Merge branch 'fixed' into 'master'

Replace more variable width integers in ESM code

See merge request OpenMW/openmw!3518
This commit is contained in:
jvoisin 2023-11-05 16:36:13 +00:00
commit e88f8e09c3
46 changed files with 190 additions and 191 deletions

View file

@ -9,15 +9,14 @@ namespace ESSImport
void convertInventory(const Inventory& inventory, ESM::InventoryState& state)
{
int index = 0;
uint32_t index = 0;
for (const auto& item : inventory.mItems)
{
ESM::ObjectState objstate;
objstate.blank();
objstate.mRef = item;
objstate.mRef.mRefID = ESM::RefId::stringRefId(item.mId);
objstate.mCount = std::abs(item.mCount); // restocking items have negative count in the savefile
// openmw handles them differently, so no need to set any flags
objstate.mCount = item.mCount;
state.mItems.push_back(objstate);
if (item.mRelativeEquipmentSlot != -1)
// Note we should really write the absolute slot here, which we do not know about

View file

@ -111,12 +111,12 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::getState(
}
void MWWorld::ContainerStore::storeEquipmentState(
const MWWorld::LiveCellRefBase& ref, int index, ESM::InventoryState& inventory) const
const MWWorld::LiveCellRefBase& ref, size_t index, ESM::InventoryState& inventory) const
{
}
void MWWorld::ContainerStore::readEquipmentState(
const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState& inventory)
const MWWorld::ContainerStoreIterator& iter, size_t index, const ESM::InventoryState& inventory)
{
}
@ -128,7 +128,7 @@ void MWWorld::ContainerStore::storeState(const LiveCellRef<T>& ref, ESM::ObjectS
template <typename T>
void MWWorld::ContainerStore::storeStates(
const CellRefList<T>& collection, ESM::InventoryState& inventory, int& index, bool equipable) const
const CellRefList<T>& collection, ESM::InventoryState& inventory, size_t& index, bool equipable) const
{
for (const LiveCellRef<T>& liveCellRef : collection.mList)
{
@ -926,7 +926,7 @@ void MWWorld::ContainerStore::writeState(ESM::InventoryState& state) const
{
state.mItems.clear();
int index = 0;
size_t index = 0;
storeStates(potions, state, index);
storeStates(appas, state, index);
storeStates(armors, state, index, true);
@ -947,12 +947,12 @@ void MWWorld::ContainerStore::readState(const ESM::InventoryState& inventory)
mModified = true;
mResolved = true;
int index = 0;
size_t index = 0;
for (const ESM::ObjectState& state : inventory.mItems)
{
int type = MWBase::Environment::get().getESMStore()->find(state.mRef.mRefID);
int thisIndex = index++;
size_t thisIndex = index++;
switch (type)
{

View file

@ -161,16 +161,16 @@ namespace MWWorld
void storeState(const LiveCellRef<T>& ref, ESM::ObjectState& state) const;
template <typename T>
void storeStates(
const CellRefList<T>& collection, ESM::InventoryState& inventory, int& index, bool equipable = false) const;
void storeStates(const CellRefList<T>& collection, ESM::InventoryState& inventory, size_t& index,
bool equipable = false) const;
void updateRechargingItems();
virtual void storeEquipmentState(
const MWWorld::LiveCellRefBase& ref, int index, ESM::InventoryState& inventory) const;
const MWWorld::LiveCellRefBase& ref, size_t index, ESM::InventoryState& inventory) const;
virtual void readEquipmentState(
const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState& inventory);
const MWWorld::ContainerStoreIterator& iter, size_t index, const ESM::InventoryState& inventory);
public:
ContainerStore();

View file

@ -46,12 +46,12 @@ void MWWorld::InventoryStore::initSlots(TSlots& slots_)
}
void MWWorld::InventoryStore::storeEquipmentState(
const MWWorld::LiveCellRefBase& ref, int index, ESM::InventoryState& inventory) const
const MWWorld::LiveCellRefBase& ref, size_t index, ESM::InventoryState& inventory) const
{
for (int i = 0; i < static_cast<int>(mSlots.size()); ++i)
if (mSlots[i].getType() != -1 && mSlots[i]->getBase() == &ref)
for (int32_t i = 0; i < MWWorld::InventoryStore::Slots; ++i)
{
inventory.mEquipmentSlots[index] = i;
if (mSlots[i].getType() != -1 && mSlots[i]->getBase() == &ref)
inventory.mEquipmentSlots[static_cast<uint32_t>(index)] = i;
}
if (mSelectedEnchantItem.getType() != -1 && mSelectedEnchantItem->getBase() == &ref)
@ -59,19 +59,19 @@ void MWWorld::InventoryStore::storeEquipmentState(
}
void MWWorld::InventoryStore::readEquipmentState(
const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState& inventory)
const MWWorld::ContainerStoreIterator& iter, size_t index, const ESM::InventoryState& inventory)
{
if (index == inventory.mSelectedEnchantItem)
mSelectedEnchantItem = iter;
std::map<int, int>::const_iterator found = inventory.mEquipmentSlots.find(index);
auto found = inventory.mEquipmentSlots.find(index);
if (found != inventory.mEquipmentSlots.end())
{
if (found->second < 0 || found->second >= MWWorld::InventoryStore::Slots)
throw std::runtime_error("Invalid slot index in inventory state");
// make sure the item can actually be equipped in this slot
int slot = found->second;
int32_t slot = found->second;
std::pair<std::vector<int>, bool> allowedSlots = iter->getClass().getEquipmentSlots(*iter);
if (!allowedSlots.first.size())
return;

