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Apply clang-format to code base
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f37d0be806
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2199 changed files with 118692 additions and 114392 deletions
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@ -5,185 +5,180 @@
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#include <components/nifosg/matrixtransform.hpp>
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#include <components/sceneutil/morphgeometry.hpp>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include <components/sceneutil/skeleton.hpp>
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#include <components/sceneutil/riggeometry.hpp>
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#include <components/sceneutil/riggeometryosgaextension.hpp>
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#include <components/sceneutil/morphgeometry.hpp>
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#include <components/sceneutil/skeleton.hpp>
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namespace SceneUtil
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{
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template <class Cls>
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static osg::Object* createInstanceFunc() { return new Cls; }
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class PositionAttitudeTransformSerializer : public osgDB::ObjectWrapper
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{
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public:
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PositionAttitudeTransformSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::PositionAttitudeTransform>, "SceneUtil::PositionAttitudeTransform", "osg::Object osg::Node osg::Group osg::Transform SceneUtil::PositionAttitudeTransform")
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template <class Cls>
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static osg::Object* createInstanceFunc()
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{
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addSerializer( new osgDB::PropByRefSerializer< SceneUtil::PositionAttitudeTransform, osg::Vec3f >(
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"position", osg::Vec3f(), &SceneUtil::PositionAttitudeTransform::getPosition, &SceneUtil::PositionAttitudeTransform::setPosition), osgDB::BaseSerializer::RW_VEC3F );
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addSerializer( new osgDB::PropByRefSerializer< SceneUtil::PositionAttitudeTransform, osg::Quat >(
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"attitude", osg::Quat(), &SceneUtil::PositionAttitudeTransform::getAttitude, &SceneUtil::PositionAttitudeTransform::setAttitude), osgDB::BaseSerializer::RW_QUAT );
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addSerializer( new osgDB::PropByRefSerializer< SceneUtil::PositionAttitudeTransform, osg::Vec3f >(
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"scale", osg::Vec3f(), &SceneUtil::PositionAttitudeTransform::getScale, &SceneUtil::PositionAttitudeTransform::setScale), osgDB::BaseSerializer::RW_VEC3F );
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return new Cls;
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}
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};
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class SkeletonSerializer : public osgDB::ObjectWrapper
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{
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public:
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SkeletonSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::Skeleton>, "SceneUtil::Skeleton", "osg::Object osg::Node osg::Group SceneUtil::Skeleton")
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class PositionAttitudeTransformSerializer : public osgDB::ObjectWrapper
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{
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}
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};
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class RigGeometrySerializer : public osgDB::ObjectWrapper
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{
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public:
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RigGeometrySerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::RigGeometry>, "SceneUtil::RigGeometry", "osg::Object osg::Node osg::Drawable SceneUtil::RigGeometry")
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{
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}
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};
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class RigGeometryHolderSerializer : public osgDB::ObjectWrapper
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{
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public:
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RigGeometryHolderSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::RigGeometryHolder>, "SceneUtil::RigGeometryHolder", "osg::Object osg::Node osg::Drawable SceneUtil::RigGeometryHolder")
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{
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}
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};
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class OsgaRigGeometrySerializer : public osgDB::ObjectWrapper
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{
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public:
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OsgaRigGeometrySerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::OsgaRigGeometry>, "SceneUtil::OsgaRigGeometry", "osg::Object osg::Node osg::Geometry osgAnimation::RigGeometry SceneUtil::OsgaRigGeometry")
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{
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}
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};
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class MorphGeometrySerializer : public osgDB::ObjectWrapper
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{
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public:
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MorphGeometrySerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::MorphGeometry>, "SceneUtil::MorphGeometry", "osg::Object osg::Node osg::Drawable SceneUtil::MorphGeometry")
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{
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}
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};
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class LightManagerSerializer : public osgDB::ObjectWrapper
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{
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public:
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LightManagerSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<osg::Group>, "SceneUtil::LightManager", "osg::Object osg::Node osg::Group SceneUtil::LightManager")
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{
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}
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};
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class CameraRelativeTransformSerializer : public osgDB::ObjectWrapper
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{
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public:
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CameraRelativeTransformSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<osg::Group>, "MWRender::CameraRelativeTransform", "osg::Object osg::Node osg::Group MWRender::CameraRelativeTransform")
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{
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}
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};
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class MatrixTransformSerializer : public osgDB::ObjectWrapper
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{
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public:
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MatrixTransformSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<NifOsg::MatrixTransform>, "NifOsg::MatrixTransform", "osg::Object osg::Node osg::Group osg::Transform osg::MatrixTransform NifOsg::MatrixTransform")
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{
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}
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};
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osgDB::ObjectWrapper* makeDummySerializer(const std::string& classname)
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{
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return new osgDB::ObjectWrapper(createInstanceFunc<osg::DummyObject>, classname, "osg::Object");
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}
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class GeometrySerializer : public osgDB::ObjectWrapper
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{
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public:
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GeometrySerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<osg::Drawable>, "osg::Geometry", "osg::Object osg::Drawable osg::Geometry")
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{
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}
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};
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void registerSerializers()
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{
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static bool done = false;
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if (!done)
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{
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osgDB::ObjectWrapperManager* mgr = osgDB::Registry::instance()->getObjectWrapperManager();
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mgr->addWrapper(new PositionAttitudeTransformSerializer);
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mgr->addWrapper(new SkeletonSerializer);
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mgr->addWrapper(new RigGeometrySerializer);
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mgr->addWrapper(new RigGeometryHolderSerializer);
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mgr->addWrapper(new OsgaRigGeometrySerializer);
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mgr->addWrapper(new MorphGeometrySerializer);
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mgr->addWrapper(new LightManagerSerializer);
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mgr->addWrapper(new CameraRelativeTransformSerializer);
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mgr->addWrapper(new MatrixTransformSerializer);
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// Don't serialize Geometry data as we are more interested in the overall structure rather than tons of vertex data that would make the file large and hard to read.
