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Code cleanup and documentation
Added documentation in GUI.rst for the new settings Cleaned up the MR with some remnant changes.
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3 changed files with 55 additions and 3 deletions
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@ -157,6 +157,32 @@ The alpha value is currently ignored.
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A topic response is considered unique if its Actor filter field contains the speaking actor's object ID and hasn't yet been read.
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color topic specific over
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--------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0
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:Default: empty
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This setting provides an "over" colour to dialogue topics that meet the color topic specific criteria.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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The alpha value is currently ignored.
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A dialogue topic is considered "over" if it is the active GUI element through keyboard or mouse events.
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color topic specific pressed
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--------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0
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:Default: empty
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This setting provides an "pressed" colour to dialogue topics that meet the color topic specific criteria.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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The alpha value is currently ignored.
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A dialogue topic is considered "pressed" if it is the active GUI element and it receives a sustained keyboard or mouse event.
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color topic exhausted
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---------------------
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@ -169,3 +195,29 @@ The value is composed of four floating point values representing the red, green,
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The alpha value is currently ignored.
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A topic is considered "exhausted" if the response the player is about to see has already been seen.
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color topic exhausted over
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--------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0
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:Default: empty
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This setting provides an "over" colour to dialogue topics that meet the color topic exhausted criteria.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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The alpha value is currently ignored.
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A dialogue topic is considered "over" if it is the active GUI element through keyboard or mouse events.
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color topic exhausted pressed
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--------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0
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:Default: empty
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This setting provides an "pressed" colour to dialogue topics that meet the color topic exhausted criteria.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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The alpha value is currently ignored.
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A dialogue topic is considered "pressed" if it is the active GUI element and it receives a sustained keyboard or mouse event.
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