Stop engine work queue before destructing environment

To avoid access to null and dangling pointers from active work items on
quitting.
This commit is contained in:
elsid 2021-05-25 13:44:40 +02:00
parent f8e02000ec
commit f7a6be053d
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GPG key ID: B845CB9FEE18AB40
3 changed files with 21 additions and 4 deletions

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@ -33,14 +33,25 @@ bool WorkItem::isDone() const
return mDone;
}
WorkQueue::WorkQueue(int workerThreads)
WorkQueue::WorkQueue(std::size_t workerThreads)
: mIsReleased(false)
{
for (int i=0; i<workerThreads; ++i)
mThreads.emplace_back(std::make_unique<WorkThread>(*this));
start(workerThreads);
}
WorkQueue::~WorkQueue()
{
stop();
}
void WorkQueue::start(std::size_t workerThreads)
{
while (mThreads.size() < workerThreads)
mThreads.emplace_back(std::make_unique<WorkThread>(*this));
mIsReleased = false;
}
void WorkQueue::stop()
{
{
std::unique_lock<std::mutex> lock(mMutex);