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mgr->removeWrapper(mgr->findWrapper("osg::Geometry"));
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mgr->addWrapper(new GeometrySerializer);
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// ignore the below for now to avoid warning spam
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const char* ignore[] = {
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"MWRender::PtrHolder",
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"Resource::TemplateRef",
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"Resource::TemplateMultiRef",
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"SceneUtil::CompositeStateSetUpdater",
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"SceneUtil::UBOManager",
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"SceneUtil::LightListCallback",
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"SceneUtil::LightManagerUpdateCallback",
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"SceneUtil::FFPLightStateAttribute",
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"SceneUtil::UpdateRigBounds",
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"SceneUtil::UpdateRigGeometry",
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"SceneUtil::LightSource",
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"SceneUtil::DisableLight",
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"SceneUtil::MWShadowTechnique",
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"SceneUtil::TextKeyMapHolder",
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"Shader::AddedState",
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"Shader::RemovedAlphaFunc",
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"NifOsg::FlipController",
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"NifOsg::KeyframeController",
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"NifOsg::Emitter",
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"NifOsg::ParticleColorAffector",
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"NifOsg::ParticleSystem",
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"NifOsg::GravityAffector",
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"NifOsg::GrowFadeAffector",
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"NifOsg::InverseWorldMatrix",
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"NifOsg::StaticBoundingBoxCallback",
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"NifOsg::GeomMorpherController",
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"NifOsg::UpdateMorphGeometry",
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"NifOsg::UVController",
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"NifOsg::VisController",
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"osgMyGUI::Drawable",
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"osg::DrawCallback",
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"osg::UniformBufferObject",
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"osgOQ::ClearQueriesCallback",
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"osgOQ::RetrieveQueriesCallback",
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"osg::DummyObject"
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};
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for (size_t i=0; i<sizeof(ignore)/sizeof(ignore[0]); ++i)
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public:
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PositionAttitudeTransformSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::PositionAttitudeTransform>,
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"SceneUtil::PositionAttitudeTransform",
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"osg::Object osg::Node osg::Group osg::Transform SceneUtil::PositionAttitudeTransform")
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{
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mgr->addWrapper(makeDummySerializer(ignore[i]));
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addSerializer(new osgDB::PropByRefSerializer<SceneUtil::PositionAttitudeTransform, osg::Vec3f>("position",
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osg::Vec3f(), &SceneUtil::PositionAttitudeTransform::getPosition,
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&SceneUtil::PositionAttitudeTransform::setPosition),
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osgDB::BaseSerializer::RW_VEC3F);
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addSerializer(new osgDB::PropByRefSerializer<SceneUtil::PositionAttitudeTransform, osg::Quat>("attitude",
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osg::Quat(), &SceneUtil::PositionAttitudeTransform::getAttitude,
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&SceneUtil::PositionAttitudeTransform::setAttitude),
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osgDB::BaseSerializer::RW_QUAT);
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addSerializer(
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new osgDB::PropByRefSerializer<SceneUtil::PositionAttitudeTransform, osg::Vec3f>("scale", osg::Vec3f(),
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&SceneUtil::PositionAttitudeTransform::getScale, &SceneUtil::PositionAttitudeTransform::setScale),
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osgDB::BaseSerializer::RW_VEC3F);
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}
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};
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class SkeletonSerializer : public osgDB::ObjectWrapper
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{
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public:
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SkeletonSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::Skeleton>, "SceneUtil::Skeleton",
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"osg::Object osg::Node osg::Group SceneUtil::Skeleton")
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{
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}
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};
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done = true;
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class RigGeometrySerializer : public osgDB::ObjectWrapper
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{
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public:
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RigGeometrySerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::RigGeometry>, "SceneUtil::RigGeometry",
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"osg::Object osg::Node osg::Drawable SceneUtil::RigGeometry")
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{
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}
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};
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class RigGeometryHolderSerializer : public osgDB::ObjectWrapper
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{
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public:
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RigGeometryHolderSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::RigGeometryHolder>, "SceneUtil::RigGeometryHolder",
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"osg::Object osg::Node osg::Drawable SceneUtil::RigGeometryHolder")
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{
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}
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};
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class OsgaRigGeometrySerializer : public osgDB::ObjectWrapper
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{
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public:
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OsgaRigGeometrySerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::OsgaRigGeometry>, "SceneUtil::OsgaRigGeometry",
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"osg::Object osg::Node osg::Geometry osgAnimation::RigGeometry SceneUtil::OsgaRigGeometry")
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{
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}
