::unique_ptr<OMW::Engine> engine = std::make_unique<OMW::Engine>(cfgMgr); std::unique_ptr<OMW::Engine> engine = std::make_unique<OMW::Engine>(cfgMgr);
engine->setRecastMaxLogLevel(Debug::getRecastMaxLogLevel());
if (parseOptions(argc, argv, *engine, cfgMgr)) if (parseOptions(argc, argv, *engine, cfgMgr))
{ {
if (!Misc::checkRequiredOSGPluginsArePresent()) if (!Misc::checkRequiredOSGPluginsArePresent())

View file

@ -200,7 +200,7 @@ namespace MWBase
///< Skip the animation for the given MW-reference for one frame. Calls to this function for ///< Skip the animation for the given MW-reference for one frame. Calls to this function for
/// references that are currently not in the scene should be ignored. /// references that are currently not in the scene should be ignored.
virtual bool checkAnimationPlaying(const MWWorld::Ptr& ptr, std::string_view groupName) = 0; virtual bool checkAnimationPlaying(const MWWorld::Ptr& ptr, const std::string& groupName) = 0;
virtual bool checkScriptedAnimationPlaying(const MWWorld::Ptr& ptr) const = 0; virtual bool checkScriptedAnimationPlaying(const MWWorld::Ptr& ptr) const = 0;

View file

@ -363,7 +363,7 @@ namespace MWBase
void windowVisibilityChange(bool visible) override = 0; void windowVisibilityChange(bool visible) override = 0;
void windowResized(int x, int y) override = 0; void windowResized(int x, int y) override = 0;
void windowClosed() override = 0; void windowClosed() override = 0;
virtual bool isWindowVisible() const = 0; virtual bool isWindowVisible() = 0;
virtual void watchActor(const MWWorld::Ptr& ptr) = 0; virtual void watchActor(const MWWorld::Ptr& ptr) = 0;
virtual MWWorld::Ptr getWatchedActor() const = 0; virtual MWWorld::Ptr getWatchedActor() const = 0;

View file

@ -237,12 +237,7 @@ namespace MWClass
bool Container::hasToolTip(const MWWorld::ConstPtr& ptr) const bool Container::hasToolTip(const MWWorld::ConstPtr& ptr) const
{ {
if (const MWWorld::CustomData* data = ptr.getRefData().getCustomData()) if (const MWWorld::CustomData* data = ptr.getRefData().getCustomData())
{ return !canBeHarvested(ptr) || data->asContainerCustomData().mStore.hasVisibleItems();
if (!canBeHarvested(ptr))
return true;
const MWWorld::ContainerStore& store = data->asContainerCustomData().mStore;
return !store.isResolved() || store.hasVisibleItems();
}
return true; return true;
} }

View file

@ -1343,13 +1343,12 @@ namespace MWGui
return codePoint == '\r'; return codePoint == '\r';
} }
// Normal no-break space (0x00A0) is ignored here
// because Morrowind compatibility requires us to render its glyph
static bool ucsSpace(int codePoint) static bool ucsSpace(int codePoint)
{ {
switch (codePoint) switch (codePoint)
{ {
case 0x0020: // SPACE case 0x0020: // SPACE
case 0x00A0: // NO-BREAK SPACE
case 0x1680: // OGHAM SPACE MARK case 0x1680: // OGHAM SPACE MARK
case 0x180E: // MONGOLIAN VOWEL SEPARATOR case 0x180E: // MONGOLIAN VOWEL SEPARATOR
case 0x2000: // EN QUAD case 0x2000: // EN QUAD
@ -1374,14 +1373,12 @@ namespace MWGui
} }
} }
// No-break spaces (0x00A0, 0x202F, 0xFEFF - normal, narrow, zero width)
// are ignored here for obvious reasons
// Figure space (0x2007) is not a breaking space either
static bool ucsBreakingSpace(int codePoint) static bool ucsBreakingSpace(int codePoint)
{ {
switch (codePoint) switch (codePoint)
{ {
case 0x0020: // SPACE case 0x0020: // SPACE
// case 0x00A0: // NO-BREAK SPACE
case 0x1680: // OGHAM SPACE MARK case 0x1680: // OGHAM SPACE MARK
case 0x180E: // MONGOLIAN VOWEL SEPARATOR case 0x180E: // MONGOLIAN VOWEL SEPARATOR
case 0x2000: // EN QUAD case 0x2000: // EN QUAD
@ -1391,12 +1388,15 @@ namespace MWGui
case 0x2004: // THREE-PER-EM SPACE case 0x2004: // THREE-PER-EM SPACE
case 0x2005: // FOUR-PER-EM SPACE case 0x2005: // FOUR-PER-EM SPACE
case 0x2006: // SIX-PER-EM SPACE case 0x2006: // SIX-PER-EM SPACE
case 0x2007: // FIGURE SPACE
case 0x2008: // PUNCTUATION SPACE case 0x2008: // PUNCTUATION SPACE
case 0x2009: // THIN SPACE case 0x2009: // THIN SPACE
case 0x200A: // HAIR SPACE case 0x200A: // HAIR SPACE
case 0x200B: // ZERO WIDTH SPACE case 0x200B: // ZERO WIDTH SPACE
case 0x202F: // NARROW NO-BREAK SPACE
case 0x205F: // MEDIUM MATHEMATICAL SPACE case 0x205F: // MEDIUM MATHEMATICAL SPACE
case 0x3000: // IDEOGRAPHIC SPACE case 0x3000: // IDEOGRAPHIC SPACE
// case 0xFEFF: // ZERO WIDTH NO-BREAK SPACE
return true; return true;
default: default:
return false; return false;

View file

@ -29,26 +29,11 @@ namespace MWGui
{ {
Misc::FrameRateLimiter frameRateLimiter Misc::FrameRateLimiter frameRateLimiter
= Misc::makeFrameRateLimiter(MWBase::Environment::get().getFrameRateLimit()); = Misc::makeFrameRateLimiter(MWBase::Environment::get().getFrameRateLimit());
const MWBase::WindowManager& windowManager = *MWBase::Environment::get().getWindowManager();
bool paused = false;
while (mRunning) while (mRunning)
{ {
if (windowManager.isWindowVisible()) // If finished playing, start again
{ if (!mVideo->update())
if (paused) mVideo->playVideo("video\\menu_background.bik");
{
mVideo->resume();
paused = false;
}
// If finished playing, start again
if (!mVideo->update())
mVideo->playVideo("video\\menu_background.bik");
}
else if (!paused)
{
paused = true;
mVideo->pause();
}
frameRateLimiter.limit(); frameRateLimiter.limit();
} }
} }

View file

@ -146,7 +146,7 @@ namespace MWGui
WindowManager::WindowManager(SDL_Window* window, osgViewer::Viewer* viewer, osg::Group* guiRoot, WindowManager::WindowManager(SDL_Window* window, osgViewer::Viewer* viewer, osg::Group* guiRoot,
Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue, const std::filesystem::path& logpath, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue, const std::filesystem::path& logpath,
bool consoleOnlyScripts, Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, bool consoleOnlyScripts, Translation::Storage& translationDataStorage, ToUTF8::FromType encoding,
bool exportFonts, const std::string& versionDescription, bool useShaders, Files::ConfigurationManager& cfgMgr) const std::string& versionDescription, bool useShaders, Files::ConfigurationManager& cfgMgr)
: mOldUpdateMask(0) : mOldUpdateMask(0)
, mOldCullMask(0) , mOldCullMask(0)
, mStore(nullptr) , mStore(nullptr)
@ -215,8 +215,7 @@ namespace MWGui
MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag); MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);
// Load fonts // Load fonts
mFontLoader mFontLoader = std::make_unique<Gui::FontLoader>(encoding, resourceSystem->getVFS(), mScalingFactor);
= std::make_unique<Gui::FontLoader>(encoding, resourceSystem->getVFS(), mScalingFactor, exportFonts);
// Register own widgets with MyGUI // Register own widgets with MyGUI
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSkill>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSkill>("Widget");
@ -730,9 +729,6 @@ namespace MWGui
return; return;
} }
if (mGuiModes.empty())
return;
GuiModeState& state = mGuiModeStates[mGuiModes.back()]; GuiModeState& state = mGuiModeStates[mGuiModes.back()];
for (const auto& window : state.mWindows) for (const auto& window : state.mWindows)
{ {
@ -1218,7 +1214,7 @@ namespace MWGui
// TODO: check if any windows are now off-screen and move them back if so // TODO: check if any windows are now off-screen and move them back if so
} }
bool WindowManager::isWindowVisible() const bool WindowManager::isWindowVisible()
{ {
return mWindowVisible; return mWindowVisible;
} }

View file

@ -128,7 +128,7 @@ namespace MWGui
WindowManager(SDL_Window* window, osgViewer::Viewer* viewer, osg::Group* guiRoot, WindowManager(SDL_Window* window, osgViewer::Viewer* viewer, osg::Group* guiRoot,
Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
const std::filesystem::path& logpath, bool consoleOnlyScripts, Translation::Storage& translationDataStorage, const std::filesystem::path& logpath, bool consoleOnlyScripts, Translation::Storage& translationDataStorage,
ToUTF8::FromType encoding, bool exportFonts, const std::string& versionDescription, bool useShaders, ToUTF8::FromType encoding, const std::string& versionDescription, bool useShaders,
Files::ConfigurationManager& cfgMgr); Files::ConfigurationManager& cfgMgr);
virtual ~WindowManager(); virtual ~WindowManager();
@ -290,7 +290,7 @@ namespace MWGui
void windowVisibilityChange(bool visible) override; void windowVisibilityChange(bool visible) override;
void windowResized(int x, int y) override; void windowResized(int x, int y) override;
void windowClosed() override; void windowClosed() override;
bool isWindowVisible() const override; bool isWindowVisible() override;
void watchActor(const MWWorld::Ptr& ptr) override; void watchActor(const MWWorld::Ptr& ptr) override;
MWWorld::Ptr getWatchedActor() const override; MWWorld::Ptr getWatchedActor() const override;

View file

@ -213,7 +213,6 @@ namespace MWLua
{ "NavMeshNotFound", DetourNavigator::Status::NavMeshNotFound }, { "NavMeshNotFound", DetourNavigator::Status::NavMeshNotFound },
{ "StartPolygonNotFound", DetourNavigator::Status::StartPolygonNotFound }, { "StartPolygonNotFound", DetourNavigator::Status::StartPolygonNotFound },
{ "EndPolygonNotFound", DetourNavigator::Status::EndPolygonNotFound }, { "EndPolygonNotFound", DetourNavigator::Status::EndPolygonNotFound },
{ "TargetPolygonNotFound", DetourNavigator::Status::TargetPolygonNotFound },
{ "MoveAlongSurfaceFailed", DetourNavigator::Status::MoveAlongSurfaceFailed }, { "MoveAlongSurfaceFailed", DetourNavigator::Status::MoveAlongSurfaceFailed },
{ "FindPathOverPolygonsFailed", DetourNavigator::Status::FindPathOverPolygonsFailed }, { "FindPathOverPolygonsFailed", DetourNavigator::Status::FindPathOverPolygonsFailed },
{ "InitNavMeshQueryFailed", DetourNavigator::Status::InitNavMeshQueryFailed }, { "InitNavMeshQueryFailed", DetourNavigator::Status::InitNavMeshQueryFailed },

View file

@ -289,9 +289,8 @@ namespace MWMechanics
const ESM::RefId& enchantmentId = slot->getClass().getEnchantment(*slot); const ESM::RefId& enchantmentId = slot->getClass().getEnchantment(*slot);
if (enchantmentId.empty()) if (enchantmentId.empty())
continue; continue;
const ESM::Enchantment* enchantment const ESM::Enchantment* enchantment = world->getStore().get<ESM::Enchantment>().find(enchantmentId);
= world->getStore().get<ESM::Enchantment>().search(enchantmentId); if (enchantment->mData.mType != ESM::Enchantment::ConstantEffect)
if (enchantment == nullptr || enchantment->mData.mType != ESM::Enchantment::ConstantEffect)
continue; continue;
if (std::find_if(mSpells.begin(), mSpells.end(), if (std::find_if(mSpells.begin(), mSpells.end(),
[&](const ActiveSpellParams& params) { [&](const ActiveSpellParams& params) {

View file

@ -2028,7 +2028,7 @@ namespace MWMechanics
iter->second->getCharacterController().skipAnim(); iter->second->getCharacterController().skipAnim();
} }
bool Actors::checkAnimationPlaying(const MWWorld::Ptr& ptr, std::string_view groupName) const bool Actors::checkAnimationPlaying(const MWWorld::Ptr& ptr, const std::string& groupName) const
{ {
const auto iter = mIndex.find(ptr.mRef); const auto iter = mIndex.find(ptr.mRef);
if (iter != mIndex.end()) if (iter != mIndex.end())

View file

@ -119,7 +119,7 @@ namespace MWMechanics
std::string_view startKey, std::string_view stopKey, bool forceLoop); std::string_view startKey, std::string_view stopKey, bool forceLoop);
void enableLuaAnimations(const MWWorld::Ptr& ptr, bool enable); void enableLuaAnimations(const MWWorld::Ptr& ptr, bool enable);
void skipAnimation(const MWWorld::Ptr& ptr) const; void skipAnimation(const MWWorld::Ptr& ptr) const;
bool checkAnimationPlaying(const MWWorld::Ptr& ptr, std::string_view groupName) const; bool checkAnimationPlaying(const MWWorld::Ptr& ptr, const std::string& groupName) const;
bool checkScriptedAnimationPlaying(const MWWorld::Ptr& ptr) const; bool checkScriptedAnimationPlaying(const MWWorld::Ptr& ptr) const;
void persistAnimationStates() const; void persistAnimationStates() const;
void clearAnimationQueue(const MWWorld::Ptr& ptr, bool clearScripted); void clearAnimationQueue(const MWWorld::Ptr& ptr, bool clearScripted);

View file

@ -40,15 +40,15 @@ namespace MWMechanics
static const std::size_t MAX_IDLE_SIZE = 8; static const std::size_t MAX_IDLE_SIZE = 8;
const std::string_view AiWander::sIdleSelectToGroupName[GroupIndex_MaxIdle - GroupIndex_MinIdle + 1] = { const std::string AiWander::sIdleSelectToGroupName[GroupIndex_MaxIdle - GroupIndex_MinIdle + 1] = {
"idle2", std::string("idle2"),
"idle3", std::string("idle3"),
"idle4", std::string("idle4"),
"idle5", std::string("idle5"),
"idle6", std::string("idle6"),
"idle7", std::string("idle7"),
"idle8", std::string("idle8"),
"idle9", std::string("idle9"),
}; };
namespace namespace
@ -680,7 +680,7 @@ namespace MWMechanics
{ {
if ((GroupIndex_MinIdle <= idleSelect) && (idleSelect <= GroupIndex_MaxIdle)) if ((GroupIndex_MinIdle <= idleSelect) && (idleSelect <= GroupIndex_MaxIdle))
{ {
const std::string_view groupName = sIdleSelectToGroupName[idleSelect - GroupIndex_MinIdle]; const std::string& groupName = sIdleSelectToGroupName[idleSelect - GroupIndex_MinIdle];
return MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, groupName, 0, 1); return MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, groupName, 0, 1);
} }
else else
@ -695,7 +695,7 @@ namespace MWMechanics
{ {
if ((GroupIndex_MinIdle <= idleSelect) && (idleSelect <= GroupIndex_MaxIdle)) if ((GroupIndex_MinIdle <= idleSelect) && (idleSelect <= GroupIndex_MaxIdle))
{ {
const std::string_view groupName = sIdleSelectToGroupName[idleSelect - GroupIndex_MinIdle]; const std::string& groupName = sIdleSelectToGroupName[idleSelect - GroupIndex_MinIdle];
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, groupName); return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, groupName);
} }
else else

View file

@ -3,7 +3,6 @@
#include "typedaipackage.hpp" #include "typedaipackage.hpp"
#include <string_view>
#include <vector> #include <vector>
#include "aitemporarybase.hpp" #include "aitemporarybase.hpp"
@ -182,7 +181,9 @@ namespace MWMechanics
const ESM::Pathgrid::Point& start, const ESM::Pathgrid::Point& end, AiWanderStorage& storage); const ESM::Pathgrid::Point& start, const ESM::Pathgrid::Point& end, AiWanderStorage& storage);
/// lookup table for converting idleSelect value to groupName /// lookup table for converting idleSelect value to groupName
static const std::string_view sIdleSelectToGroupName[GroupIndex_MaxIdle - GroupIndex_MinIdle + 1]; static const std::string sIdleSelectToGroupName[GroupIndex_MaxIdle - GroupIndex_MinIdle + 1];
static int OffsetToPreventOvercrowding();
}; };
} }

View file

@ -778,8 +778,7 @@ namespace MWMechanics
else else
mObjects.skipAnimation(ptr); mObjects.skipAnimation(ptr);
} }
bool MechanicsManager::checkAnimationPlaying(const MWWorld::Ptr& ptr, const std::string& groupName)
bool MechanicsManager::checkAnimationPlaying(const MWWorld::Ptr& ptr, std::string_view groupName)
{ {
if (ptr.getClass().isActor()) if (ptr.getClass().isActor())
return mActors.checkAnimationPlaying(ptr, groupName); return mActors.checkAnimationPlaying(ptr, groupName);