View file

@ -81,9 +81,9 @@ namespace MWWorld
void fireEquipmentChangedEvent();
void storeEquipmentState(
const MWWorld::LiveCellRefBase& ref, int index, ESM::InventoryState& inventory) const override;
const MWWorld::LiveCellRefBase& ref, size_t index, ESM::InventoryState& inventory) const override;
void readEquipmentState(
const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState& inventory) override;
const MWWorld::ContainerStoreIterator& iter, size_t index, const ESM::InventoryState& inventory) override;
ContainerStoreIterator findSlot(int slot) const;

View file

@ -16,10 +16,10 @@ namespace ESM
struct AIData
{
unsigned short mHello; // This is the base value for greeting distance [0, 65535]
uint16_t mHello; // This is the base value for greeting distance [0, 65535]
unsigned char mFight, mFlee, mAlarm; // These are probabilities [0, 100]
char mU1, mU2, mU3; // Unknown values
int mServices; // See the Services enum
int32_t mServices; // See the Services enum
void blank();
///< Set record to default state (does not touch the ID).
@ -27,8 +27,8 @@ namespace ESM
struct AIWander
{
short mDistance;
short mDuration;
int16_t mDistance;
int16_t mDuration;
unsigned char mTimeOfDay;
unsigned char mIdle[8];
unsigned char mShouldRepeat;
@ -44,7 +44,7 @@ namespace ESM
struct AITarget
{
float mX, mY, mZ;
short mDuration;
int16_t mDuration;
NAME32 mId;
unsigned char mShouldRepeat;
unsigned char mPadding;

View file

@ -196,7 +196,7 @@ namespace ESM
int count = 0;
while (esm.isNextSub("AIPK"))
{
int type;
int32_t type;
esm.getHT(type);
mPackages.emplace_back();

View file

@ -9,7 +9,7 @@ namespace ESM
struct CreatureLevListState final : public ObjectState
{
int mSpawnActorId;
int32_t mSpawnActorId;
bool mSpawn;
void load(ESMReader& esm) override;

View file

@ -47,9 +47,8 @@ namespace ESM
std::vector<int> mSummonGraveyard;
TimeStamp mTradeTime;
int mGoldPool;
int mActorId;
// int mHitAttemptActorId;
int32_t mGoldPool;
int32_t mActorId;
enum Flags
{

View file

@ -24,14 +24,14 @@ namespace ESM
Flag_Global = 4 // make available from main menu (i.e. not location specific)
};
unsigned int mRecordFlags;
uint32_t mRecordFlags;
RefId mId;
std::string mDescription;
std::string mScriptText;
unsigned int mFlags;
uint32_t mFlags;
void load(ESMReader& esm, bool& isDeleted);
void save(ESMWriter& esm, bool isDeleted = false) const;

View file

@ -9,7 +9,7 @@ namespace ESM
struct DoorState final : public ObjectState
{
int mDoorState = 0;
int32_t mDoorState = 0;
void load(ESMReader& esm) override;
void save(ESMWriter& esm, bool inInventory = false) const override;

View file

@ -17,7 +17,7 @@ namespace ESM
static constexpr std::string_view getRecordType() { return "Filter"; }
unsigned int mRecordFlags;
uint32_t mRecordFlags;
RefId mId;
std::string mDescription;

