Commit graph

8483 commits

Author SHA1 Message Date
Evil Eye
b4d5013679 Merge branch 'lua_state' into 'master'
Use unique_ptr to handle lua state lifetime

See merge request OpenMW/openmw!4636
2025-04-23 18:54:40 +00:00
Evil Eye
e20d52d23c Merge branch 'namespace_typo' into 'master'
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Fix typo in namespace name

See merge request OpenMW/openmw!4635
2025-04-21 08:41:27 +00:00
elsid
6f89d38b78
Replace includes by forward declaration 2025-04-20 02:28:34 +02:00
elsid
f80283422f
Use unique_ptr to handle lua state lifetime 2025-04-18 14:01:07 +02:00
elsid
972995d124
Fix typo in namespace name 2025-04-18 12:27:48 +02:00
elsid
0d5e9ef85f
Remove redundant using namespace Fallback
C++ has ADL to find overloads. using namespace does nothing in this
case.
2025-04-18 12:27:37 +02:00
Alexei Kotov
271ab2e109 Merge branch 'dont-ask-the-disk-for-things-we-already-know' into 'master'
Avoid IO in resolveParentFileIndices

See merge request OpenMW/openmw!4627
2025-04-14 13:11:57 +03:00
AnyOldName3
deb070389f Improve Windows crash/freeze catcher UX
* Change crash log to crash dump in messages.
* Make the freeze catcher popup disappear more quickly when OpenMW thaws - we got a few freeze dumps from after a thaw.
* Improve freeze catcher message - hopefully fewer users think it's a false positive they're expected to put up with and we get future reports sooner.
2025-04-12 18:38:55 +01:00
AnyOldName3
a5a6f33578 Manual reformatting that wasn't done automatically on my machine 2025-04-11 17:41:40 +01:00
AnyOldName3
d74a0edb82 Format 2025-04-11 17:37:55 +01:00
AnyOldName3
396cd1c727 Fix Windows Debug build
This was a regression from https://gitlab.com/OpenMW/openmw/-/merge_requests/4596

Also move more things into the anonymous namespace because there's not really a reason not to and I had to rearrange things anyway.
2025-04-11 17:33:19 +01:00
AnyOldName3
48572e4c96 Even more elses 2025-04-10 18:32:52 +01:00
AnyOldName3
37dc1a6a76 Remove redundant elses 2025-04-10 16:51:23 +01:00
AnyOldName3
15162a734d Avoid IO in resolveParentFileIndices
In the olden days, we passed it a vector of open ESMReader instances, as they knew the filenames and sizes, so were a convenient source of this knowledge.

When the ReadersCache was introduced as a pool of readers to limit the maximum number of simultaneously open file handles (to avoid going over the OS' limit) it was a poor substitute.
* We iterate over all the earlier readers in order in a double loop, which is the worst case scenario for an LRU pool as once we're past the size limit, we're guaranteed maximum thrashing - the least recently used item is the most likely to be used next, so the worst to evict.
* We didn't want to read any ESM files, just know whether they'd been read and what their sizes were, so didn't want to open a file handle, which the ReadersCache forced us to do.

Obviously, opening lots of file handles isn't fast, and as this was an operation done for each content file which iterated over the file's masters and within that loop iterated over every loaded file, that's O(n^3) complexity in the worst case, and for things like delta plugin merged plugins, they hit the worst case in long load orders.

This resolves the freeze reported as https://gitlab.com/OpenMW/openmw/-/issues/8425, but there may be other freezes on launch.
2025-04-10 16:16:19 +01:00
psi29a
ea8369eff0 Merge branch 'dont-redraw-the-whole-gui-every-time-we-change-the-tiniest-thing' into 'master'
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Be more careful when we tell Qt that data has changed

Closes #8405

See merge request OpenMW/openmw!4621
2025-04-09 11:19:32 +00:00
AnyOldName3
096759435a Add progress bars where the launcher can be limited by IO
I tested this with a USB3 external hard drive.

These two places were the only ones where we're IO-bound and block the main thread, so they're the only ones that need progress bars.