View file

@ -146,7 +146,7 @@ namespace MWMechanics
std::string_view startKey, std::string_view stopKey, bool forceLoop) override; std::string_view startKey, std::string_view stopKey, bool forceLoop) override;
void enableLuaAnimations(const MWWorld::Ptr& ptr, bool enable) override; void enableLuaAnimations(const MWWorld::Ptr& ptr, bool enable) override;
void skipAnimation(const MWWorld::Ptr& ptr) override; void skipAnimation(const MWWorld::Ptr& ptr) override;
bool checkAnimationPlaying(const MWWorld::Ptr& ptr, std::string_view groupName) override; bool checkAnimationPlaying(const MWWorld::Ptr& ptr, const std::string& groupName) override;
bool checkScriptedAnimationPlaying(const MWWorld::Ptr& ptr) const override; bool checkScriptedAnimationPlaying(const MWWorld::Ptr& ptr) const override;
void persistAnimationStates() override; void persistAnimationStates() override;
void clearAnimationQueue(const MWWorld::Ptr& ptr, bool clearScripted) override; void clearAnimationQueue(const MWWorld::Ptr& ptr, bool clearScripted) override;

View file

@ -161,7 +161,7 @@ namespace MWRender
bool ActorAnimation::updateCarriedLeftVisible(const int weaptype) const bool ActorAnimation::updateCarriedLeftVisible(const int weaptype) const
{ {
if (Settings::game().mShieldSheathing && mObjectRoot) if (Settings::game().mShieldSheathing)
{ {
const MWWorld::Class& cls = mPtr.getClass(); const MWWorld::Class& cls = mPtr.getClass();
MWMechanics::CreatureStats& stats = cls.getCreatureStats(mPtr); MWMechanics::CreatureStats& stats = cls.getCreatureStats(mPtr);

View file

@ -1695,7 +1695,7 @@ namespace MWRender
mGlowUpdater->setColor(color); mGlowUpdater->setColor(color);
mGlowUpdater->setDuration(glowDuration); mGlowUpdater->setDuration(glowDuration);
} }
else if (mObjectRoot) else
mGlowUpdater = SceneUtil::addEnchantedGlow(mObjectRoot, mResourceSystem, color, glowDuration); mGlowUpdater = SceneUtil::addEnchantedGlow(mObjectRoot, mResourceSystem, color, glowDuration);
} }
} }
@ -1869,7 +1869,7 @@ namespace MWRender
void Animation::setAlpha(float alpha) void Animation::setAlpha(float alpha)
{ {
if (alpha == mAlpha || !mObjectRoot) if (alpha == mAlpha)
return; return;
mAlpha = alpha; mAlpha = alpha;

View file

@ -259,8 +259,7 @@ namespace MWRender
void CreatureWeaponAnimation::addControllers() void CreatureWeaponAnimation::addControllers()
{ {
Animation::addControllers(); Animation::addControllers();
if (mObjectRoot) WeaponAnimation::addControllers(mNodeMap, mActiveControllers, mObjectRoot.get());
WeaponAnimation::addControllers(mNodeMap, mActiveControllers, mObjectRoot.get());
} }
osg::Vec3f CreatureWeaponAnimation::runAnimation(float duration) osg::Vec3f CreatureWeaponAnimation::runAnimation(float duration)

View file

@ -49,6 +49,18 @@ namespace MWRender
&& exts.glslLanguageVersion >= minimumGLVersionRequiredForCompute; && exts.glslLanguageVersion >= minimumGLVersionRequiredForCompute;
#endif #endif
static bool pipelineLogged = false;
if (!pipelineLogged)
{
if (mUseCompute)
Log(Debug::Info) << "Initialized compute shader pipeline for water ripples";
else
Log(Debug::Info) << "Initialized fallback fragment shader pipeline for water ripples";
pipelineLogged = true;
}
for (size_t i = 0; i < mState.size(); ++i) for (size_t i = 0; i < mState.size(); ++i)
{ {
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet; osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
@ -86,18 +98,6 @@ namespace MWRender
else else
setupFragmentPipeline(); setupFragmentPipeline();
if (mProgramBlobber != nullptr)
{
static bool pipelineLogged = [&] {
if (mUseCompute)
Log(Debug::Info) << "Initialized compute shader pipeline for water ripples";
else
Log(Debug::Info) << "Initialized fallback fragment shader pipeline for water ripples";
return true;
}();
(void)pipelineLogged;
}
setCullCallback(new osg::NodeCallback); setCullCallback(new osg::NodeCallback);
setUpdateCallback(new osg::NodeCallback); setUpdateCallback(new osg::NodeCallback);
} }
@ -109,36 +109,21 @@ namespace MWRender
Shader::ShaderManager::DefineMap defineMap = { { "rippleMapSize", std::to_string(sRTTSize) + ".0" } }; Shader::ShaderManager::DefineMap defineMap = { { "rippleMapSize", std::to_string(sRTTSize) + ".0" } };
osg::ref_ptr<osg::Shader> vertex = shaderManager.getShader("fullscreen_tri.vert", {}, osg::Shader::VERTEX); osg::ref_ptr<osg::Shader> vertex = shaderManager.getShader("fullscreen_tri.vert", {}, osg::Shader::VERTEX);
osg::ref_ptr<osg::Shader> blobber
= shaderManager.getShader("ripples_blobber.frag", defineMap, osg::Shader::FRAGMENT);
osg::ref_ptr<osg::Shader> simulate
= shaderManager.getShader("ripples_simulate.frag", defineMap, osg::Shader::FRAGMENT);
if (vertex == nullptr || blobber == nullptr || simulate == nullptr)
{
Log(Debug::Error) << "Failed to load shaders required for fragment shader ripple pipeline";
return;
}
mProgramBlobber = shaderManager.getProgram(vertex, std::move(blobber)); mProgramBlobber = shaderManager.getProgram(
mProgramSimulation = shaderManager.getProgram(std::move(vertex), std::move(simulate)); vertex, shaderManager.getShader("ripples_blobber.frag", defineMap, osg::Shader::FRAGMENT));
mProgramSimulation = shaderManager.getProgram(
std::move(vertex), shaderManager.getShader("ripples_simulate.frag", defineMap, osg::Shader::FRAGMENT));
} }
void RipplesSurface::setupComputePipeline() void RipplesSurface::setupComputePipeline()
{ {
auto& shaderManager = mResourceSystem->getSceneManager()->getShaderManager(); auto& shaderManager = mResourceSystem->getSceneManager()->getShaderManager();
osg::ref_ptr<osg::Shader> blobber mProgramBlobber = shaderManager.getProgram(
= shaderManager.getShader("core/ripples_blobber.comp", {}, osg::Shader::COMPUTE); nullptr, shaderManager.getShader("core/ripples_blobber.comp", {}, osg::Shader::COMPUTE));
osg::ref_ptr<osg::Shader> simulate mProgramSimulation = shaderManager.getProgram(
= shaderManager.getShader("core/ripples_simulate.comp", {}, osg::Shader::COMPUTE); nullptr, shaderManager.getShader("core/ripples_simulate.comp", {}, osg::Shader::COMPUTE));
if (blobber == nullptr || simulate == nullptr)
{
Log(Debug::Error) << "Failed to load shaders required for compute shader ripple pipeline";
return;
}
mProgramBlobber = shaderManager.getProgram(nullptr, std::move(blobber));
mProgramSimulation = shaderManager.getProgram(nullptr, std::move(simulate));
} }
void RipplesSurface::updateState(const osg::FrameStamp& frameStamp, State& state) void RipplesSurface::updateState(const osg::FrameStamp& frameStamp, State& state)
@ -206,9 +191,6 @@ namespace MWRender
void RipplesSurface::drawImplementation(osg::RenderInfo& renderInfo) const void RipplesSurface::drawImplementation(osg::RenderInfo& renderInfo) const
{ {
if (mProgramBlobber == nullptr || mProgramSimulation == nullptr)
return;
osg::State& state = *renderInfo.getState(); osg::State& state = *renderInfo.getState();
const std::size_t currentFrame = state.getFrameStamp()->getFrameNumber() % 2; const std::size_t currentFrame = state.getFrameStamp()->getFrameNumber() % 2;
const State& frameState = mState[currentFrame]; const State& frameState = mState[currentFrame];

View file

@ -406,7 +406,8 @@ namespace MWWorld
template <class T> template <class T>
ContainerStoreIteratorBase(const ContainerStoreIteratorBase<T>& other) ContainerStoreIteratorBase(const ContainerStoreIteratorBase<T>& other)
{ {
static_assert(IsConvertible<T, PtrType, void>::value); char CANNOT_CONVERT_CONST_ITERATOR_TO_ITERATOR[IsConvertible<T, PtrType, void>::value ? 1 : -1];
((void)CANNOT_CONVERT_CONST_ITERATOR_TO_ITERATOR);
copy(other); copy(other);
} }

View file

@ -290,14 +290,14 @@ namespace MWWorld
mSwimHeightScale = mStore.get<ESM::GameSetting>().find("fSwimHeightScale")->mValue.getFloat(); mSwimHeightScale = mStore.get<ESM::GameSetting>().find("fSwimHeightScale")->mValue.getFloat();
} }
void World::init(Debug::Level maxRecastLogLevel, osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode, void World::init(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode, SceneUtil::WorkQueue* workQueue,
SceneUtil::WorkQueue* workQueue, SceneUtil::UnrefQueue& unrefQueue) SceneUtil::UnrefQueue& unrefQueue)
{ {
mPhysics = std::make_unique<MWPhysics::PhysicsSystem>(mResourceSystem, rootNode); mPhysics = std::make_unique<MWPhysics::PhysicsSystem>(mResourceSystem, rootNode);
if (Settings::navigator().mEnable) if (Settings::navigator().mEnable)
{ {
auto navigatorSettings = DetourNavigator::makeSettingsFromSettingsManager(maxRecastLogLevel); auto navigatorSettings = DetourNavigator::makeSettingsFromSettingsManager();
navigatorSettings.mRecast.mSwimHeightScale = mSwimHeightScale; navigatorSettings.mRecast.mSwimHeightScale = mSwimHeightScale;
mNavigator = DetourNavigator::makeNavigator(navigatorSettings, mUserDataPath); mNavigator = DetourNavigator::makeNavigator(navigatorSettings, mUserDataPath);
} }

View file

@ -4,7 +4,6 @@
#include <osg/Timer> #include <osg/Timer>
#include <osg/ref_ptr> #include <osg/ref_ptr>
#include <components/debug/debuglog.hpp>
#include <components/esm3/readerscache.hpp> #include <components/esm3/readerscache.hpp>
#include <components/misc/rng.hpp> #include <components/misc/rng.hpp>
#include <components/settings/settings.hpp> #include <components/settings/settings.hpp>
@ -202,8 +201,8 @@ namespace MWWorld
Loading::Listener* listener); Loading::Listener* listener);
// Must be called after `loadData`. // Must be called after `loadData`.
void init(Debug::Level maxRecastLogLevel, osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode, void init(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode, SceneUtil::WorkQueue* workQueue,
SceneUtil::WorkQueue* workQueue, SceneUtil::UnrefQueue& unrefQueue); SceneUtil::UnrefQueue& unrefQueue);
virtual ~World(); virtual ~World();

View file

@ -2,7 +2,6 @@
#include <components/misc/strings/conversion.hpp> #include <components/misc/strings/conversion.hpp>
#include <components/settings/parser.hpp> #include <components/settings/parser.hpp>
#include <components/settings/values.hpp> #include <components/settings/values.hpp>
#include <components/testing/util.hpp>
#include <gtest/gtest.h> #include <gtest/gtest.h>
@ -25,9 +24,5 @@ int main(int argc, char* argv[])
Settings::StaticValues::init(); Settings::StaticValues::init();
testing::InitGoogleTest(&argc, argv); testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
const int result = RUN_ALL_TESTS();
if (result == 0)
std::filesystem::remove_all(TestingOpenMW::outputDir());
return result;
} }

View file

@ -59,7 +59,7 @@ list(APPEND COMPONENT_FILES "${OpenMW_BINARY_DIR}/${OSG_PLUGIN_CHECKER_CPP_FILE}
add_component_dir (lua add_component_dir (lua
luastate scriptscontainer asyncpackage utilpackage serialization configuration l10n storage utf8 luastate scriptscontainer asyncpackage utilpackage serialization configuration l10n storage utf8
shapes/box inputactions yamlloader scripttracker luastateptr shapes/box inputactions yamlloader scripttracker
) )
add_component_dir (l10n add_component_dir (l10n

View file

@ -1,7 +1,6 @@
#include "gamesettings.hpp" #include "gamesettings.hpp"
#include <QDir> #include <QDir>
#include <QProgressDialog>
#include <QRegularExpression> #include <QRegularExpression>
#include <components/files/configurationmanager.hpp> #include <components/files/configurationmanager.hpp>
@ -38,13 +37,8 @@ void Config::GameSettings::validatePaths()
mDataDirs.clear(); mDataDirs.clear();
QProgressDialog progressBar("Validating paths", {}, 0, paths.count() + 1);
progressBar.setWindowModality(Qt::WindowModal);
progressBar.setValue(0);
for (const auto& dataDir : paths) for (const auto& dataDir : paths)
{ {
progressBar.setValue(progressBar.value() + 1);
if (QDir(dataDir.value).exists()) if (QDir(dataDir.value).exists())
{ {
SettingValue copy = dataDir; SettingValue copy = dataDir;
@ -56,8 +50,6 @@ void Config::GameSettings::validatePaths()
// Do the same for data-local // Do the same for data-local
const QString& local = mSettings.value(QString("data-local")).value; const QString& local = mSettings.value(QString("data-local")).value;
progressBar.setValue(progressBar.value() + 1);
if (!local.isEmpty() && QDir(local).exists()) if (!local.isEmpty() && QDir(local).exists())
{ {
mDataLocal = QDir(local).canonicalPath(); mDataLocal = QDir(local).canonicalPath();