View file

@ -7,22 +7,25 @@
namespace ESM
{
namespace
{
constexpr uint32_t sInvalidSlot = static_cast<uint32_t>(-1);
}
void InventoryState::load(ESMReader& esm)
{
// obsolete
int index = 0;
uint32_t index = 0;
while (esm.isNextSub("IOBJ"))
{
int unused; // no longer used
esm.getHT(unused);
esm.skipHT<int32_t>();
ObjectState state;
// obsolete
if (esm.isNextSub("SLOT"))
{
int slot;
int32_t slot;
esm.getHT(slot);
mEquipmentSlots[index] = slot;
}
@ -38,9 +41,9 @@ namespace ESM
++index;
}
int itemsCount = 0;
uint32_t itemsCount = 0;
esm.getHNOT(itemsCount, "ICNT");
for (int i = 0; i < itemsCount; i++)
for (; itemsCount > 0; --itemsCount)
{
ObjectState state;
@ -62,7 +65,7 @@ namespace ESM
{
// Get its name
ESM::RefId id = esm.getRefId();
int count;
int32_t count;
std::string parentGroup;
// Then get its count
esm.getHNT(count, "COUN");
@ -91,9 +94,9 @@ namespace ESM
while (esm.isNextSub("EQUI"))
{
esm.getSubHeader();
int equipIndex;
int32_t equipIndex;
esm.getT(equipIndex);
int slot;
int32_t slot;
esm.getT(slot);
mEquipmentSlots[equipIndex] = slot;
}
@ -101,20 +104,24 @@ namespace ESM
if (esm.isNextSub("EQIP"))
{
esm.getSubHeader();
int slotsCount = 0;
uint32_t slotsCount = 0;
esm.getT(slotsCount);
for (int i = 0; i < slotsCount; i++)
for (; slotsCount > 0; --slotsCount)
{
int equipIndex;
int32_t equipIndex;
esm.getT(equipIndex);
int slot;
int32_t slot;
esm.getT(slot);
mEquipmentSlots[equipIndex] = slot;
}
}
mSelectedEnchantItem = -1;
esm.getHNOT(mSelectedEnchantItem, "SELE");
uint32_t selectedEnchantItem = sInvalidSlot;
esm.getHNOT(selectedEnchantItem, "SELE");
if (selectedEnchantItem == sInvalidSlot)
mSelectedEnchantItem.reset();
else
mSelectedEnchantItem = selectedEnchantItem;
// Old saves had restocking levelled items in a special map
// This turns items from that map into negative quantities
@ -132,7 +139,7 @@ namespace ESM
void InventoryState::save(ESMWriter& esm) const
{
int itemsCount = static_cast<int>(mItems.size());
uint32_t itemsCount = static_cast<uint32_t>(mItems.size());
if (itemsCount > 0)
{
esm.writeHNT("ICNT", itemsCount);
@ -149,34 +156,32 @@ namespace ESM
esm.writeHNString("LGRP", it->first.second);
}
for (TEffectMagnitudes::const_iterator it = mPermanentMagicEffectMagnitudes.begin();
it != mPermanentMagicEffectMagnitudes.end(); ++it)
for (const auto& [id, params] : mPermanentMagicEffectMagnitudes)
{
esm.writeHNRefId("MAGI", it->first);
esm.writeHNRefId("MAGI", id);
const std::vector<std::pair<float, float>>& params = it->second;
for (std::vector<std::pair<float, float>>::const_iterator pIt = params.begin(); pIt != params.end(); ++pIt)
for (const auto& [rand, mult] : params)
{
esm.writeHNT("RAND", pIt->first);
esm.writeHNT("MULT", pIt->second);
esm.writeHNT("RAND", rand);
esm.writeHNT("MULT", mult);
}
}
int slotsCount = static_cast<int>(mEquipmentSlots.size());
uint32_t slotsCount = static_cast<uint32_t>(mEquipmentSlots.size());
if (slotsCount > 0)
{
esm.startSubRecord("EQIP");
esm.writeT(slotsCount);
for (std::map<int, int>::const_iterator it = mEquipmentSlots.begin(); it != mEquipmentSlots.end(); ++it)
for (const auto& [index, slot] : mEquipmentSlots)
{
esm.writeT(it->first);
esm.writeT(it->second);
esm.writeT(index);
esm.writeT(slot);
}
esm.endRecord("EQIP");
}
if (mSelectedEnchantItem != -1)
esm.writeHNT("SELE", mSelectedEnchantItem);
if (mSelectedEnchantItem)
esm.writeHNT("SELE", *mSelectedEnchantItem);
}
}

View file

@ -2,6 +2,7 @@
#define OPENMW_ESM_INVENTORYSTATE_H
#include <map>
#include <optional>
#include "objectstate.hpp"
#include <components/esm/refid.hpp>
@ -19,20 +20,15 @@ namespace ESM
std::vector<ObjectState> mItems;
// <Index in mItems, equipment slot>
std::map<int, int> mEquipmentSlots;
std::map<uint32_t, int32_t> mEquipmentSlots;
std::map<std::pair<ESM::RefId, std::string>, int> mLevelledItemMap;
std::map<std::pair<ESM::RefId, std::string>, int32_t> mLevelledItemMap;
typedef std::map<ESM::RefId, std::vector<std::pair<float, float>>> TEffectMagnitudes;
TEffectMagnitudes mPermanentMagicEffectMagnitudes;
std::map<ESM::RefId, std::vector<std::pair<float, float>>> mPermanentMagicEffectMagnitudes;
int mSelectedEnchantItem; // For inventories only
std::optional<uint32_t> mSelectedEnchantItem; // For inventories only
InventoryState()
: mSelectedEnchantItem(-1)
{
}
virtual ~InventoryState() {}
virtual ~InventoryState() = default;
virtual void load(ESMReader& esm);
virtual void save(ESMWriter& esm) const;

