Commit graph

14953 commits

Author SHA1 Message Date
Bret Curtis
e29e3248fc Merge pull request #2235 from akortunov/aifix
[0.45 regression] Fix AI regressions
2019-03-10 11:50:29 +01:00
Capostrophic
80651fefed Correct jumping velocity 2019-02-19 21:31:00 +01:00
Capostrophic
a66b6549b7 Fix hiding three-tab (Cyrillic) topic index 2019-02-19 21:30:49 +01:00
Capostrophic
c22ce5a71f Fix upside-down night-time lighting 2019-02-07 11:28:30 +01:00
Capostrophic
f154307750 Fix some color picker regressions
Don't assign invalid color returned when the color picker is closed by Cancel as the new color
Restore "picking finished" signal to make value saving work again
2019-02-06 10:08:19 +01:00
Andrei Kortunov
d19ee56966 Hide hairs when replace the Head bodypart by item's one in the editor 2019-02-05 20:31:38 +01:00
Capostrophic
e9a6f8a4bb Revert poor animation decisions
Start force-updated in-air animation from loop start
Make movement animations have higher priority than jump animations
Make jumping animations have higher priority than turning animations
Don't reset idle during landing animation
Don't play default landing sound if the character is not on ground
2019-02-05 20:31:19 +01:00
Capostrophic
938bdfe728 Don't re-enable collision object for dead actors 2019-02-05 20:30:53 +01:00
Bret Curtis
97f410bc50 Merge pull request #2045 from akortunov/animfix
[Testing needed] Fix regressions in the animation system
2018-12-02 11:44:51 +01:00
Andrei Kortunov
03437b712b Handle case in the editor when actor's bodypart was not found 2018-11-12 12:43:05 +01:00
Bret Curtis
bcae99b6f5 Revert "Just a quick and dirty change so we can get on with the release"
This reverts commit d551221557, reversing
changes made to de381d0d49.
2018-11-12 12:42:50 +01:00
Marc Zinnschlag
d7558d0c76 temporary hotfix for blocker issue in editor 2018-11-06 14:29:39 +01:00
Capostrophic
de381d0d49 Fix isWithinMaxRange function 2018-11-02 00:12:15 +01:00
Bret Curtis
3c53fe16e9
Merge pull request #1986 from akortunov/rootfix
[Regression] Handle RootCollisionNode exactly as in original engine
2018-10-29 22:47:04 +01:00
Bret Curtis
e65f254f7f
Merge pull request #1999 from akortunov/resurrect
[Regression] Make sure we reset current weapon animation when resurrect actor
2018-10-29 20:43:54 +01:00
Andrei Kortunov
f98fc8d7b4 Make sure we reset current weapon animation when resurrect actor (addition to bug #2626) 2018-10-29 22:47:04 +04:00
Marc Zinnschlag
a5efe0d596 Merged pull request #1998 2018-10-29 10:02:52 +01:00
Capostrophic
434b1fd0e3 Use Shift-C and Shift-V keybindings for View and Preview (feature #2845) 2018-10-29 01:53:49 +03:00
Bret Curtis
7f2baa9373
Merge pull request #1995 from Capostrophic/icons
Add icons for record context menu actions (feature #4506)
2018-10-28 22:22:42 +01:00
Bret Curtis
6f8a15afb0
Merge pull request #1996 from Capostrophic/cleanup
Clean up redundant getClass() calls in classes
2018-10-28 19:39:39 +01:00
Capostrophic
8757b3edd1 Add icons for Edit and Touch actions (kudos to akortunov) 2018-10-28 21:06:42 +03:00
Capostrophic
89b8eb029f Add icons for record context menu actions 2018-10-28 20:35:58 +03:00
Capostrophic
77b0ff7a75 Use real thrown weapon damage in tooltips and weapon rating (feature #4697) 2018-10-28 19:46:46 +03:00
Capostrophic
4b1d287eda Clean up redundant getClass calls in classes 2018-10-28 17:03:38 +03:00
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
Minor tweaks for actors processing range setting
2018-10-28 14:44:12 +01:00
Bret Curtis
3cd59d4a89
Merge pull request #1993 from akortunov/loadingbar
Center progress bar when there are active messageboxes
2018-10-28 14:43:33 +01:00
Andrei Kortunov
06d226a1b7 Minor tweaks for actors processing range setting 2018-10-28 15:08:24 +04:00
Andrei Kortunov
6e05853478 Center progress bar when there are active messageboxes (bug #4691) 2018-10-28 14:40:48 +04:00
Marc Zinnschlag
9dd0d641bc Merged pull request #1931 2018-10-28 11:02:33 +01:00
Bret Curtis
9f4892ce92
Merge pull request #1990 from Capostrophic/absorption
Avoid making expensive visitEffectSources calls if no spell absorption effect is active
2018-10-27 17:45:48 +02:00
Capostrophic
abdf40e0d5 Avoid making expensive visitEffectSources calls if no spell absorption effect is active 2018-10-27 16:38:04 +03:00
Capostrophic
b6f23cd366 Make constants usage more obvious 2018-10-27 13:27:25 +03:00
Capostrophic
4873d33642 Adjust magic light source linear attenuation (bug #3890) 2018-10-27 01:27:05 +03:00
Andrei Kortunov
d2f3196ee8 Fix testcase for RootCollisionNode with MRK data 2018-10-26 21:21:34 +04:00
Marc Zinnschlag
3ead33814f Merge remote-tracking branch 'upstream/master' 2018-10-26 13:02:06 +02:00
Capostrophic
19ce1abcdf Fix selected weapon HUD durability percentage 2018-10-26 12:53:15 +03:00
Andrei Kortunov
bf9e8c4556 Make spell absorption multiplicative (bug #4684) 2018-10-26 12:36:58 +04:00
Andrei Kortunov
e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
Bret Curtis
0fad2449f3
Merge pull request #1982 from Capostrophic/condition
Avoid item condition and charge zero divisions
2018-10-25 17:22:02 +02:00
Capostrophic
c3e8d536cd Implement getNormalizedEnchantmentCharge() method and use it 2018-10-25 16:16:07 +03:00
Capostrophic
54bd7b2dcf Implement getItemNormalizedHealth() method and use it 2018-10-25 15:45:31 +03:00
Marc Zinnschlag
2c8bbde7ef Merged pull request #1979 2018-10-25 11:16:26 +02:00
Marc Zinnschlag
4d88d6dd58 Merged pull request #1980 2018-10-25 11:06:22 +02:00
Bret Curtis
375354ab6b
Merge pull request #1974 from akortunov/coverity
Fix some issues found by Coverity Scan
2018-10-25 09:42:51 +02:00
Capostrophic
67de61e1fb Avoid item condition and charge zero divisions 2018-10-24 19:06:55 +03:00
Capostrophic
4ce35c6ad5 Fix fixme behavior in interiors 2018-10-24 01:43:38 +03:00
Andrei Kortunov
61e6e359c4 Allow creatures to use the autogenerated collision box (feature #2787) 2018-10-22 15:48:23 +04:00
Capostrophic
9809eef18e Utilize the default soundgen entries when necessary (bug #4689) 2018-10-21 11:32:23 +03:00
Andrei Kortunov
41e90bd56c Unify random generator usage 2018-10-19 16:16:18 +04:00
Andrei Kortunov
46bf45a6e2 Remove redundant code 2018-10-19 16:16:18 +04:00