View file

@ -10,7 +10,6 @@
#include <QDataStream> #include <QDataStream>
#include <QDebug> #include <QDebug>
#include <QDir> #include <QDir>
#include <QDirIterator>
#include <QFont> #include <QFont>
#include <QIODevice> #include <QIODevice>
@ -79,10 +78,14 @@ ContentSelectorModel::EsmFile* ContentSelectorModel::ContentModel::item(int row)
} }
const ContentSelectorModel::EsmFile* ContentSelectorModel::ContentModel::item(const QString& name) const const ContentSelectorModel::EsmFile* ContentSelectorModel::ContentModel::item(const QString& name) const
{ {
bool path = name.contains('/'); EsmFile::FileProperty fp = EsmFile::FileProperty_FileName;
if (name.contains('/'))
fp = EsmFile::FileProperty_FilePath;
for (const EsmFile* file : mFiles) for (const EsmFile* file : mFiles)
{ {
if (name.compare(path ? file->filePath() : file->fileName(), Qt::CaseInsensitive) == 0) if (name.compare(file->fileProperty(fp).toString(), Qt::CaseInsensitive) == 0)
return file; return file;
} }
return nullptr; return nullptr;
@ -307,6 +310,7 @@ bool ContentSelectorModel::ContentModel::setData(const QModelIndex& index, const
{ {
setCheckState(file->filePath(), success); setCheckState(file->filePath(), success);
emit dataChanged(index, index); emit dataChanged(index, index);
checkForLoadOrderErrors();
} }
else else
return success; return success;
@ -421,6 +425,7 @@ bool ContentSelectorModel::ContentModel::dropMimeData(
dataChanged(index(minRow, 0), index(maxRow, 0)); dataChanged(index(minRow, 0), index(maxRow, 0));
// at this point we know that drag and drop has finished. // at this point we know that drag and drop has finished.
checkForLoadOrderErrors();
return true; return true;
} }
@ -547,13 +552,15 @@ void ContentSelectorModel::ContentModel::addFiles(const QString& path, bool newf
bool ContentSelectorModel::ContentModel::containsDataFiles(const QString& path) bool ContentSelectorModel::ContentModel::containsDataFiles(const QString& path)
{ {
QDir dir(path);
QStringList filters; QStringList filters;
filters << "*.esp" filters << "*.esp"
<< "*.esm" << "*.esm"
<< "*.omwgame" << "*.omwgame"
<< "*.omwaddon"; << "*.omwaddon";
QDirIterator it(path, filters, QDir::Files | QDir::NoDotAndDotDot); dir.setNameFilters(filters);
return it.hasNext();
return dir.entryList().count() != 0;
} }
void ContentSelectorModel::ContentModel::clearFiles() void ContentSelectorModel::ContentModel::clearFiles()
@ -700,13 +707,12 @@ void ContentSelectorModel::ContentModel::setNonUserContent(const QStringList& fi
bool ContentSelectorModel::ContentModel::isLoadOrderError(const EsmFile* file) const bool ContentSelectorModel::ContentModel::isLoadOrderError(const EsmFile* file) const
{ {
int index = indexFromItem(file).row(); return mPluginsWithLoadOrderError.contains(file->filePath());
auto errors = checkForLoadOrderErrors(file, index);
return !errors.empty();
} }
void ContentSelectorModel::ContentModel::setContentList(const QStringList& fileList) void ContentSelectorModel::ContentModel::setContentList(const QStringList& fileList)
{ {
mPluginsWithLoadOrderError.clear();
int previousPosition = -1; int previousPosition = -1;
for (const QString& filepath : fileList) for (const QString& filepath : fileList)
{ {
@ -719,6 +725,7 @@ void ContentSelectorModel::ContentModel::setContentList(const QStringList& fileL
if (filePosition < previousPosition) if (filePosition < previousPosition)
{ {
mFiles.move(filePosition, previousPosition); mFiles.move(filePosition, previousPosition);
emit dataChanged(index(filePosition, 0, QModelIndex()), index(previousPosition, 0, QModelIndex()));
} }
else else
{ {
@ -726,7 +733,24 @@ void ContentSelectorModel::ContentModel::setContentList(const QStringList& fileL
} }
} }
} }
emit dataChanged(index(0, 0), index(rowCount(), columnCount())); checkForLoadOrderErrors();
}
void ContentSelectorModel::ContentModel::checkForLoadOrderErrors()
{
for (int row = 0; row < mFiles.count(); ++row)
{
EsmFile* file = mFiles.at(row);
bool isRowInError = checkForLoadOrderErrors(file, row).count() != 0;
if (isRowInError)
{
mPluginsWithLoadOrderError.insert(file->filePath());
}
else
{
mPluginsWithLoadOrderError.remove(file->filePath());
}
}
} }
QList<ContentSelectorModel::LoadOrderError> ContentSelectorModel::ContentModel::checkForLoadOrderErrors( QList<ContentSelectorModel::LoadOrderError> ContentSelectorModel::ContentModel::checkForLoadOrderErrors(
@ -767,12 +791,11 @@ QList<ContentSelectorModel::LoadOrderError> ContentSelectorModel::ContentModel::
QString ContentSelectorModel::ContentModel::toolTip(const EsmFile* file) const QString ContentSelectorModel::ContentModel::toolTip(const EsmFile* file) const
{ {
int index = indexFromItem(file).row(); if (isLoadOrderError(file))
auto errors = checkForLoadOrderErrors(file, index);
if (!errors.empty())
{ {
QString text("<b>"); QString text("<b>");
for (const LoadOrderError& error : errors) int index = indexFromItem(item(file->filePath())).row();
for (const LoadOrderError& error : checkForLoadOrderErrors(file, index))
{ {
assert(error.errorCode() != LoadOrderError::ErrorCode::ErrorCode_None); assert(error.errorCode() != LoadOrderError::ErrorCode::ErrorCode_None);
@ -877,6 +900,7 @@ ContentSelectorModel::ContentFileList ContentSelectorModel::ContentModel::checke
void ContentSelectorModel::ContentModel::uncheckAll() void ContentSelectorModel::ContentModel::uncheckAll()
{ {
emit layoutAboutToBeChanged();
mCheckedFiles.clear(); mCheckedFiles.clear();
emit dataChanged(index(0, 0), index(rowCount(), columnCount()), { Qt::CheckStateRole, Qt::UserRole + 1 }); emit layoutChanged();
} }

View file

@ -69,6 +69,9 @@ namespace ContentSelectorModel
void refreshModel(); void refreshModel();
/// Checks all plug-ins for load order errors and updates mPluginsWithLoadOrderError with plug-ins with issues
void checkForLoadOrderErrors();
private: private:
void addFile(EsmFile* file); void addFile(EsmFile* file);
@ -86,6 +89,7 @@ namespace ContentSelectorModel
QStringList mNonUserContent; QStringList mNonUserContent;
std::set<const EsmFile*> mCheckedFiles; std::set<const EsmFile*> mCheckedFiles;
QHash<QString, bool> mNewFiles; QHash<QString, bool> mNewFiles;
QSet<QString> mPluginsWithLoadOrderError;
QString mEncoding; QString mEncoding;
QIcon mWarningIcon; QIcon mWarningIcon;
QIcon mErrorIcon; QIcon mErrorIcon;

View file

@ -48,18 +48,18 @@ namespace ContentSelectorModel
void addGameFile(const QString& name) { mGameFiles.append(name); } void addGameFile(const QString& name) { mGameFiles.append(name); }
QVariant fileProperty(const FileProperty prop) const; QVariant fileProperty(const FileProperty prop) const;
const QString& fileName() const { return mFileName; } QString fileName() const { return mFileName; }
const QString& author() const { return mAuthor; } QString author() const { return mAuthor; }
QDateTime modified() const { return mModified; } QDateTime modified() const { return mModified; }
const QString& formatVersion() const { return mVersion; } QString formatVersion() const { return mVersion; }
const QString& filePath() const { return mPath; } QString filePath() const { return mPath; }
bool builtIn() const { return mBuiltIn; } bool builtIn() const { return mBuiltIn; }
bool fromAnotherConfigFile() const { return mFromAnotherConfigFile; } bool fromAnotherConfigFile() const { return mFromAnotherConfigFile; }
bool isMissing() const { return mPath.isEmpty(); } bool isMissing() const { return mPath.isEmpty(); }
/// @note Contains file names, not paths. /// @note Contains file names, not paths.
const QStringList& gameFiles() const { return mGameFiles; } const QStringList& gameFiles() const { return mGameFiles; }
const QString& description() const { return mDescription; } QString description() const { return mDescription; }
QString toolTip() const QString toolTip() const
{ {
if (isMissing()) if (isMissing())

View file

@ -211,6 +211,7 @@ void ContentSelectorView::ContentSelector::addFiles(const QString& path, bool ne
ui->gameFileView->setCurrentIndex(0); ui->gameFileView->setCurrentIndex(0);
mContentModel->uncheckAll(); mContentModel->uncheckAll();
mContentModel->checkForLoadOrderErrors();
} }
void ContentSelectorView::ContentSelector::sortFiles() void ContentSelectorView::ContentSelector::sortFiles()
@ -253,6 +254,7 @@ void ContentSelectorView::ContentSelector::slotCurrentGameFileIndexChanged(int i
oldIndex = index; oldIndex = index;
setGameFileSelected(index, true); setGameFileSelected(index, true);
mContentModel->checkForLoadOrderErrors();
} }
emit signalCurrentGamefileIndexChanged(index); emit signalCurrentGamefileIndexChanged(index);

View file

@ -237,7 +237,7 @@ namespace Crash
// must remain until monitor has finished // must remain until monitor has finished
waitMonitor(); waitMonitor();
std::string message = "OpenMW has encountered a fatal error.\nCrash dump saved to '" std::string message = "OpenMW has encountered a fatal error.\nCrash log saved to '"
+ Misc::StringUtils::u8StringToString(getCrashDumpPath(*mShm).u8string()) + Misc::StringUtils::u8StringToString(getCrashDumpPath(*mShm).u8string())
+ "'.\nPlease report this to https://gitlab.com/OpenMW/openmw/issues !"; + "'.\nPlease report this to https://gitlab.com/OpenMW/openmw/issues !";
SDL_ShowSimpleMessageBox(0, "Fatal Error", message.c_str(), nullptr); SDL_ShowSimpleMessageBox(0, "Fatal Error", message.c_str(), nullptr);

View file

@ -21,7 +21,6 @@ namespace Crash
// the main openmw process in task manager. // the main openmw process in task manager.
static constexpr const int CrashCatcherTimeout = 2500; static constexpr const int CrashCatcherTimeout = 2500;
static constexpr const int CrashCatcherThawTimeout = 250;
struct CrashSHM; struct CrashSHM;

View file

@ -87,10 +87,9 @@ namespace Crash
SetEvent(mSignalAppEvent); SetEvent(mSignalAppEvent);
} }
bool CrashMonitor::waitApp(bool thawMode) const bool CrashMonitor::waitApp() const
{ {
return WaitForSingleObject(mSignalMonitorEvent, thawMode ? CrashCatcherThawTimeout : CrashCatcherTimeout) return WaitForSingleObject(mSignalMonitorEvent, CrashCatcherTimeout) == WAIT_OBJECT_0;
== WAIT_OBJECT_0;
} }
bool CrashMonitor::isAppAlive() const bool CrashMonitor::isAppAlive() const
@ -186,7 +185,7 @@ namespace Crash
frozen = false; frozen = false;
} }
if (!mFreezeAbort && waitApp(frozen)) if (!mFreezeAbort && waitApp())
{ {
shmLock(); shmLock();
@ -216,7 +215,7 @@ namespace Crash
{ {
handleCrash(true); handleCrash(true);
TerminateProcess(mAppProcessHandle, 0xDEAD); TerminateProcess(mAppProcessHandle, 0xDEAD);
std::string message = "OpenMW has frozen.\nCrash dump saved to '" std::string message = "OpenMW appears to have frozen.\nCrash log saved to '"
+ Misc::StringUtils::u8StringToString(getFreezeDumpPath(*mShm).u8string()) + Misc::StringUtils::u8StringToString(getFreezeDumpPath(*mShm).u8string())
+ "'.\nPlease report this to https://gitlab.com/OpenMW/openmw/issues !"; + "'.\nPlease report this to https://gitlab.com/OpenMW/openmw/issues !";
SDL_ShowSimpleMessageBox(0, "Fatal Error", message.c_str(), nullptr); SDL_ShowSimpleMessageBox(0, "Fatal Error", message.c_str(), nullptr);
@ -290,10 +289,10 @@ namespace Crash
{ {
std::thread messageBoxThread([&]() { std::thread messageBoxThread([&]() {
SDL_MessageBoxButtonData button = { SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 0, "Abort" }; SDL_MessageBoxButtonData button = { SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 0, "Abort" };
SDL_MessageBoxData messageBoxData = { SDL_MESSAGEBOX_ERROR, nullptr, "OpenMW has frozen", SDL_MessageBoxData messageBoxData = { SDL_MESSAGEBOX_ERROR, nullptr, "OpenMW appears to have frozen",
"OpenMW has frozen. This should never happen. Press Abort to terminate it and generate a crash dump to " "OpenMW appears to have frozen. Press Abort to terminate it and generate a crash dump.\nIf OpenMW "
"help diagnose the problem.\nOpenMW may unfreeze if you wait, and this message box will disappear " "hasn't actually frozen, this message box will disappear a within a few seconds of it becoming "
"after it becomes responsive.", "responsive.",
1, &button, nullptr }; 1, &button, nullptr };
int buttonId; int buttonId;

View file

@ -41,7 +41,7 @@ namespace Crash
void signalApp() const; void signalApp() const;
bool waitApp(bool thawMode) const; bool waitApp() const;
bool isAppAlive() const; bool isAppAlive() const;

View file

@ -106,96 +106,94 @@ namespace Debug
logListener = std::move(listener); logListener = std::move(listener);
} }
namespace class DebugOutputBase : public boost::iostreams::sink
{ {
class DebugOutputBase : public boost::iostreams::sink public:
virtual std::streamsize write(const char* str, std::streamsize size)
{ {
public: if (size <= 0)
virtual std::streamsize write(const char* str, std::streamsize size) return size;
std::string_view msg{ str, static_cast<size_t>(size) };
// Skip debug level marker
Level level = All;
if (Log::sWriteLevel)
{ {
if (size <= 0) level = getLevelMarker(msg[0]);
return size; msg = msg.substr(1);
std::string_view msg{ str, static_cast<size_t>(size) }; }
// Skip debug level marker char prefix[32];
Level level = All; std::size_t prefixSize;
if (Log::sWriteLevel) {
{ prefix[0] = '[';
level = getLevelMarker(msg[0]); const auto now = std::chrono::system_clock::now();
msg = msg.substr(1); const auto time = std::chrono::system_clock::to_time_t(now);
} tm time_info{};
char prefix[32];
std::size_t prefixSize;
{
prefix[0] = '[';
const auto now = std::chrono::system_clock::now();
const auto time = std::chrono::system_clock::to_time_t(now);
tm time_info{};
#ifdef _WIN32 #ifdef _WIN32
(void)localtime_s(&time_info, &time); (void)localtime_s(&time_info, &time);
#else #else
(void)localtime_r(&time, &time_info); (void)localtime_r(&time, &time_info);
#endif #endif
prefixSize = std::strftime(prefix + 1, sizeof(prefix) - 1, "%T", &time_info) + 1; prefixSize = std::strftime(prefix + 1, sizeof(prefix) - 1, "%T", &time_info) + 1;
char levelLetter = " EWIVD*"[int(level)]; char levelLetter = " EWIVD*"[int(level)];
const auto ms const auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
= std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count(); prefixSize += snprintf(prefix + prefixSize, sizeof(prefix) - prefixSize, ".%03u %c] ",
prefixSize += snprintf(prefix + prefixSize, sizeof(prefix) - prefixSize, ".%03u %c] ", static_cast<unsigned>(ms % 1000), levelLetter);
static_cast<unsigned>(ms % 1000), levelLetter);
}
while (!msg.empty())
{
if (msg[0] == 0)
break;
size_t lineSize = 1;
while (lineSize < msg.size() && msg[lineSize - 1] != '\n')
lineSize++;
writeImpl(prefix, prefixSize, level);
writeImpl(msg.data(), lineSize, level);
if (logListener)
logListener(
level, std::string_view(prefix, prefixSize), std::string_view(msg.data(), lineSize));
msg = msg.substr(lineSize);
}
return size;
} }
virtual ~DebugOutputBase() = default; while (!msg.empty())
protected:
static Level getLevelMarker(char marker)
{ {
if (0 <= marker && static_cast<unsigned>(marker) < static_cast<unsigned>(All)) if (msg[0] == 0)
return static_cast<Level>(marker); break;
return All; size_t lineSize = 1;
while (lineSize < msg.size() && msg[lineSize - 1] != '\n')
lineSize++;
writeImpl(prefix, prefixSize, level);
writeImpl(msg.data(), lineSize, level);
if (logListener)
logListener(level, std::string_view(prefix, prefixSize), std::string_view(msg.data(), lineSize));
msg = msg.substr(lineSize);
} }
virtual std::streamsize writeImpl(const char* str, std::streamsize size, Level debugLevel) return size;
{ }
return size;
} virtual ~DebugOutputBase() = default;
};
protected:
static Level getLevelMarker(char marker)
{
if (0 <= marker && static_cast<unsigned>(marker) < static_cast<unsigned>(All))
return static_cast<Level>(marker);
return All;
}
virtual std::streamsize writeImpl(const char* str, std::streamsize size, Level debugLevel)
{
return size;
}
};
#if defined _WIN32 && defined _DEBUG #if defined _WIN32 && defined _DEBUG
class DebugOutput : public DebugOutputBase class DebugOutput : public DebugOutputBase
{
public:
std::streamsize writeImpl(const char* str, std::streamsize size, Level debugLevel)
{ {
public: // Make a copy for null termination
std::streamsize writeImpl(const char* str, std::streamsize size, Level debugLevel) std::string tmp(str, static_cast<unsigned int>(size));
{ // Write string to Visual Studio Debug output
// Make a copy for null termination OutputDebugString(tmp.c_str());
std::string tmp(str, static_cast<unsigned int>(size)); return size;
// Write string to Visual Studio Debug output }
OutputDebugString(tmp.c_str());
return size;
}
virtual ~DebugOutput() = default; virtual ~DebugOutput() = default;
}; };
#else #else
namespace
{
struct Record struct Record
{ {
std::string mValue; std::string mValue;
@ -326,38 +324,22 @@ namespace Debug
First mFirst; First mFirst;
Second mSecond; Second mSecond;
}; };
}
#endif #endif
Level toLevel(std::string_view value) static std::unique_ptr<std::ostream> rawStdout = nullptr;
{ static std::unique_ptr<std::ostream> rawStderr = nullptr;
if (value == "ERROR") static std::unique_ptr<std::mutex> rawStderrMutex = nullptr;
return Error; static std::ofstream logfile;
if (value == "WARNING")
return Warning;
if (value == "INFO")
return Info;
if (value == "VERBOSE")
return Verbose;
if (value == "DEBUG")
return Debug;
return Verbose;
}
static std::unique_ptr<std::ostream> rawStdout = nullptr;
static std::unique_ptr<std::ostream> rawStderr = nullptr;
static std::unique_ptr<std::mutex> rawStderrMutex = nullptr;
static std::ofstream logfile;
#if defined(_WIN32) && defined(_DEBUG) #if defined(_WIN32) && defined(_DEBUG)
static boost::iostreams::stream_buffer<DebugOutput> sb; static boost::iostreams::stream_buffer<DebugOutput> sb;
#else #else
static boost::iostreams::stream_buffer<Tee<Identity, Coloured>> standardOut; static boost::iostreams::stream_buffer<Tee<Identity, Coloured>> standardOut;
static boost::iostreams::stream_buffer<Tee<Identity, Coloured>> standardErr; static boost::iostreams::stream_buffer<Tee<Identity, Coloured>> standardErr;
static boost::iostreams::stream_buffer<Tee<Buffer, Coloured>> bufferedOut; static boost::iostreams::stream_buffer<Tee<Buffer, Coloured>> bufferedOut;
static boost::iostreams::stream_buffer<Tee<Buffer, Coloured>> bufferedErr; static boost::iostreams::stream_buffer<Tee<Buffer, Coloured>> bufferedErr;
#endif #endif
}
std::ostream& getRawStdout() std::ostream& getRawStdout()
{ {
@ -377,19 +359,23 @@ namespace Debug
Level getDebugLevel() Level getDebugLevel()
{ {
if (const char* env = getenv("OPENMW_DEBUG_LEVEL")) if (const char* env = getenv("OPENMW_DEBUG_LEVEL"))
return toLevel(env); {
const std::string_view value(env);
if (value == "ERROR")
return Error;
if (value == "WARNING")
return Warning;
if (value == "INFO")
return Info;
if (value == "VERBOSE")
return Verbose;
if (value == "DEBUG")
return Debug;
}
return Verbose; return Verbose;
} }
Level getRecastMaxLogLevel()
{
if (const char* env = getenv("OPENMW_RECAST_MAX_LOG_LEVEL"))
return toLevel(env);
return Error;
}
void setupLogging(const std::filesystem::path& logDir, std::string_view appName) void setupLogging(const std::filesystem::path& logDir, std::string_view appName)
{ {
Log::sMinDebugLevel = getDebugLevel(); Log::sMinDebugLevel = getDebugLevel();