View file

@ -17,7 +17,7 @@ namespace ESM
///< Translate 8bit/24bit code (stored in refNum.mIndex) into a proper refNum
void adjustRefNum(RefNum& refNum, const ESMReader& reader)
{
unsigned int local = (refNum.mIndex & 0xff000000) >> 24;
uint32_t local = (refNum.mIndex & 0xff000000) >> 24;
// If we have an index value that does not make sense, assume that it was an addition
// by the present plugin (but a faulty one)
@ -124,7 +124,7 @@ namespace ESM
switch (esm.retSubName().toInt())
{
case fourCC("INTV"):
int waterl;
int32_t waterl;
esm.getHT(waterl);
mWater = static_cast<float>(waterl);
mWaterInt = true;
@ -192,7 +192,7 @@ namespace ESM
{
if (mWaterInt)
{
int water = (mWater >= 0) ? (int)(mWater + 0.5) : (int)(mWater - 0.5);
int32_t water = (mWater >= 0) ? static_cast<int32_t>(mWater + 0.5) : static_cast<int32_t>(mWater - 0.5);
esm.writeHNT("INTV", water);
}
else
@ -218,13 +218,13 @@ namespace ESM
}
}
void Cell::saveTempMarker(ESMWriter& esm, int tempCount) const
void Cell::saveTempMarker(ESMWriter& esm, int32_t tempCount) const
{
if (tempCount != 0)
esm.writeHNT("NAM0", tempCount);
}
void Cell::restore(ESMReader& esm, int iCtx) const
void Cell::restore(ESMReader& esm, size_t iCtx) const
{
esm.restoreContext(mContextList.at(iCtx));
}
@ -321,7 +321,7 @@ namespace ESM
void Cell::blank()
{
mName = "";
mName.clear();
mRegion = ESM::RefId();
mWater = 0;
mWaterInt = false;

View file

@ -34,7 +34,7 @@ namespace ESM
RefNum mRefNum;
// Coordinates of target exterior cell
int mTarget[2];
int32_t mTarget[2];
// The content file format does not support moving objects to an interior cell.
// The save game format does support moving to interior cells, but uses a different mechanism
@ -153,13 +153,13 @@ namespace ESM
ESMReader& esm, bool saveContext = true); // Load everything, except NAME, DATAstruct and references
void save(ESMWriter& esm, bool isDeleted = false) const;
void saveTempMarker(ESMWriter& esm, int tempCount) const;
void saveTempMarker(ESMWriter& esm, int32_t tempCount) const;
bool isExterior() const { return !(mData.mFlags & Interior); }
int getGridX() const { return mData.mX; }
int32_t getGridX() const { return mData.mX; }
int getGridY() const { return mData.mY; }
int32_t getGridY() const { return mData.mY; }
bool hasWater() const { return ((mData.mFlags & HasWater) != 0) || isExterior(); }
@ -172,7 +172,7 @@ namespace ESM
// somewhere other than the file system, you need to pre-open the
// ESMReader, and the filename must match the stored filename
// exactly.
void restore(ESMReader& esm, int iCtx) const;
void restore(ESMReader& esm, size_t iCtx) const;
std::string getDescription() const;
///< Return a short string describing the cell (mostly used for debugging/logging purpose)

View file

@ -19,7 +19,7 @@ namespace ESM
struct ContItem
{
int mCount{ 0 };
int32_t mCount{ 0 };
ESM::RefId mItem;
};
@ -48,12 +48,12 @@ namespace ESM
Unknown = 8
};
unsigned int mRecordFlags;
uint32_t mRecordFlags;
RefId mId, mScript;
std::string mName, mModel;
float mWeight; // Not sure, might be max total weight allowed?
int mFlags;
int32_t mFlags;
InventoryList mInventory;
void load(ESMReader& esm, bool& isDeleted);

View file

@ -25,7 +25,7 @@ namespace ESM
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "Global"; }
unsigned int mRecordFlags;
uint32_t mRecordFlags;
ESM::RefId mId;
Variant mValue;

View file

@ -26,7 +26,7 @@ namespace ESM
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "GameSetting"; }
unsigned int mRecordFlags;
uint32_t mRecordFlags;
RefId mId;
Variant mValue;