If trying to replicate this test, then it's important to unplug the hard drive between each repeat.
Apparently Windows is excellent at disk caching these days as it takes a minute and a half to start the launcher with Total Overhaul on this drive when it's just been plugged in, but less time than the first launch after a reboot on an NVME drive once the cache has been warmed up.
2025-04-09 01:36:52 +01:00
AnyOldName3
894ea4ba62 Don't precompute load order errors after every change
It's much slower than doing it on demand as it only takes a microsecond, but for a really big load order, there are hundreds of thousands of intermediate calls before everything's set up and we can draw the GUI.
2025-04-08 01:19:24 +01:00
AnyOldName3
d6b61f1f54 Sprinkle some const&
QStringView required more fighting as loads of call sites take a const&
2025-04-08 00:34:45 +01:00
AnyOldName3
e779f115ef Exclude directories from containsDataFiles
Also include capo's microoptimisation even though it doesn't make things any faster.
2025-04-07 16:11:27 +01:00
psi29a
bd1c2a11d7 Merge branch 'herbalfish' into 'master'
Fix some graphic herbalism issues

See merge request OpenMW/openmw!4624
2025-04-07 11:03:55 +00:00
psi29a
211a5e5bda Merge branch 'lightminimumradius' into 'master'
Give point lights a minimum radius of 16

See merge request OpenMW/openmw!4601
2025-04-06 16:03:35 +00:00
Evil Eye
962ef91e25 Allow skinned plants to be harvested 2025-04-06 11:01:26 +02:00
AnyOldName3
973282e471 Optimise ContentSelectorModel::ContentModel::item
This saves about 5% of remaining launcher startup time

Not using fileProperty avoids loads of QVariant conversions.
2025-04-06 02:46:31 +01:00
AnyOldName3
1237746549 Be more careful when we tell Qt that data has changed
Unchecking files only changes whether they're checked, and doesn't completely rearrange the table and change the number of elements it has, so we only need to change the check state, not the whole layout.

It's way faster to just query all the data once after setting a content list than it is to query the data for all files between the old and new location of a file when we change any file's location in the load order.
2025-04-06 01:31:05 +01:00
Alexei Kotov
3523ba564a Merge branch 'non-deprecated-known-folder-api' into 'master'
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Use non-deprecated known folder API

See merge request OpenMW/openmw!4603
2025-04-02 19:20:21 +03:00
psi29a
747771ac5e Merge branch 'fontexport' into 'master'
Restore --export-fonts option functionality

See merge request OpenMW/openmw!4561
2025-03-27 11:04:35 +00:00
AnyOldName3
166852254f Use non-deprecated known folder API
SHGetFolderPathW was deprecated in Windows Vista nearly two decades ago. ShGetKnownFolderPath is the replacement.

Also log if there was an error. Someone seemed to be getting an error on Discord, despite other apps being able to get the path just fine with these functions.

Also don't pass the flags to create the folders if they don't exist. We probably don't have the right permissions and if they don't exist, then there are bigger problems. Maybe this will fix the issue the user was having.

Also add a comment about global config on Windows being fundamentally wrong.
2025-03-25 01:32:44 +00:00
Alexei Kotov
f8be5fdd2a Give point lights a minimum radius of 16 2025-03-24 22:14:08 +03:00
elsid
ada48d9021
Reduce a chance to have a deadlock in the AsyncNavMeshUpdater
* Do not fail tile generation if debug mesh writing fails.
* Mark some functions as noexcept to better crash than have a deadlock.
* Unlock tile and remove job if there on exception while processing it.
2025-03-23 23:33:40 +01:00
elsid
7112217adc
Use temporary directory for tests output 2025-03-23 23:33:40 +01:00
elsid
87a2f776b7
Add version to the recast log prefix 2025-03-23 23:33:39 +01:00
elsid
51258662b5
Support max log level for Recast via env variable
Do not write to log if log message level is greater than one speficied
in the OPENMW_RECAST_MAX_LOG_LEVEL env variable. Use Error by default.
2025-03-21 15:34:47 +01:00
elsid
e5f6b77c29
Skip SLSD, SCVR, SCRV subrecords in QUST record
Present in:

Fallout 3 GOTY English/Data/Anchorage.esm
Fallout 3 GOTY English/Data/BrokenSteel.esm
Fallout 3 GOTY English/Data/PointLookout.esm
Fallout 3 GOTY English/Data/ThePitt.esm
Fallout 3 GOTY English/Data/Zeta.esm
2025-03-15 13:11:26 +01:00
elsid
e5ad1cd214 Do not use no longer supported std::char_traits
/usr/bin/../include/c++/v1/string_view:300:42: error: implicit instantiation of undefined template 'std::char_traits<signed char>'
  300 |   static_assert(is_same<_CharT, typename traits_type::char_type>::value,
      |                                          ^
/home/elsid/dev/openmw/components/to_utf8/to_utf8.cpp:55:41: note: in instantiation of template class 'std::basic_string_view<signed char>' requested here
   55 |     std::basic_string_view<signed char> getTranslationArray(FromType sourceEncoding)
      |                                         ^
/usr/bin/../include/c++/v1/__fwd/string.h:23:29: note: template is declared here
   23 | struct _LIBCPP_TEMPLATE_VIS char_traits;
      |                             ^

std::char_traits support for non char types was removed from libc++19:
https://reviews.llvm.org/D157058.
2025-03-11 20:32:36 +03:00
elsid
51d73e37df
Fix msvc warnings
components\lua\configuration.cpp(133): warning C4267: 'argument': conversion from 'size_t' to 'int', possible loss of data
components\esm3\effectlist.cpp(35): warning C4267: '=': conversion from 'size_t' to 'uint32_t', possible loss of data
components_tests\misc\testmathutil.cpp(54): warning C4305: 'argument': truncation from 'const double' to 'osg::Vec3f::value_type'
components_tests\misc\testmathutil.cpp(62): warning C4305: 'argument': truncation from 'const double' to 'osg::Vec3f::value_type'
components_tests\misc\testmathutil.cpp(131): warning C4305: 'argument': truncation from 'const double' to 'osg::Vec3f::value_type'
components_tests\misc\testmathutil.cpp(135): warning C4305: 'argument': truncation from 'const double' to 'osg::Vec3f::value_type'
components_tests\misc\testmathutil.cpp(135): warning C4305: 'argument': truncation from 'const double' to 'osg::Vec3f::value_type'
components_tests\misc\testmathutil.cpp(139): warning C4305: 'argument': truncation from 'const double' to 'osg::Vec3f::value_type'
2025-03-09 17:55:17 +01:00
Alexei Kotov
5f92d520ee Merge branch 'mainmembers' into 'master'
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Fix more potential use-after-free issues

See merge request OpenMW/openmw!4566
2025-03-07 00:25:35 +03:00
psi29a
8bbb46b52c Merge branch 'frankfontaine' into 'master'
Properly implement bitmap font kerning (#8378)

See merge request OpenMW/openmw!4565
2025-03-05 21:16:19 +00:00
psi29a
888415059c Merge branch 'fontainofdreams' into 'master'
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Allow bitmap font texture reading to end prematurely (#8378)

See merge request OpenMW/openmw!4564
2025-03-05 13:11:10 +00:00
psi29a
1e0bdcc270 Merge branch 'elefont' into 'master'
Further revise bitmap glyph replacements (#7531)

See merge request OpenMW/openmw!4563
2025-03-05 13:09:53 +00:00
Evil Eye
b0e9df0139 Ensure class members are tied to the main Lua state 2025-03-03 19:37:07 +01:00
Alexei Kotov
fd358396fc Properly implement bitmap font kerning 2025-03-03 08:42:39 +03:00
Alexei Kotov
24468fd965 Allow bitmap font texture to end prematurely 2025-03-03 08:29:00 +03:00
Alexei Kotov
c8fe596fc4 Add some remaining missing bitmap substitutions 2025-03-03 08:02:34 +03:00
Alexei Kotov
c50d8195bb Remove custom substitutions for glyphs that may exist in the font 2025-03-03 08:02:16 +03:00
Alexei Kotov
dc3264a3a5 Restore --export-fonts option functionality 2025-03-02 22:33:06 +03:00
uramer
3a98b945a8 Keep MENU-registered input actions between games 2025-02-26 16:56:41 +01:00
Alexei Kotov
602a429a68 Fix UB when pathgrid geometry is generated and all pathgrid edges are invalid 2025-02-16 17:46:52 +03:00
psi29a
782c274d86 Merge branch 'shutupsdl' into 'master'
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Silence SDL3 window/display events coming from SDL2-compat

See merge request OpenMW/openmw!4531
2025-02-10 16:58:28 +00:00
psi29a
d2610973dd Merge branch 'shutupssg' into 'master'
Add a dummy serializer for billboards

See merge request OpenMW/openmw!4532
2025-02-10 16:58:21 +00:00
Alexei Kotov
c1960635d2 Optimize NIF boolean vector reading 2025-02-07 04:55:06 +03:00