View file

@ -36,8 +36,6 @@ namespace Debug
Level getDebugLevel(); Level getDebugLevel();
Level getRecastMaxLogLevel();
// Redirect cout and cerr to the log file // Redirect cout and cerr to the log file
void setupLogging(const std::filesystem::path& logDir, std::string_view appName); void setupLogging(const std::filesystem::path& logDir, std::string_view appName);

View file

@ -453,9 +453,9 @@ namespace DetourNavigator
Misc::setCurrentThreadIdlePriority(); Misc::setCurrentThreadIdlePriority();
while (!mShouldStop) while (!mShouldStop)
{ {
if (JobIt job = getNextJob(); job != mJobs.end()) try
{ {
try if (JobIt job = getNextJob(); job != mJobs.end())
{ {
const JobStatus status = processJob(*job); const JobStatus status = processJob(*job);
Log(Debug::Debug) << "Processed job " << job->mId << " with status=" << status Log(Debug::Debug) << "Processed job " << job->mId << " with status=" << status
@ -480,20 +480,12 @@ namespace DetourNavigator
} }
} }
} }
catch (const std::exception& e) else
{ cleanupLastUpdates();
Log(Debug::Warning) << "Failed to process navmesh job " << job->mId
<< " for worldspace=" << job->mWorldspace << " agent=" << job->mAgentBounds
<< " changedTile=(" << job->mChangedTile << ")"
<< " changeType=" << job->mChangeType
<< " by thread=" << std::this_thread::get_id() << ": " << e.what();
unlockTile(job->mId, job->mAgentBounds, job->mChangedTile);
removeJob(job);
}
} }
else catch (const std::exception& e)
{ {
cleanupLastUpdates(); Log(Debug::Error) << "AsyncNavMeshUpdater::process exception: " << e.what();
} }
} }
Log(Debug::Debug) << "Stop navigator jobs processing by thread=" << std::this_thread::get_id(); Log(Debug::Debug) << "Stop navigator jobs processing by thread=" << std::this_thread::get_id();
@ -501,8 +493,7 @@ namespace DetourNavigator
JobStatus AsyncNavMeshUpdater::processJob(Job& job) JobStatus AsyncNavMeshUpdater::processJob(Job& job)
{ {
Log(Debug::Debug) << "Processing job " << job.mId << " for worldspace=" << job.mWorldspace Log(Debug::Debug) << "Processing job " << job.mId << " for agent=(" << job.mAgentBounds << ")"
<< " agent=" << job.mAgentBounds << ""
<< " changedTile=(" << job.mChangedTile << ")" << " changedTile=(" << job.mChangedTile << ")"
<< " changeType=" << job.mChangeType << " by thread=" << std::this_thread::get_id(); << " changeType=" << job.mChangeType << " by thread=" << std::this_thread::get_id();
@ -552,14 +543,7 @@ namespace DetourNavigator
return JobStatus::Done; return JobStatus::Done;
} }
try writeDebugRecastMesh(mSettings, job.mChangedTile, *recastMesh);
{
writeDebugRecastMesh(mSettings, job.mChangedTile, *recastMesh);
}
catch (const std::exception& e)
{
Log(Debug::Warning) << "Failed to write debug recast mesh: " << e.what();
}
NavMeshTilesCache::Value cachedNavMeshData NavMeshTilesCache::Value cachedNavMeshData
= mNavMeshTilesCache.get(job.mAgentBounds, job.mChangedTile, *recastMesh); = mNavMeshTilesCache.get(job.mAgentBounds, job.mChangedTile, *recastMesh);
@ -682,19 +666,12 @@ namespace DetourNavigator
mPresentTiles.insert(std::make_tuple(job.mAgentBounds, job.mChangedTile)); mPresentTiles.insert(std::make_tuple(job.mAgentBounds, job.mChangedTile));
} }
try writeDebugNavMesh(mSettings, navMeshCacheItem, navMeshVersion);
{
writeDebugNavMesh(mSettings, navMeshCacheItem, navMeshVersion);
}
catch (const std::exception& e)
{
Log(Debug::Warning) << "Failed to write debug navmesh: " << e.what();
}
return isSuccess(status) ? JobStatus::Done : JobStatus::Fail; return isSuccess(status) ? JobStatus::Done : JobStatus::Fail;
} }
JobIt AsyncNavMeshUpdater::getNextJob() noexcept JobIt AsyncNavMeshUpdater::getNextJob()
{ {
std::unique_lock<std::mutex> lock(mMutex); std::unique_lock<std::mutex> lock(mMutex);
@ -769,7 +746,7 @@ namespace DetourNavigator
return mJobs.size(); return mJobs.size();
} }
void AsyncNavMeshUpdater::cleanupLastUpdates() noexcept void AsyncNavMeshUpdater::cleanupLastUpdates()
{ {
const auto now = std::chrono::steady_clock::now(); const auto now = std::chrono::steady_clock::now();

View file

@ -244,7 +244,7 @@ namespace DetourNavigator
inline JobStatus handleUpdateNavMeshStatus(UpdateNavMeshStatus status, const Job& job, inline JobStatus handleUpdateNavMeshStatus(UpdateNavMeshStatus status, const Job& job,
const GuardedNavMeshCacheItem& navMeshCacheItem, const RecastMesh& recastMesh); const GuardedNavMeshCacheItem& navMeshCacheItem, const RecastMesh& recastMesh);
inline JobIt getNextJob() noexcept; JobIt getNextJob();
void postThreadJob(JobIt job, std::deque<JobIt>& queue); void postThreadJob(JobIt job, std::deque<JobIt>& queue);
@ -254,7 +254,7 @@ namespace DetourNavigator
inline std::size_t getTotalJobs() const; inline std::size_t getTotalJobs() const;
inline void cleanupLastUpdates() noexcept; void cleanupLastUpdates();
inline void waitUntilJobsDoneForNotPresentTiles(Loading::Listener* listener); inline void waitUntilJobsDoneForNotPresentTiles(Loading::Listener* listener);

View file

@ -523,7 +523,7 @@ namespace DetourNavigator
std::unique_ptr<PreparedNavMeshData> prepareNavMeshTileData(const RecastMesh& recastMesh, ESM::RefId worldspace, std::unique_ptr<PreparedNavMeshData> prepareNavMeshTileData(const RecastMesh& recastMesh, ESM::RefId worldspace,
const TilePosition& tilePosition, const AgentBounds& agentBounds, const RecastSettings& settings) const TilePosition& tilePosition, const AgentBounds& agentBounds, const RecastSettings& settings)
{ {
RecastContext context(worldspace, tilePosition, agentBounds, recastMesh.getVersion(), settings.mMaxLogLevel); RecastContext context(worldspace, tilePosition, agentBounds);
const auto [minZ, maxZ] = getBoundsByZ(recastMesh, agentBounds.mHalfExtents.z(), settings); const auto [minZ, maxZ] = getBoundsByZ(recastMesh, agentBounds.mHalfExtents.z(), settings);

View file

@ -1,7 +1,7 @@
#include "recastcontext.hpp" #include "recastcontext.hpp"
#include "debug.hpp" #include "debug.hpp"
#include <components/debug/debuglog.hpp> #include "components/debug/debuglog.hpp"
#include <sstream> #include <sstream>
@ -23,30 +23,25 @@ namespace DetourNavigator
return Debug::Debug; return Debug::Debug;
} }
std::string formatPrefix(ESM::RefId worldspace, const TilePosition& tilePosition, std::string formatPrefix(
const AgentBounds& agentBounds, const Version& version) ESM::RefId worldspace, const TilePosition& tilePosition, const AgentBounds& agentBounds)
{ {
std::ostringstream stream; std::ostringstream stream;
stream << "Worldspace: " << worldspace << "; tile position: " << tilePosition.x() << ", " stream << "Worldspace: " << worldspace << "; tile position: " << tilePosition.x() << ", "
<< tilePosition.y() << "; agent bounds: " << agentBounds << "; version: " << version << "; "; << tilePosition.y() << "; agent bounds: " << agentBounds << "; ";
return stream.str(); return stream.str();
} }
} }
RecastContext::RecastContext(ESM::RefId worldspace, const TilePosition& tilePosition, RecastContext::RecastContext(
const AgentBounds& agentBounds, const Version& version, Debug::Level maxLogLevel) ESM::RefId worldspace, const TilePosition& tilePosition, const AgentBounds& agentBounds)
: mMaxLogLevel(maxLogLevel) : mPrefix(formatPrefix(worldspace, tilePosition, agentBounds))
, mPrefix(formatPrefix(worldspace, tilePosition, agentBounds, version))
{ {
} }
void RecastContext::doLog(const rcLogCategory category, const char* msg, const int len) void RecastContext::doLog(const rcLogCategory category, const char* msg, const int len)
{ {
if (msg == nullptr || len <= 0) if (len > 0)
return; Log(getLogLevel(category)) << mPrefix << std::string_view(msg, static_cast<std::size_t>(len));
const Debug::Level level = getLogLevel(category);
if (level > mMaxLogLevel)
return;
Log(level) << mPrefix << std::string_view(msg, static_cast<std::size_t>(len));
} }
} }

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@ -3,7 +3,6 @@
#include "tileposition.hpp" #include "tileposition.hpp"
#include <components/debug/debuglog.hpp>
#include <components/esm/refid.hpp> #include <components/esm/refid.hpp>
#include <string> #include <string>
@ -13,18 +12,15 @@
namespace DetourNavigator namespace DetourNavigator
{ {
struct AgentBounds; struct AgentBounds;
struct Version;
class RecastContext final : public rcContext class RecastContext final : public rcContext
{ {
public: public:
explicit RecastContext(ESM::RefId worldspace, const TilePosition& tilePosition, const AgentBounds& agentBounds, explicit RecastContext(ESM::RefId worldspace, const TilePosition& tilePosition, const AgentBounds& agentBounds);
const Version& version, Debug::Level maxLogLevel);
const std::string& getPrefix() const { return mPrefix; } const std::string& getPrefix() const { return mPrefix; }
private: private:
Debug::Level mMaxLogLevel;
std::string mPrefix; std::string mPrefix;
void doLog(rcLogCategory category, const char* msg, int len) override; void doLog(rcLogCategory category, const char* msg, int len) override;

View file

@ -44,7 +44,7 @@ namespace DetourNavigator
}; };
} }
RecastSettings makeRecastSettingsFromSettingsManager(Debug::Level maxLogLevel) RecastSettings makeRecastSettingsFromSettingsManager()
{ {
RecastSettings result; RecastSettings result;
@ -63,7 +63,6 @@ namespace DetourNavigator
result.mRegionMergeArea = ::Settings::navigator().mRegionMergeArea; result.mRegionMergeArea = ::Settings::navigator().mRegionMergeArea;
result.mRegionMinArea = ::Settings::navigator().mRegionMinArea; result.mRegionMinArea = ::Settings::navigator().mRegionMinArea;
result.mTileSize = ::Settings::navigator().mTileSize; result.mTileSize = ::Settings::navigator().mTileSize;
result.mMaxLogLevel = maxLogLevel;
return result; return result;
} }
@ -81,11 +80,11 @@ namespace DetourNavigator
} }
} }
Settings makeSettingsFromSettingsManager(Debug::Level maxLogLevel) Settings makeSettingsFromSettingsManager()
{ {
Settings result; Settings result;
result.mRecast = makeRecastSettingsFromSettingsManager(maxLogLevel); result.mRecast = makeRecastSettingsFromSettingsManager();
result.mDetour = makeDetourSettingsFromSettingsManager(); result.mDetour = makeDetourSettingsFromSettingsManager();
const NavMeshLimits limits = getNavMeshTileLimits(result.mDetour); const NavMeshLimits limits = getNavMeshTileLimits(result.mDetour);

View file

@ -1,8 +1,6 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_SETTINGS_H #ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_SETTINGS_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_SETTINGS_H #define OPENMW_COMPONENTS_DETOURNAVIGATOR_SETTINGS_H
#include <components/debug/debuglog.hpp>
#include <chrono> #include <chrono>
#include <string> #include <string>
@ -25,7 +23,6 @@ namespace DetourNavigator
int mRegionMergeArea = 0; int mRegionMergeArea = 0;
int mRegionMinArea = 0; int mRegionMinArea = 0;
int mTileSize = 0; int mTileSize = 0;
Debug::Level mMaxLogLevel = Debug::Error;
}; };
struct DetourSettings struct DetourSettings
@ -58,7 +55,7 @@ namespace DetourNavigator
inline constexpr std::int64_t navMeshFormatVersion = 2; inline constexpr std::int64_t navMeshFormatVersion = 2;
Settings makeSettingsFromSettingsManager(Debug::Level maxLogLevel); Settings makeSettingsFromSettingsManager();
} }
#endif #endif

View file

@ -1,9 +1,8 @@
#include "luascripts.hpp" #include "luascripts.hpp"
#include <components/esm3/esmreader.hpp> #include "components/esm3/esmreader.hpp"
#include <components/esm3/esmwriter.hpp> #include "components/esm3/esmwriter.hpp"
#include <components/lua/luastateptr.hpp>
#include <components/lua/serialization.hpp> #include <components/lua/serialization.hpp>
// List of all records, that are related to Lua. // List of all records, that are related to Lua.
@ -103,16 +102,13 @@ void ESM::LuaScriptsCfg::adjustRefNums(const ESMReader& esm)
throw std::runtime_error("Incorrect contentFile index"); throw std::runtime_error("Incorrect contentFile index");
}; };
LuaUtil::LuaStatePtr state(luaL_newstate()); lua_State* L = luaL_newstate();
if (state == nullptr)
throw std::runtime_error("Failed to create Lua runtime");
LuaUtil::BasicSerializer serializer(adjustRefNumFn); LuaUtil::BasicSerializer serializer(adjustRefNumFn);
auto adjustLuaData = [&](std::string& data) { auto adjustLuaData = [&](std::string& data) {
if (data.empty()) if (data.empty())
return; return;
sol::object luaData = LuaUtil::deserialize(state.get(), data, &serializer); sol::object luaData = LuaUtil::deserialize(L, data, &serializer);
data = LuaUtil::serialize(luaData, &serializer); data = LuaUtil::serialize(luaData, &serializer);
}; };
@ -127,6 +123,7 @@ void ESM::LuaScriptsCfg::adjustRefNums(const ESMReader& esm)
refCfg.mRefnumContentFile = adjustRefNumFn(refCfg.mRefnumContentFile); refCfg.mRefnumContentFile = adjustRefNumFn(refCfg.mRefnumContentFile);
} }
} }
lua_close(L);
} }
void ESM::LuaScriptsCfg::save(ESMWriter& esm) const void ESM::LuaScriptsCfg::save(ESMWriter& esm) const

View file

@ -73,10 +73,10 @@ namespace ESM
int index = getIndex(); int index = getIndex();
for (int i = 0; i < getIndex(); i++) for (int i = 0; i < getIndex(); i++)
{ {
if (readers.getFileSize(static_cast<std::size_t>(i)) == 0) const ESM::ReadersCache::BusyItem reader = readers.get(static_cast<std::size_t>(i));
if (reader->getFileSize() == 0)
continue; // Content file in non-ESM format continue; // Content file in non-ESM format
const auto fnamecandidate const auto fnamecandidate = Files::pathToUnicodeString(reader->getName().filename());
= Files::pathToUnicodeString(readers.getName(static_cast<std::size_t>(i)).filename());
if (Misc::StringUtils::ciEqual(fname, fnamecandidate)) if (Misc::StringUtils::ciEqual(fname, fnamecandidate))
{ {
index = i; index = i;