View file

@ -30,7 +30,7 @@ namespace ESM
break;
case fourCC("INDX"):
{
int length = 0;
uint32_t length = 0;
esm.getHT(length);
mList.resize(length);
@ -87,12 +87,12 @@ namespace ESM
esm.writeHNT("DATA", mFlags);
esm.writeHNT("NNAM", mChanceNone);
esm.writeHNT<int>("INDX", mList.size());
esm.writeHNT<uint32_t>("INDX", mList.size());
for (std::vector<LevelItem>::const_iterator it = mList.begin(); it != mList.end(); ++it)
for (const auto& item : mList)
{
esm.writeHNCRefId(recName, it->mId);
esm.writeHNT("INTV", it->mLevel);
esm.writeHNCRefId(recName, item.mId);
esm.writeHNT("INTV", item.mLevel);
}
}

View file

@ -24,15 +24,15 @@ namespace ESM
struct LevelledListBase
{
int mFlags;
int32_t mFlags;
unsigned char mChanceNone; // Chance that none are selected (0-100)
unsigned int mRecordFlags;
uint32_t mRecordFlags;
RefId mId;
struct LevelItem
{
RefId mId;
short mLevel;
uint16_t mLevel;
};
std::vector<LevelItem> mList;

View file

@ -29,7 +29,7 @@ namespace ESM
// mId is merely a user friendly name for the texture in the editor.
std::string mTexture;
RefId mId;
int mIndex;
int32_t mIndex;
void load(ESMReader& esm, bool& isDeleted);
void save(ESMWriter& esm, bool isDeleted = false) const;

View file

@ -36,7 +36,7 @@ namespace ESM
esm.getSubNameIs("MEDT");
esm.getSubHeader();
int school;
int32_t school;
esm.getT(school);
mData.mSchool = MagicSchool::indexToSkillRefId(school);
esm.getT(mData.mBaseCost);

View file

@ -25,7 +25,7 @@ namespace ESM
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "MagicEffect"; }
unsigned int mRecordFlags;
uint32_t mRecordFlags;
RefId mId;
enum Flags
@ -74,9 +74,9 @@ namespace ESM
{
RefId mSchool; // Skill id
float mBaseCost;
int mFlags;
int32_t mFlags;
// Glow color for enchanted items with this effect
int mRed, mGreen, mBlue;
int32_t mRed, mGreen, mBlue;
float mUnknown1; // Called "Size X" in CS
float mSpeed; // Speed of fired projectile
@ -107,7 +107,7 @@ namespace ESM
// there. They can be redefined in mods by setting the name in GMST
// sEffectSummonCreature04/05 creature id in
// sMagicCreature04ID/05ID.
int mIndex;
int32_t mIndex;
void load(ESMReader& esm, bool& isDeleted);
void save(ESMWriter& esm, bool isDeleted = false) const;

View file

@ -82,7 +82,7 @@ namespace ESM
break;
case fourCC("FLAG"):
hasFlags = true;
int flags;
int32_t flags;
esm.getHT(flags);
mFlags = flags & 0xFF;
mBloodType = ((flags >> 8) & 0xFF) >> 2;

View file

@ -79,28 +79,28 @@ namespace ESM
struct NPDTstruct52
{
short mLevel;
int16_t mLevel;
unsigned char mStrength, mIntelligence, mWillpower, mAgility, mSpeed, mEndurance, mPersonality, mLuck;
// mSkill can grow up to 200, it must be unsigned
std::array<unsigned char, Skill::Length> mSkills;
char mUnknown1;
unsigned short mHealth, mMana, mFatigue;
uint16_t mHealth, mMana, mFatigue;
unsigned char mDisposition, mReputation, mRank;
char mUnknown2;
int mGold;
int32_t mGold;
}; // 52 bytes
// Structure for autocalculated characters.
// This is only used for load and save operations.
struct NPDTstruct12
{
short mLevel;
int16_t mLevel;
// see above
unsigned char mDisposition, mReputation, mRank;
char mUnknown1, mUnknown2, mUnknown3;
int mGold;
int32_t mGold;
}; // 12 bytes
#pragma pack(pop)
@ -111,7 +111,7 @@ namespace ESM
int getFactionRank() const; /// wrapper for mNpdt*, -1 = no rank
int mBloodType;
int32_t mBloodType;
unsigned char mFlags;
InventoryList mInventory;
@ -125,7 +125,7 @@ namespace ESM
AIPackageList mAiPackage;
unsigned int mRecordFlags;
uint32_t mRecordFlags;
RefId mId, mRace, mClass, mFaction, mScript;
std::string mModel, mName;