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};
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class MorphGeometrySerializer : public osgDB::ObjectWrapper
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{
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public:
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MorphGeometrySerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::MorphGeometry>, "SceneUtil::MorphGeometry",
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"osg::Object osg::Node osg::Drawable SceneUtil::MorphGeometry")
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{
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}
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};
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class LightManagerSerializer : public osgDB::ObjectWrapper
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{
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public:
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LightManagerSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<osg::Group>, "SceneUtil::LightManager",
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"osg::Object osg::Node osg::Group SceneUtil::LightManager")
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{
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}
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};
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class CameraRelativeTransformSerializer : public osgDB::ObjectWrapper
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{
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public:
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CameraRelativeTransformSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<osg::Group>, "MWRender::CameraRelativeTransform",
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"osg::Object osg::Node osg::Group MWRender::CameraRelativeTransform")
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{
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}
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};
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class MatrixTransformSerializer : public osgDB::ObjectWrapper
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{
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public:
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MatrixTransformSerializer()
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: osgDB::ObjectWrapper(createInstanceFunc<NifOsg::MatrixTransform>, "NifOsg::MatrixTransform",
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"osg::Object osg::Node osg::Group osg::Transform osg::MatrixTransform NifOsg::MatrixTransform")
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{
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}
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};
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osgDB::ObjectWrapper* makeDummySerializer(const std::string& classname)
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{
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return new osgDB::ObjectWrapper(createInstanceFunc<osg::DummyObject>, classname, "osg::Object");
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}
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class GeometrySerializer : public osgDB::ObjectWrapper
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{
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public:
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GeometrySerializer()
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: osgDB::ObjectWrapper(
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createInstanceFunc<osg::Drawable>, "osg::Geometry", "osg::Object osg::Drawable osg::Geometry")
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{
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}
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};
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void registerSerializers()
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{
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static bool done = false;
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if (!done)
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{
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osgDB::ObjectWrapperManager* mgr = osgDB::Registry::instance()->getObjectWrapperManager();
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mgr->addWrapper(new PositionAttitudeTransformSerializer);
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mgr->addWrapper(new SkeletonSerializer);
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mgr->addWrapper(new RigGeometrySerializer);
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mgr->addWrapper(new RigGeometryHolderSerializer);
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mgr->addWrapper(new OsgaRigGeometrySerializer);
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mgr->addWrapper(new MorphGeometrySerializer);
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mgr->addWrapper(new LightManagerSerializer);
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mgr->addWrapper(new CameraRelativeTransformSerializer);
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mgr->addWrapper(new MatrixTransformSerializer);
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// Don't serialize Geometry data as we are more interested in the overall structure rather than tons of
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// vertex data that would make the file large and hard to read.
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mgr->removeWrapper(mgr->findWrapper("osg::Geometry"));
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mgr->addWrapper(new GeometrySerializer);
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// ignore the below for now to avoid warning spam
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const char* ignore[] = { "MWRender::PtrHolder", "Resource::TemplateRef", "Resource::TemplateMultiRef",
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"SceneUtil::CompositeStateSetUpdater", "SceneUtil::UBOManager", "SceneUtil::LightListCallback",
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"SceneUtil::LightManagerUpdateCallback", "SceneUtil::FFPLightStateAttribute",
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"SceneUtil::UpdateRigBounds", "SceneUtil::UpdateRigGeometry", "SceneUtil::LightSource",
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"SceneUtil::DisableLight", "SceneUtil::MWShadowTechnique", "SceneUtil::TextKeyMapHolder",
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"Shader::AddedState", "Shader::RemovedAlphaFunc", "NifOsg::FlipController",
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"NifOsg::KeyframeController", "NifOsg::Emitter", "NifOsg::ParticleColorAffector",
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"NifOsg::ParticleSystem", "NifOsg::GravityAffector", "NifOsg::GrowFadeAffector",
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"NifOsg::InverseWorldMatrix", "NifOsg::StaticBoundingBoxCallback", "NifOsg::GeomMorpherController",
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"NifOsg::UpdateMorphGeometry", "NifOsg::UVController", "NifOsg::VisController", "osgMyGUI::Drawable",
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"osg::DrawCallback", "osg::UniformBufferObject", "osgOQ::ClearQueriesCallback",
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"osgOQ::RetrieveQueriesCallback", "osg::DummyObject" };
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for (size_t i = 0; i < sizeof(ignore) / sizeof(ignore[0]); ++i)
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{
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mgr->addWrapper(makeDummySerializer(ignore[i]));
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}
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done = true;
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}
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}
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}
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}
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