View file

@ -47,7 +47,6 @@ namespace ESM
{ {
it->mReader.open(*it->mName); it->mReader.open(*it->mName);
it->mName.reset(); it->mName.reset();
it->mFileSize.reset();
} }
mBusyItems.splice(mBusyItems.end(), mClosedItems, it); mBusyItems.splice(mBusyItems.end(), mClosedItems, it);
break; break;
@ -58,46 +57,6 @@ namespace ESM
return BusyItem(*this, it); return BusyItem(*this, it);
} }
const std::filesystem::path& ReadersCache::getName(std::size_t index) const
{
const auto indexIt = mIndex.find(index);
if (indexIt == mIndex.end())
throw std::logic_error("ESMReader at index " + std::to_string(index) + " has not been created yet");
switch (indexIt->second->mState)
{
case State::Busy:
case State::Free:
return indexIt->second->mReader.getName();
case State::Closed:
if (indexIt->second->mName)
return *indexIt->second->mName;
throw std::logic_error("ESMReader at index " + std::to_string(index) + " has forgotten its filename");
default:
throw std::logic_error("ESMReader at index " + std::to_string(index) + " in unknown state");
}
}
std::size_t ReadersCache::getFileSize(std::size_t index)
{
const auto indexIt = mIndex.find(index);
if (indexIt == mIndex.end())
return 0;
switch (indexIt->second->mState)
{
case State::Busy:
case State::Free:
if (!indexIt->second->mReader.getName().empty())
return indexIt->second->mReader.getFileSize();
throw std::logic_error("ESMReader at index " + std::to_string(index) + " has not been opened yet");
case State::Closed:
if (indexIt->second->mFileSize)
return *indexIt->second->mFileSize;
throw std::logic_error("ESMReader at index " + std::to_string(index) + " has forgotten its file size");
default:
throw std::logic_error("ESMReader at index " + std::to_string(index) + " in unknown state");
}
}
void ReadersCache::closeExtraReaders() void ReadersCache::closeExtraReaders()
{ {
while (!mFreeItems.empty() && mBusyItems.size() + mFreeItems.size() + 1 > mCapacity) while (!mFreeItems.empty() && mBusyItems.size() + mFreeItems.size() + 1 > mCapacity)
@ -106,7 +65,6 @@ namespace ESM
if (it->mReader.isOpen()) if (it->mReader.isOpen())
{ {
it->mName = it->mReader.getName(); it->mName = it->mReader.getName();
it->mFileSize = it->mReader.getFileSize();
it->mReader.close(); it->mReader.close();
} }
mClosedItems.splice(mClosedItems.end(), mFreeItems, it); mClosedItems.splice(mClosedItems.end(), mFreeItems, it);

View file

@ -26,7 +26,6 @@ namespace ESM
State mState = State::Busy; State mState = State::Busy;
ESMReader mReader; ESMReader mReader;
std::optional<std::filesystem::path> mName; std::optional<std::filesystem::path> mName;
std::optional<std::size_t> mFileSize;
Item() = default; Item() = default;
}; };
@ -56,10 +55,6 @@ namespace ESM
BusyItem get(std::size_t index); BusyItem get(std::size_t index);
const std::filesystem::path& getName(std::size_t index) const;
std::size_t getFileSize(std::size_t index);
void clear(); void clear();
private: private:

View file

@ -114,9 +114,6 @@ void ESM4::Quest::load(ESM4::Reader& reader)
case ESM::fourCC("NNAM"): // FO3 case ESM::fourCC("NNAM"): // FO3
case ESM::fourCC("QOBJ"): // FO3 case ESM::fourCC("QOBJ"): // FO3
case ESM::fourCC("NAM0"): // FO3 case ESM::fourCC("NAM0"): // FO3
case ESM::fourCC("SLSD"): // FO3
case ESM::fourCC("SCVR"): // FO3
case ESM::fourCC("SCRV"): // FO3
case ESM::fourCC("ANAM"): // TES5 case ESM::fourCC("ANAM"): // TES5
case ESM::fourCC("DNAM"): // TES5 case ESM::fourCC("DNAM"): // TES5
case ESM::fourCC("ENAM"): // TES5 case ESM::fourCC("ENAM"): // TES5

View file

@ -24,6 +24,8 @@ namespace Fallback
}; };
// Parses and validates a fallback map from boost program_options. // Parses and validates a fallback map from boost program_options.
// Note: for boost to pick up the validate function, you need to pull in the namespace e.g.
// by using namespace Fallback;
void validate(boost::any& v, std::vector<std::string> const& tokens, FallbackMap*, int); void validate(boost::any& v, std::vector<std::string> const& tokens, FallbackMap*, int);
} }

View file

@ -36,14 +36,12 @@ namespace Files
{ {
std::filesystem::path userPath = std::filesystem::current_path(); std::filesystem::path userPath = std::filesystem::current_path();
PWSTR cString; WCHAR path[MAX_PATH + 1] = {};
HRESULT result = SHGetKnownFolderPath(FOLDERID_Documents, 0, nullptr, &cString);
if (SUCCEEDED(result))
userPath = std::filesystem::path(cString);
else
Log(Debug::Error) << "Error " << result << " when getting Documents path";
CoTaskMemFree(cString); if (SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, nullptr, 0, path)))
{
userPath = std::filesystem::path(path);
}
return userPath / "My Games" / mName; return userPath / "My Games" / mName;
} }
@ -56,19 +54,14 @@ namespace Files
std::filesystem::path WindowsPath::getGlobalConfigPath() const std::filesystem::path WindowsPath::getGlobalConfigPath() const
{ {
// The concept of a global config path is absurd on Windows.
// Always use local config instead.
// The virtual base class requires that we provide this, though.
std::filesystem::path globalPath = std::filesystem::current_path(); std::filesystem::path globalPath = std::filesystem::current_path();
PWSTR cString; WCHAR path[MAX_PATH + 1] = {};
HRESULT result = SHGetKnownFolderPath(FOLDERID_ProgramFiles, 0, nullptr, &cString);
if (SUCCEEDED(result))
globalPath = std::filesystem::path(cString);
else
Log(Debug::Error) << "Error " << result << " when getting Program Files path";
CoTaskMemFree(cString); if (SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PROGRAM_FILES | CSIDL_FLAG_CREATE, nullptr, 0, path)))
{
globalPath = std::filesystem::path(path);
}
return globalPath / mName; return globalPath / mName;
} }

View file

@ -227,10 +227,9 @@ namespace
namespace Gui namespace Gui
{ {
FontLoader::FontLoader(ToUTF8::FromType encoding, const VFS::Manager* vfs, float scalingFactor, bool exportFonts) FontLoader::FontLoader(ToUTF8::FromType encoding, const VFS::Manager* vfs, float scalingFactor)
: mVFS(vfs) : mVFS(vfs)
, mScalingFactor(scalingFactor) , mScalingFactor(scalingFactor)
, mExportFonts(exportFonts)
{ {
if (encoding == ToUTF8::WINDOWS_1252) if (encoding == ToUTF8::WINDOWS_1252)
mEncoding = ToUTF8::CP437; mEncoding = ToUTF8::CP437;
@ -408,8 +407,7 @@ namespace Gui
file.reset(); file.reset();
// Create the font texture // Create the font texture
const std::string name(name_); std::string bitmapFilename = "fonts/" + std::string(name_) + ".tex";
const std::string bitmapFilename = "fonts/" + name + ".tex";
Files::IStreamPtr bitmapFile = mVFS->get(bitmapFilename); Files::IStreamPtr bitmapFile = mVFS->get(bitmapFilename);
@ -431,19 +429,6 @@ namespace Gui
<< bitmapFile->gcount() << "/" << (width * height * 4) << " bytes)"; << bitmapFile->gcount() << "/" << (width * height * 4) << " bytes)";
bitmapFile.reset(); bitmapFile.reset();
if (mExportFonts)
{
osg::ref_ptr<osg::Image> image = new osg::Image;
image->allocateImage(width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
assert(image->isDataContiguous());
memcpy(image->data(), textureData.data(), textureData.size());
// Convert to OpenGL origin for sensible output
image->flipVertical();
Log(Debug::Info) << "Writing " << name + ".png";
osgDB::writeImageFile(*image, name + ".png");
}
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture(bitmapFilename); MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture(bitmapFilename);
tex->createManual(width, height, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8); tex->createManual(width, height, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8);
unsigned char* texData = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write)); unsigned char* texData = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
@ -641,13 +626,6 @@ namespace Gui
code->addAttribute("size", "0 0"); code->addAttribute("size", "0 0");
} }
if (mExportFonts)
{
Log(Debug::Info) << "Writing " << name + ".xml";
xmlDocument.createDeclaration();
xmlDocument.save(name + ".xml");
}
// Register the font with MyGUI // Register the font with MyGUI
MyGUI::ResourceManualFont* font = static_cast<MyGUI::ResourceManualFont*>( MyGUI::ResourceManualFont* font = static_cast<MyGUI::ResourceManualFont*>(
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont")); MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));

View file

@ -25,8 +25,7 @@ namespace Gui
class FontLoader class FontLoader
{ {
public: public:
/// @param exportFonts export the converted fonts (Images and XML with glyph metrics) to files? FontLoader(ToUTF8::FromType encoding, const VFS::Manager* vfs, float scalingFactor);
FontLoader(ToUTF8::FromType encoding, const VFS::Manager* vfs, float scalingFactor, bool exportFonts);
void overrideLineHeight(MyGUI::xml::ElementPtr _node, std::string_view _file, MyGUI::Version _version); void overrideLineHeight(MyGUI::xml::ElementPtr _node, std::string_view _file, MyGUI::Version _version);
@ -36,7 +35,6 @@ namespace Gui
ToUTF8::FromType mEncoding; ToUTF8::FromType mEncoding;
const VFS::Manager* mVFS; const VFS::Manager* mVFS;
float mScalingFactor; float mScalingFactor;
bool mExportFonts;
void loadFonts(); void loadFonts();
void loadFont(const std::string& fontName, const std::string& fontId); void loadFont(const std::string& fontName, const std::string& fontId);

View file

@ -11,7 +11,6 @@
#include <components/files/conversion.hpp> #include <components/files/conversion.hpp>
#include <components/vfs/manager.hpp> #include <components/vfs/manager.hpp>
#include "luastateptr.hpp"
#include "scriptscontainer.hpp" #include "scriptscontainer.hpp"
#include "utf8.hpp" #include "utf8.hpp"
@ -152,37 +151,37 @@ namespace LuaUtil
return newPtr; return newPtr;
} }
LuaStatePtr LuaState::createLuaRuntime(LuaState* luaState) lua_State* LuaState::createLuaRuntime(LuaState* luaState)
{ {
if (sProfilerEnabled) if (sProfilerEnabled)
{ {
Log(Debug::Info) << "Initializing LuaUtil::LuaState with profiler"; Log(Debug::Info) << "Initializing LuaUtil::LuaState with profiler";
LuaStatePtr state(lua_newstate(&trackingAllocator, luaState)); lua_State* L = lua_newstate(&trackingAllocator, luaState);
if (state != nullptr) if (L)
return state; return L;
sProfilerEnabled = false; else
Log(Debug::Error) << "Failed to initialize LuaUtil::LuaState with custom allocator; disabling Lua profiler"; {
sProfilerEnabled = false;
Log(Debug::Error)
<< "Failed to initialize LuaUtil::LuaState with custom allocator; disabling Lua profiler";
}
} }
Log(Debug::Info) << "Initializing LuaUtil::LuaState without profiler"; Log(Debug::Info) << "Initializing LuaUtil::LuaState without profiler";
LuaStatePtr state(luaL_newstate()); lua_State* L = luaL_newstate();
if (state == nullptr) if (!L)
throw std::runtime_error("Failed to create Lua runtime"); throw std::runtime_error("Can't create Lua runtime");
return state; return L;
} }
LuaState::LuaState(const VFS::Manager* vfs, const ScriptsConfiguration* conf, const LuaStateSettings& settings) LuaState::LuaState(const VFS::Manager* vfs, const ScriptsConfiguration* conf, const LuaStateSettings& settings)
: mSettings(settings) : mSettings(settings)
, mLuaState([&] { , mLuaHolder(createLuaRuntime(this))
LuaStatePtr state = createLuaRuntime(this); , mSol(mLuaHolder.get())
sol::set_default_state(state.get());
return state;
}())
, mSol(mLuaState.get())
, mConf(conf) , mConf(conf)
, mVFS(vfs) , mVFS(vfs)
{ {
if (sProfilerEnabled) if (sProfilerEnabled)
lua_sethook(mLuaState.get(), &countHook, LUA_MASKCOUNT, countHookStep); lua_sethook(mLuaHolder.get(), &countHook, LUA_MASKCOUNT, countHookStep);
protectedCall([&](LuaView& view) { protectedCall([&](LuaView& view) {
auto& sol = view.sol(); auto& sol = view.sol();

View file

@ -10,7 +10,6 @@
#include <components/vfs/pathutil.hpp> #include <components/vfs/pathutil.hpp>
#include "configuration.hpp" #include "configuration.hpp"
#include "luastateptr.hpp"
namespace VFS namespace VFS
{ {
@ -189,7 +188,7 @@ namespace LuaUtil
static void countHook(lua_State* L, lua_Debug* ar); static void countHook(lua_State* L, lua_Debug* ar);
static void* trackingAllocator(void* ud, void* ptr, size_t osize, size_t nsize); static void* trackingAllocator(void* ud, void* ptr, size_t osize, size_t nsize);
static LuaStatePtr createLuaRuntime(LuaState* luaState); lua_State* createLuaRuntime(LuaState* luaState);
struct AllocOwner struct AllocOwner
{ {
@ -207,8 +206,25 @@ namespace LuaUtil
uint64_t mSmallAllocMemoryUsage = 0; uint64_t mSmallAllocMemoryUsage = 0;
std::vector<int64_t> mMemoryUsage; std::vector<int64_t> mMemoryUsage;
class LuaStateHolder
{
public:
LuaStateHolder(lua_State* L)
: L(L)
{
sol::set_default_state(L);
}
~LuaStateHolder() { lua_close(L); }
LuaStateHolder(const LuaStateHolder&) = delete;
LuaStateHolder(LuaStateHolder&&) = delete;
lua_State* get() { return L; }
private:
lua_State* L;
};
// Must be declared before mSol and all sol-related objects. Then on exit it will be destructed the last. // Must be declared before mSol and all sol-related objects. Then on exit it will be destructed the last.
LuaStatePtr mLuaState; LuaStateHolder mLuaHolder;
sol::state_view mSol; sol::state_view mSol;
const ScriptsConfiguration* mConf; const ScriptsConfiguration* mConf;

View file

@ -1,18 +0,0 @@
#ifndef OPENMW_COMPONENTS_LUA_LUASTATEPTR_H
#define OPENMW_COMPONENTS_LUA_LUASTATEPTR_H
#include <sol/state.hpp>
#include <memory>
namespace LuaUtil
{
struct CloseLuaState
{
void operator()(lua_State* state) noexcept { lua_close(state); }
};
using LuaStatePtr = std::unique_ptr<lua_State, CloseLuaState>;
}
#endif

View file

@ -391,7 +391,6 @@ namespace NifOsg
osg::ref_ptr<SceneUtil::Skeleton> skel = new SceneUtil::Skeleton; osg::ref_ptr<SceneUtil::Skeleton> skel = new SceneUtil::Skeleton;
skel->setStateSet(created->getStateSet()); skel->setStateSet(created->getStateSet());
skel->setName(created->getName()); skel->setName(created->getName());
skel->setUserDataContainer(created->getUserDataContainer());
for (unsigned int i = 0; i < created->getNumChildren(); ++i) for (unsigned int i = 0; i < created->getNumChildren(); ++i)
skel->addChild(created->getChild(i)); skel->addChild(created->getChild(i));
created->removeChildren(0, created->getNumChildren()); created->removeChildren(0, created->getNumChildren());

View file

@ -119,8 +119,7 @@ namespace SceneUtil
osg::ref_ptr<osg::Light> light(new osg::Light); osg::ref_ptr<osg::Light> light(new osg::Light);
lightSource->setNodeMask(lightMask); lightSource->setNodeMask(lightMask);
// The minimum scene light radius is 16 in Morrowind float radius = esmLight.mRadius;
const float radius = std::max(esmLight.mRadius, 16.f);
lightSource->setRadius(radius); lightSource->setRadius(radius);
configureLight(light, radius, isExterior); configureLight(light, radius, isExterior);

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@ -2,7 +2,10 @@
#define STEREO_FRUSTUM_H #define STEREO_FRUSTUM_H
#include <osg/BoundingBox> #include <osg/BoundingBox>
#include <osg/Camera>
#include <osg/Matrix> #include <osg/Matrix>
#include <osg/StateSet>
#include <osg/Vec3>
#include <array> #include <array>
#include <map> #include <map>
@ -10,7 +13,6 @@
namespace osg namespace osg
{ {
class Camera;
class FrameBufferObject; class FrameBufferObject;
class Texture2D; class Texture2D;
class Texture2DMultisample; class Texture2DMultisample;
@ -22,7 +24,7 @@ namespace osgViewer
class Viewer; class Viewer;
} }
namespace osgUtil namespace usgUtil
{ {
class CullVisitor; class CullVisitor;
} }