View file

@ -27,13 +27,13 @@ namespace ESM
struct SkillBonus
{
int mSkill; // SkillEnum
int mBonus;
int32_t mSkill; // SkillEnum
int32_t mBonus;
};
struct MaleFemale
{
int mMale, mFemale;
int32_t mMale, mFemale;
int getValue(bool male) const;
};
@ -63,13 +63,13 @@ namespace ESM
// as 'height' times 128. This has not been tested yet.
MaleFemaleF mHeight, mWeight;
int mFlags; // 0x1 - playable, 0x2 - beast race
int32_t mFlags; // 0x1 - playable, 0x2 - beast race
}; // Size = 140 bytes
RADTstruct mData;
unsigned int mRecordFlags;
uint32_t mRecordFlags;
std::string mName, mDescription;
RefId mId;
SpellList mPowers;

View file

@ -36,9 +36,9 @@ namespace ESM
};
// Type
int mType;
int32_t mType;
unsigned int mRecordFlags;
uint32_t mRecordFlags;
RefId mId, mCreature, mSound;
void load(ESMReader& esm, bool& isDeleted);

View file

@ -28,7 +28,7 @@ namespace ESM
static std::string_view getRecordType() { return "StartScript"; }
std::string mData;
unsigned int mRecordFlags;
uint32_t mRecordFlags;
RefId mId;
// Load a record and add it to the list

View file

@ -31,7 +31,7 @@ namespace ESM
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "Static"; }
unsigned int mRecordFlags;
uint32_t mRecordFlags;
RefId mId;
std::string mModel;

View file

@ -20,11 +20,11 @@ namespace ESM
versions are 1.2 and 1.3. These correspond to:
1.2 = 0x3f99999a and 1.3 = 0x3fa66666
*/
unsigned int version;
int type; // 0=esp, 1=esm, 32=ess (unused)
uint32_t version;
int32_t type; // 0=esp, 1=esm, 32=ess (unused)
std::string author; // Author's name
std::string desc; // File description
int records; // Number of records
int32_t records; // Number of records
};
struct GMDT

View file

@ -20,8 +20,8 @@ namespace ESM
{
while (esm.isNextSub("EFID"))
{
int id;
std::pair<int, float> params;
int32_t id;
std::pair<int32_t, float> params;
esm.getHT(id);
esm.getHNT(params.first, "BASE");
if (esm.getFormatVersion() <= MaxClearModifiersFormatVersion)

View file

@ -16,7 +16,7 @@ namespace ESM
struct MagicEffects
{
// <Effect Id, Base value, Modifier>
std::map<int, std::pair<int, float>> mEffects;
std::map<int32_t, std::pair<int32_t, float>> mEffects;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
@ -24,16 +24,16 @@ namespace ESM
struct SummonKey
{
SummonKey(int effectId, const ESM::RefId& sourceId, int index)
SummonKey(int32_t effectId, const ESM::RefId& sourceId, int32_t index)
: mEffectId(effectId)
, mSourceId(sourceId)
, mEffectIndex(index)
{
}
int mEffectId;
int32_t mEffectId;
ESM::RefId mSourceId;
int mEffectIndex;
int32_t mEffectIndex;
};
inline auto makeTupleRef(const SummonKey& value) noexcept

View file

@ -21,7 +21,7 @@ namespace ESM
Faction faction;
int expelled = 0;
int32_t expelled = 0;
esm.getHNOT(expelled, "FAEX");
if (expelled)
@ -75,7 +75,7 @@ namespace ESM
esm.getHNOT(hasWerewolfAttributes, "HWAT");
if (hasWerewolfAttributes)
{
StatState<int> dummy;
StatState<int32_t> dummy;
for (int i = 0; i < ESM::Attribute::Length; ++i)
dummy.load(esm, intFallback);
mWerewolfDeprecatedData = true;
@ -130,21 +130,21 @@ namespace ESM
void NpcStats::save(ESMWriter& esm) const
{
for (auto iter(mFactions.begin()); iter != mFactions.end(); ++iter)
for (const auto& [id, faction] : mFactions)
{
esm.writeHNRefId("FACT", iter->first);
esm.writeHNRefId("FACT", id);
if (iter->second.mExpelled)
if (faction.mExpelled)
{
int expelled = 1;
int32_t expelled = 1;
esm.writeHNT("FAEX", expelled);
}
if (iter->second.mRank >= 0)
esm.writeHNT("FARA", iter->second.mRank);
if (faction.mRank >= 0)
esm.writeHNT("FARA", faction.mRank);
if (iter->second.mReputation)
esm.writeHNT("FARE", iter->second.mReputation);
if (faction.mReputation)
esm.writeHNT("FARE", faction.mReputation);
}
if (mDisposition)
@ -169,7 +169,7 @@ namespace ESM
esm.writeHNT("LPRO", mLevelProgress);
bool saveSkillIncreases = false;
for (int increase : mSkillIncrease)
for (int32_t increase : mSkillIncrease)
{
if (increase != 0)
{
@ -183,8 +183,8 @@ namespace ESM
if (mSpecIncreases[0] != 0 || mSpecIncreases[1] != 0 || mSpecIncreases[2] != 0)
esm.writeHNT("SPEC", mSpecIncreases);
for (auto iter(mUsedIds.begin()); iter != mUsedIds.end(); ++iter)
esm.writeHNRefId("USED", *iter);
for (const RefId& id : mUsedIds)
esm.writeHNRefId("USED", id);
if (mTimeToStartDrowning)
esm.writeHNT("DRTI", mTimeToStartDrowning);

