Merge branch 'futureproof_layers' into 'master'

Add layer size, make layers API more flexible

See merge request OpenMW/openmw!1724
This commit is contained in:
Petr Mikheev 2022-03-29 20:11:11 +00:00
commit fbc84465c5
4 changed files with 135 additions and 62 deletions

View file

@ -7,6 +7,7 @@
#include <components/lua_ui/resources.hpp>
#include <components/settings/settings.hpp>
#include <components/misc/stringops.hpp>
#include "context.hpp"
#include "actions.hpp"
@ -83,36 +84,33 @@ namespace MWLua
class InsertLayerAction final : public Action
{
public:
InsertLayerAction(std::string_view name, std::string_view afterName,
LuaUi::Layers::Options options, LuaUtil::LuaState* state)
InsertLayerAction(std::string_view name, size_t index,
LuaUi::Layer::Options options, LuaUtil::LuaState* state)
: Action(state)
, mName(name)
, mAfterName(afterName)
, mIndex(index)
, mOptions(options)
{}
void apply(WorldView&) const override
{
size_t index = LuaUi::Layers::indexOf(mAfterName);
if (index == LuaUi::Layers::size())
throw std::logic_error(std::string("Layer not found"));
LuaUi::Layers::insert(index, mName, mOptions);
LuaUi::Layer::insert(mIndex, mName, mOptions);
}
std::string toString() const override
{
std::string result("Insert UI layer \"");
result += mName;
result += "\" after \"";
result += mAfterName;
result += "\" at \"";
result += mIndex;
result += "\"";
return result;
}
private:
std::string mName;
std::string mAfterName;
LuaUi::Layers::Options mOptions;
size_t mIndex;
LuaUi::Layer::Options mOptions;
};
// Lua arrays index from 1
@ -227,37 +225,58 @@ namespace MWLua
return element;
};
auto uiLayer = context.mLua->sol().new_usertype<LuaUi::Layer>("UiLayer");
uiLayer["name"] = sol::property([](LuaUi::Layer& self) { return self.name(); });
uiLayer["size"] = sol::property([](LuaUi::Layer& self) { return self.size(); });
uiLayer[sol::meta_function::to_string] = [](LuaUi::Layer& self)
{
return Misc::StringUtils::format("UiLayer(%s)", self.name());
};
sol::table layers = context.mLua->newTable();
layers[sol::meta_function::length] = []()
{
return LuaUi::Layers::size();
return LuaUi::Layer::count();
};
layers[sol::meta_function::index] = [](size_t index)
{
index = fromLuaIndex(index);
return LuaUi::Layers::at(index);
return LuaUi::Layer(index);
};
layers["indexOf"] = [](std::string_view name) -> sol::optional<size_t>
{
size_t index = LuaUi::Layers::indexOf(name);
if (index == LuaUi::Layers::size())
size_t index = LuaUi::Layer::indexOf(name);
if (index == LuaUi::Layer::count())
return sol::nullopt;
else
return toLuaIndex(index);
};
layers["insertAfter"] = [context](std::string_view afterName, std::string_view name, const sol::object& opt)
{
LuaUi::Layers::Options options;
LuaUi::Layer::Options options;
options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true);
context.mLuaManager->addAction(std::make_unique<InsertLayerAction>(name, afterName, options, context.mLua));
size_t index = LuaUi::Layer::indexOf(afterName);
if (index == LuaUi::Layer::count())
throw std::logic_error(std::string("Layer not found"));
index++;
context.mLuaManager->addAction(std::make_unique<InsertLayerAction>(name, index, options, context.mLua));
};
layers["insertBefore"] = [context](std::string_view beforename, std::string_view name, const sol::object& opt)
{
LuaUi::Layer::Options options;
options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true);
size_t index = LuaUi::Layer::indexOf(beforename);
if (index == LuaUi::Layer::count())
throw std::logic_error(std::string("Layer not found"));
context.mLuaManager->addAction(std::make_unique<InsertLayerAction>(name, index, options, context.mLua));
};
{
auto pairs = [layers](const sol::object&)
{
auto next = [](const sol::table& l, size_t i) -> sol::optional<std::tuple<size_t, std::string>>
auto next = [](const sol::table& l, size_t i) -> sol::optional<std::tuple<size_t, LuaUi::Layer>>
{
if (i < LuaUi::Layers::size())
return std::make_tuple(i + 1, LuaUi::Layers::at(i));
if (i < LuaUi::Layer::count())
return std::make_tuple(i + 1, LuaUi::Layer(i));
else
return sol::nullopt;
};