View file

@ -1,7 +1,6 @@
#ifndef OPENMW_COMPONENTS_TESTING_UTIL_H #ifndef OPENMW_COMPONENTS_TESTING_UTIL_H
#define OPENMW_COMPONENTS_TESTING_UTIL_H #define OPENMW_COMPONENTS_TESTING_UTIL_H
#include <chrono>
#include <filesystem> #include <filesystem>
#include <initializer_list> #include <initializer_list>
#include <memory> #include <memory>
@ -15,37 +14,26 @@
namespace TestingOpenMW namespace TestingOpenMW
{ {
inline std::filesystem::path outputDir() inline std::filesystem::path outputFilePath(const std::string name)
{ {
static const std::string run std::filesystem::path dir("tests_output");
= std::to_string(std::chrono::system_clock::to_time_t(std::chrono::system_clock::now())); std::filesystem::create_directory(dir);
std::filesystem::path dir = std::filesystem::temp_directory_path() / "openmw" / "tests" / run;
std::filesystem::create_directories(dir);
return dir;
}
inline std::filesystem::path outputFilePath(std::string_view name)
{
std::filesystem::path dir = outputDir();
return dir / Misc::StringUtils::stringToU8String(name); return dir / Misc::StringUtils::stringToU8String(name);
} }
inline std::filesystem::path outputDirPath(const std::filesystem::path& subpath)
{
std::filesystem::path path = outputDir();
path /= subpath;
std::filesystem::create_directories(path);
return path;
}
inline std::filesystem::path outputFilePathWithSubDir(const std::filesystem::path& subpath) inline std::filesystem::path outputFilePathWithSubDir(const std::filesystem::path& subpath)
{ {
std::filesystem::path path = outputDir(); std::filesystem::path path("tests_output");
path /= subpath; path /= subpath;
std::filesystem::create_directories(path.parent_path()); std::filesystem::create_directories(path.parent_path());
return path; return path;
} }
inline std::filesystem::path temporaryFilePath(const std::string name)
{
return std::filesystem::temp_directory_path() / name;
}
class VFSTestFile : public VFS::File class VFSTestFile : public VFS::File
{ {
public: public:

View file

@ -28,8 +28,13 @@ A `Launchpad PPA <https://launchpad.net/~openmw/+archive/openmw>`_ is available.
Add it and install OpenMW:: Add it and install OpenMW::
$ sudo add-apt-repository ppa:openmw/openmw $ sudo add-apt-repository ppa:openmw/openmw
$ sudo apt update $ sudo apt-get update
$ sudo apt install openmw $ sudo apt-get install openmw openmw-launcher
.. note::
OpenMW-CS must be installed separately by typing::
$ sudo apt-get install openmw-cs
The Arch Linux Way The Arch Linux Way
================== ==================

View file

@ -15,8 +15,6 @@ Morrowind .fnt fonts
Morrowind uses a custom ``.fnt`` file format. It is not compatible with the Windows Font File ``.fnt`` format. Morrowind uses a custom ``.fnt`` file format. It is not compatible with the Windows Font File ``.fnt`` format.
To our knowledge, the format is undocumented. OpenMW can load this format and convert it on the fly into something usable To our knowledge, the format is undocumented. OpenMW can load this format and convert it on the fly into something usable
(see font loader `source code <https://gitlab.com/OpenMW/openmw/blob/master/components/fontloader/fontloader.cpp>`_). (see font loader `source code <https://gitlab.com/OpenMW/openmw/blob/master/components/fontloader/fontloader.cpp>`_).
You can use --export-fonts command line option to write the converted font
(a PNG image and an XML file describing the position of each glyph in the image) to the current directory.
They can be used instead of TrueType fonts if needed by specifying their ``.fnt`` files names in the ``openmw.cfg``. For example: They can be used instead of TrueType fonts if needed by specifying their ``.fnt`` files names in the ``openmw.cfg``. For example:

3
extern/.clang-tidy vendored
View file

@ -1,3 +0,0 @@
Checks: >-
-clang-analyzer-core.NullDereference,
-clang-analyzer-cplusplus.NewDelete

View file

@ -2,13 +2,13 @@
<Resource type="ResourceTrueTypeFont"> <Resource type="ResourceTrueTypeFont">
<Property key="Source" value="MysticCards.ttf"/> <Property key="Source" value="MysticCards.ttf"/>
<Property key="Antialias" value="false"/> <Property key="Antialias" value="false"/>
<Property key="SubstituteCode" value="95"/> <Property key="SubstituteCode" value="63"/>
<Property key="TabWidth" value="8"/> <Property key="TabWidth" value="8"/>
<Property key="OffsetHeight" value="0"/> <Property key="OffsetHeight" value="0"/>
<Property key="Resolution" value="70"/> <Property key="Resolution" value="70"/>
<Codes> <Codes>
<Code range="33 126"/> <Code range="33 126"/>
<Code range="160 161"/> <Code range="161"/>
<Code range="173"/> <Code range="173"/>
<Code range="175 177"/> <Code range="175 177"/>
<Code range="180"/> <Code range="180"/>

Binary file not shown.

View file

@ -24,7 +24,7 @@ return {
interface = { interface = {
--- Interface version --- Interface version
-- @field [parent=#Crimes] #number version -- @field [parent=#Crimes] #number version
version = 2, version = 1,
--- ---
-- Commits a crime as if done through an in-game action. Can only be used in global context. -- Commits a crime as if done through an in-game action. Can only be used in global context.
@ -42,7 +42,7 @@ return {
"faction id passed to commitCrime must be a string or nil") "faction id passed to commitCrime must be a string or nil")
assert(type(options.arg) == "number" or options.arg == nil, assert(type(options.arg) == "number" or options.arg == nil,
"arg value passed to commitCrime must be a number or nil") "arg value passed to commitCrime must be a number or nil")
assert(type(options.victimAware) == "boolean" or options.victimAware == nil, assert(type(options.victimAware) == "number" or options.victimAware == nil,
"victimAware value passed to commitCrime must be a boolean or nil") "victimAware value passed to commitCrime must be a boolean or nil")
assert(options.type ~= nil, "crime type passed to commitCrime cannot be nil") assert(options.type ~= nil, "crime type passed to commitCrime cannot be nil")

View file

@ -221,14 +221,14 @@
-- Can be used only in local scripts on self. Can also be evoked by sending an AddVfx event to the target actor. -- Can be used only in local scripts on self. Can also be evoked by sending an AddVfx event to the target actor.
-- @function [parent=#animation] addVfx -- @function [parent=#animation] addVfx
-- @param openmw.core#GameObject actor -- @param openmw.core#GameObject actor
-- @param #string model path (normally taken from a record such as @{openmw.types#StaticRecord.model} or similar) -- @param #string model #string model path (normally taken from a record such as @{openmw.types#StaticRecord.model} or similar)
-- @param #table options optional table of parameters. Can contain: -- @param #table options optional table of parameters. Can contain:
-- --
-- * `loop` - boolean, if true the effect will loop until removed (default: false). -- * `loop` - boolean, if true the effect will loop until removed (default: 0).
-- * `boneName` - name of the bone to attach the vfx to. (default: "") -- * `boneName` - name of the bone to attach the vfx to. (default: "")
-- * `particleTextureOverride` - name of the particle texture to use. (default: "") -- * `particleTextureOverride` - name of the particle texture to use. (default: "")
-- * `vfxId` - a string ID that can be used to remove the effect later, using #removeVfx, and to avoid duplicate effects. The default value of "" can have duplicates. To avoid interaction with the engine, use unique identifiers unrelated to magic effect IDs. The engine uses this identifier to add and remove magic effects based on what effects are active on the actor. If this is set equal to the @{openmw.core#MagicEffectId} identifier of the magic effect being added, for example core.magic.EFFECT_TYPE.FireDamage, then the engine will remove it once the fire damage effect on the actor reaches 0. (Default: ""). -- * `vfxId` - a string ID that can be used to remove the effect later, using #removeVfx, and to avoid duplicate effects. The default value of "" can have duplicates. To avoid interaction with the engine, use unique identifiers unrelated to magic effect IDs. The engine uses this identifier to add and remove magic effects based on what effects are active on the actor. If this is set equal to the @{openmw.core#MagicEffectId} identifier of the magic effect being added, for example core.magic.EFFECT_TYPE.FireDamage, then the engine will remove it once the fire damage effect on the actor reaches 0. (Default: "").
-- * `useAmbientLighting` - boolean, vfx get a white ambient light attached in Morrowind. If false don't attach this. (default: true) -- * `useAmbientLighting` - boolean, vfx get a white ambient light attached in Morrowind. If false don't attach this. (default: 1)
-- --
-- @usage local mgef = core.magic.effects.records[myEffectName] -- @usage local mgef = core.magic.effects.records[myEffectName]
-- anim.addVfx(self, 'VFX_Hands', {boneName = 'Bip01 L Hand', particleTextureOverride = mgef.particle, loop = mgef.continuousVfx, vfxId = mgef.id..'_myuniquenamehere'}) -- anim.addVfx(self, 'VFX_Hands', {boneName = 'Bip01 L Hand', particleTextureOverride = mgef.particle, loop = mgef.continuousVfx, vfxId = mgef.id..'_myuniquenamehere'})

View file

@ -59,7 +59,7 @@
-- @field [parent=#nearby] #COLLISION_TYPE COLLISION_TYPE -- @field [parent=#nearby] #COLLISION_TYPE COLLISION_TYPE
--- ---
-- Result of raycasting -- Result of raycasing
-- @type RayCastingResult -- @type RayCastingResult
-- @field [parent=#RayCastingResult] #boolean hit Is there a collision? (true/false) -- @field [parent=#RayCastingResult] #boolean hit Is there a collision? (true/false)
-- @field [parent=#RayCastingResult] openmw.util#Vector3 hitPos Position of the collision point (nil if no collision) -- @field [parent=#RayCastingResult] openmw.util#Vector3 hitPos Position of the collision point (nil if no collision)
@ -69,7 +69,7 @@
--- ---
-- A table of parameters for @{#nearby.castRay} -- A table of parameters for @{#nearby.castRay}
-- @type CastRayOptions -- @type CastRayOptions
-- @field #any ignore An @{openmw.core#GameObject} or @{openmw.core#ObjectList} to ignore (specify here the source of the ray, or other objects which should not collide) -- @field openmw.core#GameObject ignore An object to ignore (specify here the source of the ray)
-- @field #number collisionType Object types to work with (see @{openmw.nearby#COLLISION_TYPE}) -- @field #number collisionType Object types to work with (see @{openmw.nearby#COLLISION_TYPE})
-- @field #number radius The radius of the ray (zero by default). If not zero then castRay actually casts a sphere with given radius. -- @field #number radius The radius of the ray (zero by default). If not zero then castRay actually casts a sphere with given radius.
-- NOTE: currently `ignore` is not supported if `radius>0`. -- NOTE: currently `ignore` is not supported if `radius>0`.
@ -92,7 +92,7 @@
--- ---
-- A table of parameters for @{#nearby.castRenderingRay} and @{#nearby.asyncCastRenderingRay} -- A table of parameters for @{#nearby.castRenderingRay} and @{#nearby.asyncCastRenderingRay}
-- @type CastRenderingRayOptions -- @type CastRenderingRayOptions
-- @field #any ignore A @{openmw.core#GameObject} or @{openmw.core#ObjectList} to ignore while doing the ray cast -- @field #table ignore A list of @{openmw.core#GameObject} to ignore while doing the ray cast
--- ---
-- Cast ray from one point to another and find the first visual intersection with anything in the scene. -- Cast ray from one point to another and find the first visual intersection with anything in the scene.
@ -102,7 +102,7 @@
-- @function [parent=#nearby] castRenderingRay -- @function [parent=#nearby] castRenderingRay
-- @param openmw.util#Vector3 from Start point of the ray. -- @param openmw.util#Vector3 from Start point of the ray.
-- @param openmw.util#Vector3 to End point of the ray. -- @param openmw.util#Vector3 to End point of the ray.
-- @param #CastRenderingRayOptions options An optional table with additional optional arguments -- @param #CastRenderingRayOptions
-- @return #RayCastingResult -- @return #RayCastingResult
--- ---

View file

@ -45,7 +45,7 @@
-- @field [parent=#ActorControls] #boolean run true - run, false - walk -- @field [parent=#ActorControls] #boolean run true - run, false - walk
-- @field [parent=#ActorControls] #boolean sneak If true - sneak -- @field [parent=#ActorControls] #boolean sneak If true - sneak
-- @field [parent=#ActorControls] #boolean jump If true - initiate a jump -- @field [parent=#ActorControls] #boolean jump If true - initiate a jump
-- @field [parent=#ActorControls] #ATTACK_TYPE use Activates the readied weapon/spell according to a provided value. For weapons, keeping this value modified will charge the attack until set to @{#ATTACK_TYPE.NoAttack}. If an @{#ATTACK_TYPE} not appropriate for a currently equipped weapon provided - an appropriate @{#ATTACK_TYPE} will be used instead. -- @field [parent=#ActorControls] #ATTACK_TYPE use Activates the readied weapon/spell according to a provided value. For weapons, keeping this value modified will charge the attack until set to @{#ATTACK_TYPE.NoAttack}. If an @#ATTACK_TYPE} not appropriate for a currently equipped weapon provided - an appropriate @{#ATTACK_TYPE} will be used instead.
--- ---
-- Enables or disables standard AI (enabled by default). -- Enables or disables standard AI (enabled by default).

View file

@ -1123,7 +1123,7 @@
-- @field #string id The record ID of the NPC -- @field #string id The record ID of the NPC
-- @field #string name -- @field #string name
-- @field #string race -- @field #string race
-- @field #string class ID of the NPC's class (e.g. acrobat) -- @field #string class Name of the NPC's class (e. g. Acrobat)
-- @field #string model Path to the model associated with this NPC, used for animations. -- @field #string model Path to the model associated with this NPC, used for animations.
-- @field #string mwscript MWScript on this NPC (can be nil) -- @field #string mwscript MWScript on this NPC (can be nil)
-- @field #string hair Path to the hair body part model -- @field #string hair Path to the hair body part model

View file

@ -1,94 +0,0 @@
local testing = require('testing_util')
local matchers = require('matchers')
local menu = require('openmw.menu')
testing.registerMenuTest('save and load', function()
menu.newGame()
coroutine.yield()
menu.saveGame('save and load')
coroutine.yield()
local directorySaves = {}
directorySaves['save_and_load.omwsave'] = {
playerName = '',
playerLevel = 1,
timePlayed = 0,
description = 'save and load',
contentFiles = {
'builtin.omwscripts',
'template.omwgame',
'landracer.omwaddon',
'the_hub.omwaddon',
'test_lua_api.omwscripts',
},
creationTime = matchers.isAny(),
}
local expectedAllSaves = {}
expectedAllSaves[' - 1'] = directorySaves
testing.expectThat(menu.getAllSaves(), matchers.equalTo(expectedAllSaves))
menu.loadGame(' - 1', 'save_and_load.omwsave')
coroutine.yield()
menu.deleteGame(' - 1', 'save_and_load.omwsave')
testing.expectThat(menu.getAllSaves(), matchers.equalTo({}))
end)
testing.registerMenuTest('load while teleporting', function()
menu.newGame()
coroutine.yield()
testing.runGlobalTest('load while teleporting - init player')
menu.saveGame('load while teleporting')
coroutine.yield()
testing.runGlobalTest('load while teleporting - teleport')
menu.loadGame(' - 1', 'load_while_teleporting.omwsave')
coroutine.yield()
menu.deleteGame(' - 1', 'load_while_teleporting.omwsave')
end)
local function registerGlobalTest(name, description)
testing.registerMenuTest(description or name, function()
menu.newGame()
coroutine.yield()
testing.runGlobalTest(name)
end)
end
registerGlobalTest('timers')
registerGlobalTest('teleport')
registerGlobalTest('getGMST')
registerGlobalTest('MWScript')
registerGlobalTest('record stores')
registerGlobalTest('record creation')
registerGlobalTest('UTF-8 characters')
registerGlobalTest('UTF-8 strings')
registerGlobalTest('memory limit')
registerGlobalTest('vfs')
registerGlobalTest('commit crime')
registerGlobalTest('record model property')
registerGlobalTest('player yaw rotation', 'rotating player with controls.yawChange should change rotation')
registerGlobalTest('player pitch rotation', 'rotating player with controls.pitchChange should change rotation')
registerGlobalTest('player pitch and yaw rotation', 'rotating player with controls.pitchChange and controls.yawChange should change rotation')
registerGlobalTest('player rotation', 'rotating player should not lead to nan rotation')
registerGlobalTest('player forward running')
registerGlobalTest('player diagonal walking')
registerGlobalTest('findPath')
registerGlobalTest('findRandomPointAroundCircle')
registerGlobalTest('castNavigationRay')
registerGlobalTest('findNearestNavMeshPosition')
registerGlobalTest('player memory limit')
registerGlobalTest('player weapon attack', 'player with equipped weapon on attack should damage health of other actors')
return {
engineHandlers = {
onFrame = testing.makeUpdateMenu(),
},
eventHandlers = testing.menuEventHandlers,
}