View file

@ -23,8 +23,8 @@ namespace ESM
struct Faction
{
bool mExpelled;
int mRank;
int mReputation;
int32_t mRank;
int32_t mReputation;
Faction();
};
@ -33,18 +33,18 @@ namespace ESM
bool mWerewolfDeprecatedData;
std::map<ESM::RefId, Faction> mFactions; // lower case IDs
int mDisposition;
std::map<ESM::RefId, Faction> mFactions;
int32_t mDisposition;
std::array<StatState<float>, ESM::Skill::Length> mSkills;
int mBounty;
int mReputation;
int mWerewolfKills;
int mLevelProgress;
std::array<int, ESM::Attribute::Length> mSkillIncrease;
std::array<int, 3> mSpecIncreases;
std::vector<ESM::RefId> mUsedIds; // lower case IDs
int32_t mBounty;
int32_t mReputation;
int32_t mWerewolfKills;
int32_t mLevelProgress;
std::array<int32_t, ESM::Attribute::Length> mSkillIncrease;
std::array<int32_t, 3> mSpecIncreases;
std::vector<ESM::RefId> mUsedIds;
float mTimeToStartDrowning;
int mCrimeId;
int32_t mCrimeId;
/// Initialize to default state
void blank();

View file

@ -49,7 +49,7 @@ namespace ESM
esm.getHNOT(mFlags, "FLAG");
// obsolete
int unused;
int32_t unused;
esm.getHNOT(unused, "LTIM");
mAnimationState.load(esm);
@ -179,6 +179,6 @@ namespace ESM
throw std::logic_error(error.str());
}
ObjectState::~ObjectState() {}
ObjectState::~ObjectState() = default;
}

View file

@ -32,9 +32,9 @@ namespace ESM
Locals mLocals;
LuaScripts mLuaScripts;
unsigned char mEnabled;
int mCount;
int32_t mCount;
Position mPosition;
unsigned int mFlags;
uint32_t mFlags;
// Is there any class-specific state following the ObjectState
bool mHasCustomState;

View file

@ -27,8 +27,8 @@ namespace ESM
RefId mMarkedCell;
ESM::RefId mBirthsign;
int mCurrentCrimeId;
int mPaidCrimeId;
int32_t mCurrentCrimeId;
int32_t mPaidCrimeId;
float mSaveAttributes[Attribute::Length];
float mSaveSkills[Skill::Length];

View file

@ -23,7 +23,7 @@ namespace ESM
Vector3 mPosition;
Quaternion mOrientation;
int mActorId;
int32_t mActorId;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;

View file

@ -14,7 +14,7 @@ namespace ESM
struct QuestState
{
ESM::RefId mTopic; // lower case id
int mState;
int32_t mState;
unsigned char mFinished;
void load(ESMReader& esm);

View file

@ -20,7 +20,7 @@ namespace ESM
std::vector<std::string> mContentFiles;
std::string mPlayerName;
int mPlayerLevel;
int32_t mPlayerLevel;
// ID of class
ESM::RefId mPlayerClassId;
@ -34,7 +34,7 @@ namespace ESM
std::string mDescription;
std::vector<char> mScreenshot; // raw jpg-encoded data
int mCurrentDay = 0;
int32_t mCurrentDay = 0;
float mCurrentHealth = 0;
float mMaximumHealth = 0;

View file

@ -21,19 +21,19 @@ namespace ESM
// We changed stats values from integers to floats; ensure backwards compatibility
if (intFallback)
{
int base = 0;
int32_t base = 0;
esm.getHNT(base, "STBA");
mBase = static_cast<T>(base);
int mod = 0;
int32_t mod = 0;
esm.getHNOT(mod, "STMO");
mMod = static_cast<T>(mod);
int current = 0;
int32_t current = 0;
esm.getHNOT(current, "STCU");
mCurrent = static_cast<T>(current);
int oldDamage = 0;
int32_t oldDamage = 0;
esm.getHNOT(oldDamage, "STDA");
mDamage = static_cast<float>(oldDamage);
}

