Avoid OSG setting array binding from multiple threads

This commit is contained in:
AnyOldName3 2021-01-22 19:44:22 +00:00
parent 7b095e8701
commit eb80c997b8
2 changed files with 2 additions and 3 deletions

View file

@ -197,8 +197,7 @@ osg::ref_ptr<osg::Node> ChunkManager::createChunk(float chunkSize, const osg::Ve
bool useCompositeMap = chunkSize >= mCompositeMapLevel;
unsigned int numUvSets = useCompositeMap ? 1 : 2;
for (unsigned int i=0; i<numUvSets; ++i)
geometry->setTexCoordArray(i, mBufferCache.getUVBuffer(numVerts));
geometry->setTexCoordArrayList(osg::Geometry::ArrayList(numUvSets, mBufferCache.getUVBuffer(numVerts)));
geometry->createClusterCullingCallback();