View file

@ -1,4 +1,4 @@
content=test_lua_api.omwscripts content=test.omwscripts
# Needed to test `core.getGMST` # Needed to test `core.getGMST`
fallback=Water_RippleFrameCount,4 fallback=Water_RippleFrameCount,4

View file

@ -6,7 +6,6 @@ local input = require('openmw.input')
local types = require('openmw.types') local types = require('openmw.types')
local nearby = require('openmw.nearby') local nearby = require('openmw.nearby')
local camera = require('openmw.camera') local camera = require('openmw.camera')
local matchers = require('matchers')
types.Player.setControlSwitch(self, types.Player.CONTROL_SWITCH.Controls, false) types.Player.setControlSwitch(self, types.Player.CONTROL_SWITCH.Controls, false)
types.Player.setControlSwitch(self, types.Player.CONTROL_SWITCH.Fighting, false) types.Player.setControlSwitch(self, types.Player.CONTROL_SWITCH.Fighting, false)
@ -41,7 +40,7 @@ local function rotateByPitch(object, target)
rotate(object, target, nil) rotate(object, target, nil)
end end
testing.registerLocalTest('player yaw rotation', testing.registerLocalTest('playerYawRotation',
function() function()
local initialAlphaXZ, initialGammaXZ = self.rotation:getAnglesXZ() local initialAlphaXZ, initialGammaXZ = self.rotation:getAnglesXZ()
local initialAlphaZYX, initialBetaZYX, initialGammaZYX = self.rotation:getAnglesZYX() local initialAlphaZYX, initialBetaZYX, initialGammaZYX = self.rotation:getAnglesZYX()
@ -61,7 +60,7 @@ testing.registerLocalTest('player yaw rotation',
testing.expectEqualWithDelta(gamma2, initialGammaZYX, 0.05, 'Gamma rotation in ZYX convention should not change') testing.expectEqualWithDelta(gamma2, initialGammaZYX, 0.05, 'Gamma rotation in ZYX convention should not change')
end) end)
testing.registerLocalTest('player pitch rotation', testing.registerLocalTest('playerPitchRotation',
function() function()
local initialAlphaXZ, initialGammaXZ = self.rotation:getAnglesXZ() local initialAlphaXZ, initialGammaXZ = self.rotation:getAnglesXZ()
local initialAlphaZYX, initialBetaZYX, initialGammaZYX = self.rotation:getAnglesZYX() local initialAlphaZYX, initialBetaZYX, initialGammaZYX = self.rotation:getAnglesZYX()
@ -81,7 +80,7 @@ testing.registerLocalTest('player pitch rotation',
testing.expectEqualWithDelta(gamma2, targetPitch, 0.05, 'Incorrect gamma rotation in ZYX convention') testing.expectEqualWithDelta(gamma2, targetPitch, 0.05, 'Incorrect gamma rotation in ZYX convention')
end) end)
testing.registerLocalTest('player pitch and yaw rotation', testing.registerLocalTest('playerPitchAndYawRotation',
function() function()
local targetPitch = math.rad(-30) local targetPitch = math.rad(-30)
local targetYaw = math.rad(-60) local targetYaw = math.rad(-60)
@ -100,7 +99,7 @@ testing.registerLocalTest('player pitch and yaw rotation',
testing.expectEqualWithDelta(gamma2, math.rad(-16), 0.05, 'Incorrect gamma rotation in ZYX convention') testing.expectEqualWithDelta(gamma2, math.rad(-16), 0.05, 'Incorrect gamma rotation in ZYX convention')
end) end)
testing.registerLocalTest('player rotation', testing.registerLocalTest('playerRotation',
function() function()
local rotation = math.sqrt(2) local rotation = math.sqrt(2)
local endTime = core.getSimulationTime() + 3 local endTime = core.getSimulationTime() + 3
@ -114,17 +113,17 @@ testing.registerLocalTest('player rotation',
coroutine.yield() coroutine.yield()
local alpha1, gamma1 = self.rotation:getAnglesXZ() local alpha1, gamma1 = self.rotation:getAnglesXZ()
testing.expectThat(alpha1, matchers.isNotNan(), 'Alpha rotation in XZ convention is nan') testing.expectThat(alpha1, testing.isNotNan(), 'Alpha rotation in XZ convention is nan')
testing.expectThat(gamma1, matchers.isNotNan(), 'Gamma rotation in XZ convention is nan') testing.expectThat(gamma1, testing.isNotNan(), 'Gamma rotation in XZ convention is nan')
local alpha2, beta2, gamma2 = self.rotation:getAnglesZYX() local alpha2, beta2, gamma2 = self.rotation:getAnglesZYX()
testing.expectThat(alpha2, matchers.isNotNan(), 'Alpha rotation in ZYX convention is nan') testing.expectThat(alpha2, testing.isNotNan(), 'Alpha rotation in ZYX convention is nan')
testing.expectThat(beta2, matchers.isNotNan(), 'Beta rotation in ZYX convention is nan') testing.expectThat(beta2, testing.isNotNan(), 'Beta rotation in ZYX convention is nan')
testing.expectThat(gamma2, matchers.isNotNan(), 'Gamma rotation in ZYX convention is nan') testing.expectThat(gamma2, testing.isNotNan(), 'Gamma rotation in ZYX convention is nan')
end end
end) end)
testing.registerLocalTest('player forward running', testing.registerLocalTest('playerForwardRunning',
function() function()
local startPos = self.position local startPos = self.position
local endTime = core.getSimulationTime() + 1 local endTime = core.getSimulationTime() + 1
@ -142,7 +141,7 @@ testing.registerLocalTest('player forward running',
testing.expectEqualWithDelta(direction.y, 1, 0.1, 'Run forward, Y coord') testing.expectEqualWithDelta(direction.y, 1, 0.1, 'Run forward, Y coord')
end) end)
testing.registerLocalTest('player diagonal walking', testing.registerLocalTest('playerDiagonalWalking',
function() function()
local startPos = self.position local startPos = self.position
local endTime = core.getSimulationTime() + 1 local endTime = core.getSimulationTime() + 1
@ -221,7 +220,7 @@ testing.registerLocalTest('findNearestNavMeshPosition',
'Navigation mesh position ' .. testing.formatActualExpected(result, expected)) 'Navigation mesh position ' .. testing.formatActualExpected(result, expected))
end) end)
testing.registerLocalTest('player memory limit', testing.registerLocalTest('playerMemoryLimit',
function() function()
local ok, err = pcall(function() local ok, err = pcall(function()
local str = 'a' local str = 'a'
@ -233,7 +232,7 @@ testing.registerLocalTest('player memory limit',
testing.expectEqual(err, 'not enough memory') testing.expectEqual(err, 'not enough memory')
end) end)
testing.registerLocalTest('player weapon attack', testing.registerLocalTest('playerWeaponAttack',
function() function()
camera.setMode(camera.MODE.ThirdPerson) camera.setMode(camera.MODE.ThirdPerson)
@ -347,5 +346,5 @@ return {
engineHandlers = { engineHandlers = {
onFrame = testing.updateLocal, onFrame = testing.updateLocal,
}, },
eventHandlers = testing.localEventHandlers, eventHandlers = testing.eventHandlers
} }

View file

@ -7,7 +7,7 @@ local vfs = require('openmw.vfs')
local world = require('openmw.world') local world = require('openmw.world')
local I = require('openmw.interfaces') local I = require('openmw.interfaces')
testing.registerGlobalTest('timers', function() local function testTimers()
testing.expectAlmostEqual(core.getGameTimeScale(), 30, 'incorrect getGameTimeScale() result') testing.expectAlmostEqual(core.getGameTimeScale(), 30, 'incorrect getGameTimeScale() result')
testing.expectAlmostEqual(core.getSimulationTimeScale(), 1, 'incorrect getSimulationTimeScale result') testing.expectAlmostEqual(core.getSimulationTimeScale(), 1, 'incorrect getSimulationTimeScale result')
@ -39,10 +39,9 @@ testing.registerGlobalTest('timers', function()
testing.expectGreaterOrEqual(ts1, 0.5, 'async:newSimulationTimer failed') testing.expectGreaterOrEqual(ts1, 0.5, 'async:newSimulationTimer failed')
testing.expectGreaterOrEqual(th2, 72, 'async:newUnsavableGameTimer failed') testing.expectGreaterOrEqual(th2, 72, 'async:newUnsavableGameTimer failed')
testing.expectGreaterOrEqual(ts2, 1, 'async:newUnsavableSimulationTimer failed') testing.expectGreaterOrEqual(ts2, 1, 'async:newUnsavableSimulationTimer failed')
end) end
testing.registerGlobalTest('teleport', function() local function testTeleport()
local player = world.players[1]
player:teleport('', util.vector3(100, 50, 500), util.transform.rotateZ(math.rad(90))) player:teleport('', util.vector3(100, 50, 500), util.transform.rotateZ(math.rad(90)))
coroutine.yield() coroutine.yield()
testing.expect(player.cell.isExterior, 'teleport to exterior failed') testing.expect(player.cell.isExterior, 'teleport to exterior failed')
@ -72,16 +71,16 @@ testing.registerGlobalTest('teleport', function()
testing.expectEqualWithDelta(player.position.x, 50, 1, 'incorrect position after teleporting') testing.expectEqualWithDelta(player.position.x, 50, 1, 'incorrect position after teleporting')
testing.expectEqualWithDelta(player.position.y, -100, 1, 'incorrect position after teleporting') testing.expectEqualWithDelta(player.position.y, -100, 1, 'incorrect position after teleporting')
testing.expectEqualWithDelta(player.rotation:getYaw(), math.rad(-90), 0.05, 'teleporting changes rotation') testing.expectEqualWithDelta(player.rotation:getYaw(), math.rad(-90), 0.05, 'teleporting changes rotation')
end) end
testing.registerGlobalTest('getGMST', function() local function testGetGMST()
testing.expectEqual(core.getGMST('non-existed gmst'), nil) testing.expectEqual(core.getGMST('non-existed gmst'), nil)
testing.expectEqual(core.getGMST('Water_RippleFrameCount'), 4) testing.expectEqual(core.getGMST('Water_RippleFrameCount'), 4)
testing.expectEqual(core.getGMST('Inventory_DirectionalDiffuseR'), 0.5) testing.expectEqual(core.getGMST('Inventory_DirectionalDiffuseR'), 0.5)
testing.expectEqual(core.getGMST('Level_Up_Level2'), 'something') testing.expectEqual(core.getGMST('Level_Up_Level2'), 'something')
end) end
testing.registerGlobalTest('MWScript', function() local function testMWScript()
local variableStoreCount = 18 local variableStoreCount = 18
local variableStore = world.mwscript.getGlobalVariables(player) local variableStore = world.mwscript.getGlobalVariables(player)
testing.expectEqual(variableStoreCount, #variableStore) testing.expectEqual(variableStoreCount, #variableStore)
@ -101,7 +100,7 @@ testing.registerGlobalTest('MWScript', function()
indexCheck = indexCheck + 1 indexCheck = indexCheck + 1
end end
testing.expectEqual(variableStoreCount, indexCheck) testing.expectEqual(variableStoreCount, indexCheck)
end) end
local function testRecordStore(store, storeName, skipPairs) local function testRecordStore(store, storeName, skipPairs)
testing.expect(store.records) testing.expect(store.records)
@ -122,7 +121,7 @@ local function testRecordStore(store, storeName, skipPairs)
testing.expectEqual(status, true, storeName) testing.expectEqual(status, true, storeName)
end end
testing.registerGlobalTest('record stores', function() local function testRecordStores()
for key, type in pairs(types) do for key, type in pairs(types) do
if type.records then if type.records then
testRecordStore(type, key) testRecordStore(type, key)
@ -141,9 +140,9 @@ testing.registerGlobalTest('record stores', function()
testRecordStore(types.NPC.classes, "classes") testRecordStore(types.NPC.classes, "classes")
testRecordStore(types.NPC.races, "races") testRecordStore(types.NPC.races, "races")
testRecordStore(types.Player.birthSigns, "birthSigns") testRecordStore(types.Player.birthSigns, "birthSigns")
end) end
testing.registerGlobalTest('record creation', function() local function testRecordCreation()
local newLight = { local newLight = {
isCarriable = true, isCarriable = true,
isDynamic = true, isDynamic = true,
@ -166,9 +165,9 @@ testing.registerGlobalTest('record creation', function()
for key, value in pairs(newLight) do for key, value in pairs(newLight) do
testing.expectEqual(record[key], value) testing.expectEqual(record[key], value)
end end
end) end
testing.registerGlobalTest('UTF-8 characters', function() local function testUTF8Chars()
testing.expectEqual(utf8.codepoint("😀"), 0x1F600) testing.expectEqual(utf8.codepoint("😀"), 0x1F600)
local chars = {} local chars = {}
@ -193,9 +192,9 @@ testing.registerGlobalTest('UTF-8 characters', function()
testing.expectEqual(utf8.codepoint(char), codepoint) testing.expectEqual(utf8.codepoint(char), codepoint)
testing.expectEqual(utf8.len(char), 1) testing.expectEqual(utf8.len(char), 1)
end end
end) end
testing.registerGlobalTest('UTF-8 strings', function() local function testUTF8Strings()
local utf8str = "Hello, 你好, 🌎!" local utf8str = "Hello, 你好, 🌎!"
local str = "" local str = ""
@ -206,9 +205,9 @@ testing.registerGlobalTest('UTF-8 strings', function()
testing.expectEqual(utf8.len(utf8str), 13) testing.expectEqual(utf8.len(utf8str), 13)
testing.expectEqual(utf8.offset(utf8str, 9), 11) testing.expectEqual(utf8.offset(utf8str, 9), 11)
end) end
testing.registerGlobalTest('memory limit', function() local function testMemoryLimit()
local ok, err = pcall(function() local ok, err = pcall(function()
local t = {} local t = {}
local n = 1 local n = 1
@ -219,16 +218,14 @@ testing.registerGlobalTest('memory limit', function()
end) end)
testing.expectEqual(ok, false, 'Script reaching memory limit should fail') testing.expectEqual(ok, false, 'Script reaching memory limit should fail')
testing.expectEqual(err, 'not enough memory') testing.expectEqual(err, 'not enough memory')
end)
local function initPlayer()
local player = world.players[1]
player:teleport('', util.vector3(4096, 4096, 1745), util.transform.identity)
coroutine.yield()
return player
end end
testing.registerGlobalTest('vfs', function() local function initPlayer()
player:teleport('', util.vector3(4096, 4096, 1745), util.transform.identity)
coroutine.yield()
end
local function testVFS()
local file = 'test_vfs_dir/lines.txt' local file = 'test_vfs_dir/lines.txt'
local nosuchfile = 'test_vfs_dir/nosuchfile' local nosuchfile = 'test_vfs_dir/nosuchfile'
testing.expectEqual(vfs.fileExists(file), true, 'lines.txt should exist') testing.expectEqual(vfs.fileExists(file), true, 'lines.txt should exist')
@ -272,11 +269,12 @@ testing.registerGlobalTest('vfs', function()
for _,v in pairs(expectedLines) do for _,v in pairs(expectedLines) do
testing.expectEqual(getLine(), v) testing.expectEqual(getLine(), v)
end end
end) end
testing.registerGlobalTest('commit crime', function() local function testCommitCrime()
local player = initPlayer() initPlayer()
testing.expectEqual(player == nil, false, 'A viable player reference should exist to run `commit crime`') local player = world.players[1]
testing.expectEqual(player == nil, false, 'A viable player reference should exist to run `testCommitCrime`')
testing.expectEqual(I.Crimes == nil, false, 'Crimes interface should be available in global contexts') testing.expectEqual(I.Crimes == nil, false, 'Crimes interface should be available in global contexts')
-- Reset crime level to have a clean slate -- Reset crime level to have a clean slate
@ -294,59 +292,82 @@ testing.registerGlobalTest('commit crime', function()
types.Player.setCrimeLevel(player, 0) types.Player.setCrimeLevel(player, 0)
testing.expectEqual(I.Crimes.commitCrime(player, { victim = victim, type = types.Player.OFFENSE_TYPE.Theft, arg = 50 }).wasCrimeSeen, true, "Running a crime with a valid victim should notify them when the player is not sneaking, even if it's not explicitly passed in") testing.expectEqual(I.Crimes.commitCrime(player, { victim = victim, type = types.Player.OFFENSE_TYPE.Theft, arg = 50 }).wasCrimeSeen, true, "Running a crime with a valid victim should notify them when the player is not sneaking, even if it's not explicitly passed in")
testing.expectEqual(types.Player.getCrimeLevel(player), 0, "Crime level should not change if the victim's alarm value is low and there's no other witnesses") testing.expectEqual(types.Player.getCrimeLevel(player), 0, "Crime level should not change if the victim's alarm value is low and there's no other witnesses")
end)
testing.registerGlobalTest('record model property', function()
local player = world.players[1]
testing.expectEqual(types.NPC.record(player).model, 'meshes/basicplayer.dae')
end)
local function registerPlayerTest(name)
testing.registerGlobalTest(name, function()
local player = initPlayer()
testing.runLocalTest(player, name)
end)
end end
registerPlayerTest('player yaw rotation') local function testRecordModelProperty()
registerPlayerTest('player pitch rotation') initPlayer()
registerPlayerTest('player pitch and yaw rotation')
registerPlayerTest('player rotation')
registerPlayerTest('player forward running')
registerPlayerTest('player diagonal walking')
registerPlayerTest('findPath')
registerPlayerTest('findRandomPointAroundCircle')
registerPlayerTest('castNavigationRay')
registerPlayerTest('findNearestNavMeshPosition')
registerPlayerTest('player memory limit')
testing.registerGlobalTest('player weapon attack', function()
local player = initPlayer()
world.createObject('basic_dagger1h', 1):moveInto(player)
testing.runLocalTest(player, 'player weapon attack')
end)
testing.registerGlobalTest('load while teleporting - init player', function()
local player = world.players[1] local player = world.players[1]
player:teleport('Museum of Wonders', util.vector3(0, -1500, 111), util.transform.rotateZ(math.rad(180))) testing.expectEqual(types.NPC.record(player).model, 'meshes/basicplayer.dae')
end) end
testing.registerGlobalTest('load while teleporting - teleport', function() tests = {
local player = world.players[1] {'timers', testTimers},
local landracer = world.createObject('landracer') {'rotating player with controls.yawChange should change rotation', function()
landracer:teleport(player.cell, player.position + util.vector3(0, 500, 0)) initPlayer()
coroutine.yield() testing.runLocalTest(player, 'playerYawRotation')
end},
local door = world.getObjectByFormId(core.getFormId('the_hub.omwaddon', 26)) {'rotating player with controls.pitchChange should change rotation', function()
door:activateBy(player) initPlayer()
coroutine.yield() testing.runLocalTest(player, 'playerPitchRotation')
end},
landracer:teleport(player.cell, player.position) {'rotating player with controls.pitchChange and controls.yawChange should change rotation', function()
end) initPlayer()
testing.runLocalTest(player, 'playerPitchAndYawRotation')
end},
{'rotating player should not lead to nan rotation', function()
initPlayer()
testing.runLocalTest(player, 'playerRotation')
end},
{'playerForwardRunning', function()
initPlayer()
testing.runLocalTest(player, 'playerForwardRunning')
end},
{'playerDiagonalWalking', function()
initPlayer()
testing.runLocalTest(player, 'playerDiagonalWalking')
end},
{'findPath', function()
initPlayer()
testing.runLocalTest(player, 'findPath')
end},
{'findRandomPointAroundCircle', function()
initPlayer()
testing.runLocalTest(player, 'findRandomPointAroundCircle')
end},
{'castNavigationRay', function()
initPlayer()
testing.runLocalTest(player, 'castNavigationRay')
end},
{'findNearestNavMeshPosition', function()
initPlayer()
testing.runLocalTest(player, 'findNearestNavMeshPosition')
end},
{'teleport', testTeleport},
{'getGMST', testGetGMST},
{'recordStores', testRecordStores},
{'recordCreation', testRecordCreation},
{'utf8Chars', testUTF8Chars},
{'utf8Strings', testUTF8Strings},
{'mwscript', testMWScript},
{'testMemoryLimit', testMemoryLimit},
{'playerMemoryLimit', function()
initPlayer()
testing.runLocalTest(player, 'playerMemoryLimit')
end},
{'player with equipped weapon on attack should damage health of other actors', function()
initPlayer()
world.createObject('basic_dagger1h', 1):moveInto(player)
testing.runLocalTest(player, 'playerWeaponAttack')
end},
{'vfs', testVFS},
{'testCommitCrime', testCommitCrime},
{'recordModelProperty', testRecordModelProperty},
}
return { return {
engineHandlers = { engineHandlers = {
onUpdate = testing.updateGlobal, onUpdate = testing.testRunner(tests),
onPlayerAdded = function(p) player = p end,
}, },
eventHandlers = testing.globalEventHandlers, eventHandlers = testing.eventHandlers,
} }

