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Some terrain fixes
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4 changed files with 9 additions and 9 deletions
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@ -14,6 +14,8 @@ namespace Terrain
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/// We keep storage of terrain data abstract here since we need different implementations for game and editor
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class Storage
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{
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public:
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virtual ~Storage() {}
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private:
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virtual ESM::Land* getLand (int cellX, int cellY) = 0;
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virtual const ESM::LandTexture* getLandTexture(int index, short plugin) = 0;
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