View file

@ -17,7 +17,7 @@ namespace ESM
template <typename T, bool orDefault = false>
struct GetValue
{
constexpr T operator()(int value) const { return static_cast<T>(value); }
constexpr T operator()(int32_t value) const { return static_cast<T>(value); }
constexpr T operator()(float value) const { return static_cast<T>(value); }
@ -41,7 +41,7 @@ namespace ESM
{
}
void operator()(int& value) const { value = static_cast<int>(mValue); }
void operator()(int32_t& value) const { value = static_cast<int32_t>(mValue); }
void operator()(float& value) const { value = static_cast<float>(mValue); }
@ -58,9 +58,9 @@ namespace ESM
return std::get<std::string>(mData);
}
int Variant::getInteger() const
int32_t Variant::getInteger() const
{
return std::visit(GetValue<int>{}, mData);
return std::visit(GetValue<int32_t>{}, mData);
}
float Variant::getFloat() const
@ -194,17 +194,17 @@ namespace ESM
case VT_Short:
stream << "variant short: " << std::get<int>(mData);
stream << "variant short: " << std::get<int32_t>(mData);
break;
case VT_Int:
stream << "variant int: " << std::get<int>(mData);
stream << "variant int: " << std::get<int32_t>(mData);
break;
case VT_Long:
stream << "variant long: " << std::get<int>(mData);
stream << "variant long: " << std::get<int32_t>(mData);
break;
case VT_Float:
@ -259,7 +259,7 @@ namespace ESM
std::get<std::string>(mData) = std::move(value);
}
void Variant::setInteger(int value)
void Variant::setInteger(int32_t value)
{
std::visit(SetValue(value), mData);
}

View file

@ -25,7 +25,7 @@ namespace ESM
class Variant
{
VarType mType;
std::variant<std::monostate, int, float, std::string> mData;
std::variant<std::monostate, int32_t, float, std::string> mData;
public:
enum Format
@ -54,7 +54,7 @@ namespace ESM
{
}
explicit Variant(int value)
explicit Variant(int32_t value)
: mType(VT_Long)
, mData(value)
{
@ -71,7 +71,7 @@ namespace ESM
const std::string& getString() const;
///< Will throw an exception, if value can not be represented as a string.
int getInteger() const;
int32_t getInteger() const;
///< Will throw an exception, if value can not be represented as an integer (implicit
/// casting of float values is permitted).
@ -93,7 +93,7 @@ namespace ESM
void setString(std::string&& value);
///< Will throw an exception, if type is not compatible with string.
void setInteger(int value);
void setInteger(int32_t value);
///< Will throw an exception, if type is not compatible with integer.
void setFloat(float value);

View file

@ -46,7 +46,7 @@ namespace ESM
esm.writeHNString("STRV", in);
}
void readESMVariantValue(ESMReader& esm, Variant::Format format, VarType type, int& out)
void readESMVariantValue(ESMReader& esm, Variant::Format format, VarType type, int32_t& out)
{
if (type != VT_Short && type != VT_Long && type != VT_Int)
throw std::logic_error("not an integer type");
@ -60,9 +60,9 @@ namespace ESM
if (std::isnan(value))
out = 0;
else
out = static_cast<short>(value);
out = static_cast<int16_t>(value);
else if (type == VT_Long)
out = static_cast<int>(value);
out = static_cast<int32_t>(value);
else
esm.fail("unsupported global variable integer type");
}
@ -82,7 +82,7 @@ namespace ESM
{
if (type == VT_Short)
{
short value;
int16_t value;
esm.getHT(value);
out = value;
}
@ -95,7 +95,7 @@ namespace ESM
}
}
void writeESMVariantValue(ESMWriter& esm, Variant::Format format, VarType type, int in)
void writeESMVariantValue(ESMWriter& esm, Variant::Format format, VarType type, int32_t in)
{
if (type != VT_Short && type != VT_Long && type != VT_Int)
throw std::logic_error("not an integer type");
@ -126,7 +126,7 @@ namespace ESM
else if (format == Variant::Format_Local)
{
if (type == VT_Short)
esm.writeHNT("STTV", static_cast<short>(in));
esm.writeHNT("STTV", static_cast<int16_t>(in));
else if (type == VT_Int)
esm.writeHNT("INTV", in);
else

View file

@ -12,13 +12,13 @@ namespace ESM
void readESMVariantValue(ESMReader& reader, Variant::Format format, VarType type, float& value);
void readESMVariantValue(ESMReader& reader, Variant::Format format, VarType type, int& value);
void readESMVariantValue(ESMReader& reader, Variant::Format format, VarType type, int32_t& value);
void writeESMVariantValue(ESMWriter& writer, Variant::Format format, VarType type, const std::string& value);
void writeESMVariantValue(ESMWriter& writer, Variant::Format format, VarType type, float value);
void writeESMVariantValue(ESMWriter& writer, Variant::Format format, VarType type, int value);
void writeESMVariantValue(ESMWriter& writer, Variant::Format format, VarType type, int32_t value);
struct ReadESMVariantValue
{