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store character profile information in saved game file
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2 changed files with 20 additions and 2 deletions
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@ -26,7 +26,7 @@ namespace ESM
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std::vector<std::string> mContentFiles;
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std::string mPlayerName;
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int mPlayerLevel;
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std::string mPlayerClass;
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std::string mPlayerClass; // this is the ID and not the name of the class
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std::string mPlayerCell;
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TimeStamp mInGameTime;
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double mTimePlayed;
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