Avoid OSG setting array binding from multiple threads

This commit is contained in:
AnyOldName3 2021-01-22 19:44:22 +00:00
parent 7b095e8701
commit eb80c997b8
2 changed files with 2 additions and 3 deletions

View file

@ -186,7 +186,7 @@ namespace Terrain
int vertexCount = numVerts * numVerts;
osg::ref_ptr<osg::Vec2Array> uvs (new osg::Vec2Array);
osg::ref_ptr<osg::Vec2Array> uvs (new osg::Vec2Array(osg::Array::BIND_PER_VERTEX));
uvs->reserve(vertexCount);
for (unsigned int col = 0; col < numVerts; ++col)