Apply clang-format to code base

This commit is contained in:
clang-format-bot 2022-09-22 21:26:05 +03:00 committed by ζeh Matt
parent f37d0be806
commit ddb0522bbf
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GPG key ID: 18CE582C71A225B0
2199 changed files with 118692 additions and 114392 deletions

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@ -14,34 +14,22 @@ namespace SceneUtil
osg::Matrix getReversedZProjectionMatrixAsPerspectiveInf(double fov, double aspect, double near)
{
double A = 1.0/std::tan(osg::DegreesToRadians(fov)/2.0);
return osg::Matrix(
A/aspect, 0, 0, 0,
0, A, 0, 0,
0, 0, 0, -1,
0, 0, near, 0
);
double A = 1.0 / std::tan(osg::DegreesToRadians(fov) / 2.0);
return osg::Matrix(A / aspect, 0, 0, 0, 0, A, 0, 0, 0, 0, 0, -1, 0, 0, near, 0);
}
osg::Matrix getReversedZProjectionMatrixAsPerspective(double fov, double aspect, double near, double far)
{
double A = 1.0/std::tan(osg::DegreesToRadians(fov)/2.0);
double A = 1.0 / std::tan(osg::DegreesToRadians(fov) / 2.0);
return osg::Matrix(
A/aspect, 0, 0, 0,
0, A, 0, 0,
0, 0, near/(far-near), -1,
0, 0, (far*near)/(far - near), 0
);
A / aspect, 0, 0, 0, 0, A, 0, 0, 0, 0, near / (far - near), -1, 0, 0, (far * near) / (far - near), 0);
}
osg::Matrix getReversedZProjectionMatrixAsOrtho(double left, double right, double bottom, double top, double near, double far)
osg::Matrix getReversedZProjectionMatrixAsOrtho(
double left, double right, double bottom, double top, double near, double far)
{
return osg::Matrix(
2/(right-left), 0, 0, 0,
0, 2/(top-bottom), 0, 0,
0, 0, 1/(far-near), 0,
(right+left)/(left-right), (top+bottom)/(bottom-top), far/(far-near), 1
);
return osg::Matrix(2 / (right - left), 0, 0, 0, 0, 2 / (top - bottom), 0, 0, 0, 0, 1 / (far - near), 0,
(right + left) / (left - right), (top + bottom) / (bottom - top), far / (far - near), 1);
}
bool isDepthFormat(GLenum format)
@ -75,30 +63,30 @@ namespace SceneUtil
{
switch (internalFormat)
{
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
sourceType = GL_UNSIGNED_INT;
sourceFormat = GL_DEPTH_COMPONENT;
break;
case GL_DEPTH_COMPONENT32F:
case GL_DEPTH_COMPONENT32F_NV:
sourceType = GL_FLOAT;
sourceFormat = GL_DEPTH_COMPONENT;
break;
case GL_DEPTH24_STENCIL8:
sourceType = GL_UNSIGNED_INT_24_8_EXT;
sourceFormat = GL_DEPTH_STENCIL_EXT;
break;
case GL_DEPTH32F_STENCIL8:
case GL_DEPTH32F_STENCIL8_NV:
sourceType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
sourceFormat = GL_DEPTH_STENCIL_EXT;
break;
default:
sourceType = GL_UNSIGNED_INT;
sourceFormat = GL_DEPTH_COMPONENT;
break;
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
sourceType = GL_UNSIGNED_INT;
sourceFormat = GL_DEPTH_COMPONENT;
break;
case GL_DEPTH_COMPONENT32F:
case GL_DEPTH_COMPONENT32F_NV:
sourceType = GL_FLOAT;
sourceFormat = GL_DEPTH_COMPONENT;
break;
case GL_DEPTH24_STENCIL8:
sourceType = GL_UNSIGNED_INT_24_8_EXT;
sourceFormat = GL_DEPTH_STENCIL_EXT;
break;
case GL_DEPTH32F_STENCIL8:
case GL_DEPTH32F_STENCIL8_NV:
sourceType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
sourceFormat = GL_DEPTH_STENCIL_EXT;
break;
default:
sourceType = GL_UNSIGNED_INT;
sourceFormat = GL_DEPTH_COMPONENT;
break;
}
}
@ -106,18 +94,18 @@ namespace SceneUtil
{
switch (internalFormat)
{
case GL_DEPTH24_STENCIL8:
return GL_DEPTH_COMPONENT24;
break;
case GL_DEPTH32F_STENCIL8:
return GL_DEPTH_COMPONENT32F;
break;
case GL_DEPTH32F_STENCIL8_NV:
return GL_DEPTH_COMPONENT32F_NV;
break;
default:
return internalFormat;
break;
case GL_DEPTH24_STENCIL8:
return GL_DEPTH_COMPONENT24;
break;
case GL_DEPTH32F_STENCIL8:
return GL_DEPTH_COMPONENT32F;
break;
case GL_DEPTH32F_STENCIL8_NV:
return GL_DEPTH_COMPONENT32F_NV;
break;
default:
return internalFormat;
break;
}
}
@ -156,7 +144,8 @@ namespace SceneUtil
}
else
{
Log(Debug::Warning) << errPreamble << "'GL_ARB_depth_buffer_float' and 'GL_NV_depth_buffer_float' unsupported.";
Log(Debug::Warning) << errPreamble
<< "'GL_ARB_depth_buffer_float' and 'GL_NV_depth_buffer_float' unsupported.";
}
}
@ -169,7 +158,8 @@ namespace SceneUtil
{
for (auto requestedFormat : requestedFormats)
{
if (std::find(mSupportedFormats.cbegin(), mSupportedFormats.cend(), requestedFormat) != mSupportedFormats.cend())
if (std::find(mSupportedFormats.cbegin(), mSupportedFormats.cend(), requestedFormat)
!= mSupportedFormats.cend())
{
SceneUtil::AutoDepth::setDepthFormat(requestedFormat);
break;