View file

@ -0,0 +1,2 @@
GLOBAL: test.lua
PLAYER: player.lua

View file

@ -1,3 +0,0 @@
MENU: menu.lua
GLOBAL: global.lua
PLAYER: player.lua

View file

@ -1,218 +0,0 @@
local module = {}
---
-- Matcher verifying that distance between given value and expected is not greater than maxDistance.
-- @function elementsAreArray
-- @param expected#vector.
-- @usage
-- expectThat(util.vector2(0, 0), closeToVector(util.vector2(0, 1), 1))
function module.closeToVector(expected, maxDistance)
return function(actual)
local distance = (expected - actual):length()
if distance <= maxDistance then
return ''
end
return string.format('%s is too far from expected %s: %s > %s', actual, expected, distance, maxDistance)
end
end
---
-- Matcher verifying that given value is an array each element of which matches elements of expected.
-- @function elementsAreArray
-- @param expected#array of values or matcher functions.
-- @usage
-- local t = {42, 13}
-- local matcher = function(actual)
-- if actual ~= 42 then
-- return string.format('%s is not 42', actual)
-- end
-- return ''
-- end
-- expectThat({42, 13}, elementsAreArray({matcher, 13}))
function module.elementsAreArray(expected)
local expected_matchers = {}
for i, v in ipairs(expected) do
if type(v) == 'function' then
expected_matchers[i] = v
else
expected_matchers[i] = function (other)
if expected[i].__eq(expected[i], other) then
return ''
end
return string.format('%s element %s does no match expected: %s', i, other, expected[i])
end
end
end
return function(actual)
if #actual < #expected_matchers then
return string.format('number of elements is less than expected: %s < %s', #actual, #expected_matchers)
end
local message = ''
for i, v in ipairs(actual) do
if i > #expected_matchers then
message = string.format('%s\n%s element is out of expected range: %s', message, i, #expected_matchers)
break
end
local match_message = expected_matchers[i](v)
if match_message ~= '' then
message = string.format('%s\n%s', message, match_message)
end
end
return message
end
end
---
-- Matcher verifying that given number is not a nan.
-- @function isNotNan
-- @usage
-- expectThat(value, isNotNan())
function module.isNotNan()
return function(actual)
if actual ~= actual then
return 'actual value is nan, expected to be not nan'
end
return ''
end
end
---
-- Matcher accepting any value.
-- @function isAny
-- @usage
-- expectThat(value, isAny())
function module.isAny()
return function(actual)
return ''
end
end
local function serializeArray(a)
local result = nil
for _, v in ipairs(a) do
if result == nil then
result = string.format('{%s', serialize(v))
else
result = string.format('%s, %s', result, serialize(v))
end
end
if result == nil then
return '{}'
end
return string.format('%s}', result)
end
local function serializeTable(t)
local result = nil
for k, v in pairs(t) do
if result == nil then
result = string.format('{%q = %s', k, serialize(v))
else
result = string.format('%s, %q = %s', result, k, serialize(v))
end
end
if result == nil then
return '{}'
end
return string.format('%s}', result)
end
local function isArray(t)
local i = 1
for _ in pairs(t) do
if t[i] == nil then
return false
end
i = i + 1
end
return true
end
function serialize(v)
local t = type(v)
if t == 'string' then
return string.format('%q', v)
elseif t == 'table' then
if isArray(v) then
return serializeArray(v)
end
return serializeTable(v)
end
return string.format('%s', v)
end
local function compareScalars(v1, v2)
if v1 == v2 then
return ''
end
if type(v1) == 'string' then
return string.format('%q ~= %q', v1, v2)
end
return string.format('%s ~= %s', v1, v2)
end
local function collectKeys(t)
local result = {}
for key in pairs(t) do
table.insert(result, key)
end
table.sort(result)
return result
end
local function compareTables(t1, t2)
local keys1 = collectKeys(t1)
local keys2 = collectKeys(t2)
if #keys1 ~= #keys2 then
return string.format('table size mismatch: %d ~= %d', #keys1, #keys2)
end
for i = 1, #keys1 do
local key1 = keys1[i]
local key2 = keys2[i]
if key1 ~= key2 then
return string.format('table keys mismatch: %q ~= %q', key1, key2)
end
local d = compare(t1[key1], t2[key2])
if d ~= '' then
return string.format('table values mismatch at key %s: %s', serialize(key1), d)
end
end
return ''
end
function compare(v1, v2)
local type1 = type(v1)
local type2 = type(v2)
if type2 == 'function' then
return v2(v1)
end
if type1 ~= type2 then
return string.format('types mismatch: %s ~= %s', type1, type2)
end
if type1 == 'nil' then
return ''
elseif type1 == 'table' then
return compareTables(v1, v2)
elseif type1 == 'nil' or type1 == 'boolean' or type1 == 'number' or type1 == 'string' then
return compareScalars(v1, v2)
end
error('unsupported type: %s', type1)
end
---
-- Matcher verifying that given value is equal to expected. Accepts nil, boolean, number, string and table or matcher
-- function.
-- @function equalTo
-- @usage
-- expectThat({a = {42, 'foo', {b = true}}}, equalTo({a = {42, 'foo', {b = true}}}))
function module.equalTo(expected)
return function(actual)
local diff = compare(actual, expected)
if diff == '' then
return ''
end
return string.format('%s; actual: %s; expected: %s', diff, serialize(actual, ''), serialize(expected, ''))
end
end
return module

View file

@ -2,22 +2,23 @@ local core = require('openmw.core')
local util = require('openmw.util') local util = require('openmw.util')
local M = {} local M = {}
local menuTestsOrder = {}
local menuTests = {}
local globalTestsOrder = {}
local globalTests = {}
local globalTestRunner = nil
local currentGlobalTest = nil
local currentGlobalTestError = nil
local localTests = {}
local localTestRunner = nil
local currentLocalTest = nil local currentLocalTest = nil
local currentLocalTestError = nil local currentLocalTestError = nil
local function makeTestCoroutine(fn) function M.testRunner(tests)
local fn = function()
for i, test in ipairs(tests) do
local name, fn = unpack(test)
print('TEST_START', i, name)
local status, err = pcall(fn)
if status then
print('TEST_OK', i, name)
else
print('TEST_FAILED', i, name, err)
end
end
core.quit()
end
local co = coroutine.create(fn) local co = coroutine.create(fn)
return function() return function()
if coroutine.status(co) ~= 'dead' then if coroutine.status(co) ~= 'dead' then
@ -26,64 +27,6 @@ local function makeTestCoroutine(fn)
end end
end end
local function runTests(tests)
for i, test in ipairs(tests) do
local name, fn = unpack(test)
print('TEST_START', i, name)
local status, err = pcall(fn)
if status then
print('TEST_OK', i, name)
else
print('TEST_FAILED', i, name, err)
end
end
core.quit()
end
function M.makeUpdateMenu()
return makeTestCoroutine(function()
print('Running menu tests...')
runTests(menuTestsOrder)
end)
end
function M.makeUpdateGlobal()
return makeTestCoroutine(function()
print('Running global tests...')
runTests(globalTestsOrder)
end)
end
function M.registerMenuTest(name, fn)
menuTests[name] = fn
table.insert(menuTestsOrder, {name, fn})
end
function M.runGlobalTest(name)
currentGlobalTest = name
currentGlobalTestError = nil
core.sendGlobalEvent('runGlobalTest', name)
while currentGlobalTest do
coroutine.yield()
end
if currentGlobalTestError then
error(currentGlobalTestError, 2)
end
end
function M.registerGlobalTest(name, fn)
globalTests[name] = fn
table.insert(globalTestsOrder, {name, fn})
end
function M.updateGlobal()
if globalTestRunner and coroutine.status(globalTestRunner) ~= 'dead' then
coroutine.resume(globalTestRunner)
else
globalTestRunner = nil
end
end
function M.runLocalTest(obj, name) function M.runLocalTest(obj, name)
currentLocalTest = name currentLocalTest = name
currentLocalTestError = nil currentLocalTestError = nil
@ -96,21 +39,7 @@ function M.runLocalTest(obj, name)
end end
end end
function M.registerLocalTest(name, fn) function M.expect(cond, delta, msg)
localTests[name] = fn
end
function M.updateLocal()
if localTestRunner and coroutine.status(localTestRunner) ~= 'dead' then
if not core.isWorldPaused() then
coroutine.resume(localTestRunner)
end
else
localTestRunner = nil
end
end
function M.expect(cond, msg)
if not cond then if not cond then
error(msg or '"true" expected', 2) error(msg or '"true" expected', 2)
end end
@ -158,6 +87,76 @@ function M.expectNotEqual(v1, v2, msg)
end end
end end
function M.closeToVector(expected, maxDistance)
return function(actual)
local distance = (expected - actual):length()
if distance <= maxDistance then
return ''
end
return string.format('%s is too far from expected %s: %s > %s', actual, expected, distance, maxDistance)
end
end
---
-- Matcher verifying that given value is an array each element of which matches elements of expected.
-- @function elementsAreArray
-- @param expected#array of values or matcher functions.
-- @usage
-- local t = {42, 13}
-- local matcher = function(actual)
-- if actual ~= 42 then
-- return string.format('%s is not 42', actual)
-- end
-- return ''
-- end
-- expectThat({42, 13}, elementsAreArray({matcher, 13}))
function M.elementsAreArray(expected)
local expected_matchers = {}
for i, v in ipairs(expected) do
if type(v) == 'function' then
expected_matchers[i] = v
else
expected_matchers[i] = function (other)
if expected[i].__eq(expected[i], other) then
return ''
end
return string.format('%s element %s does no match expected: %s', i, other, expected[i])
end
end
end
return function(actual)
if #actual < #expected_matchers then
return string.format('number of elements is less than expected: %s < %s', #actual, #expected_matchers)
end
local message = ''
for i, v in ipairs(actual) do
if i > #expected_matchers then
message = string.format('%s\n%s element is out of expected range: %s', message, i, #expected_matchers)
break
end
local match_message = expected_matchers[i](v)
if match_message ~= '' then
message = string.format('%s\n%s', message, match_message)
end
end
return message
end
end
---
-- Matcher verifying that given number is not a nan.
-- @function isNotNan
-- @usage
-- expectThat(value, isNotNan())
function M.isNotNan(expected)
return function(actual)
if actual ~= actual then
return 'actual value is nan, expected to be not nan'
end
return ''
end
end
--- ---
-- Verifies that given value matches provided matcher. -- Verifies that given value matches provided matcher.
-- @function expectThat -- @function expectThat
@ -183,50 +182,28 @@ function M.formatActualExpected(actual, expected)
return string.format('actual: %s, expected: %s', actual, expected) return string.format('actual: %s, expected: %s', actual, expected)
end end
-- used only in menu scripts local localTests = {}
M.menuEventHandlers = { local localTestRunner = nil
globalTestFinished = function(data)
if data.name ~= currentGlobalTest then
error(string.format('globalTestFinished with incorrect name %s, expected %s', data.name, currentGlobalTest), 2)
end
currentGlobalTest = nil
currentGlobalTestError = data.errMsg
end,
}
-- used only in global scripts function M.registerLocalTest(name, fn)
M.globalEventHandlers = { localTests[name] = fn
runGlobalTest = function(name) end
fn = globalTests[name]
local types = require('openmw.types')
local world = require('openmw.world')
if not fn then
types.Player.sendMenuEvent(world.players[1], 'globalTestFinished', {name=name, errMsg='Global test is not found'})
return
end
globalTestRunner = coroutine.create(function()
local status, err = pcall(fn)
if status then
err = nil
end
types.Player.sendMenuEvent(world.players[1], 'globalTestFinished', {name=name, errMsg=err})
end)
end,
localTestFinished = function(data)
if data.name ~= currentLocalTest then
error(string.format('localTestFinished with incorrect name %s, expected %s', data.name, currentLocalTest), 2)
end
currentLocalTest = nil
currentLocalTestError = data.errMsg
end,
}
-- used only in local scripts function M.updateLocal()
M.localEventHandlers = { if localTestRunner and coroutine.status(localTestRunner) ~= 'dead' then
runLocalTest = function(name) if not core.isWorldPaused() then
coroutine.resume(localTestRunner)
end
else
localTestRunner = nil
end
end
M.eventHandlers = {
runLocalTest = function(name) -- used only in local scripts
fn = localTests[name] fn = localTests[name]
if not fn then if not fn then
core.sendGlobalEvent('localTestFinished', {name=name, errMsg='Local test is not found'}) core.sendGlobalEvent('localTestFinished', {name=name, errMsg='Test not found'})
return return
end end
localTestRunner = coroutine.create(function() localTestRunner = coroutine.create(function()
@ -237,6 +214,13 @@ M.localEventHandlers = {
core.sendGlobalEvent('localTestFinished', {name=name, errMsg=err}) core.sendGlobalEvent('localTestFinished', {name=name, errMsg=err})
end) end)
end, end,
localTestFinished = function(data) -- used only in global scripts
if data.name ~= currentLocalTest then
error(string.format('localTestFinished with incorrect name %s, expected %s', data.name, currentLocalTest))
end
currentLocalTest = nil
currentLocalTestError = data.errMsg
end,
} }
return M return M

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