Apply clang-format to code base

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clang-format-bot 2022-09-22 21:26:05 +03:00 committed by ζeh Matt
parent f37d0be806
commit ddb0522bbf
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GPG key ID: 18CE582C71A225B0
2199 changed files with 118692 additions and 114392 deletions

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@ -3,22 +3,22 @@
#include <osg/Material>
#include <components/detournavigator/settings.hpp>
#include <components/detournavigator/recastparams.hpp>
#include <components/detournavigator/settings.hpp>
#include <algorithm>
namespace
{
void drawAgent(duDebugDraw& debugDraw, const osg::Vec3f& pos, const float radius, const float height,
const float climb, const unsigned color)
const float climb, const unsigned color)
{
debugDraw.depthMask(false);
duDebugDrawCylinderWire(&debugDraw, pos.x() - radius, pos.z() + 0.02f, pos.y() - radius, pos.x() + radius,
pos.z() + height, pos.y() + radius, color, radius * 0.2f);
duDebugDrawCircle(&debugDraw, pos.x(), pos.z() + climb, pos.y(), radius, duRGBA(0, 0 , 0, 64), radius * 0.1f);
duDebugDrawCircle(&debugDraw, pos.x(), pos.z() + climb, pos.y(), radius, duRGBA(0, 0, 0, 64), radius * 0.1f);
const auto colb = duRGBA(0, 0, 0, 196);
debugDraw.begin(DU_DRAW_LINES);
@ -37,8 +37,8 @@ namespace
namespace SceneUtil
{
osg::ref_ptr<osg::Group> createAgentPathGroup(const std::deque<osg::Vec3f>& path,
const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end,
const DetourNavigator::RecastSettings& settings)
const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end,
const DetourNavigator::RecastSettings& settings)
{
using namespace DetourNavigator;
@ -61,8 +61,9 @@ namespace SceneUtil
debugDraw.begin(osg::PrimitiveSet::LINE_STRIP, agentRadius * 0.5f);
debugDraw.vertex(osg::Vec3f(start.x(), start.z() + agentClimb, start.y()).ptr(), startColor);
std::for_each(path.begin(), path.end(),
[&] (const osg::Vec3f& v) { debugDraw.vertex(osg::Vec3f(v.x(), v.z() + agentClimb, v.y()).ptr(), pathColor); });
std::for_each(path.begin(), path.end(), [&](const osg::Vec3f& v) {
debugDraw.vertex(osg::Vec3f(v.x(), v.z() + agentClimb, v.y()).ptr(), pathColor);
});
debugDraw.vertex(osg::Vec3f(end.x(), end.z() + agentClimb, end.y()).ptr(), endColor);
debugDraw.end();