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Apply clang-format to code base
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2199 changed files with 118692 additions and 114392 deletions
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@ -1,24 +1,24 @@
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#include "pass.hpp"
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#include <unordered_set>
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#include <string>
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#include <sstream>
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#include <string>
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#include <unordered_set>
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#include <osg/BindImageTexture>
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#include <osg/FrameBufferObject>
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#include <osg/Program>
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#include <osg/Shader>
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#include <osg/State>
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#include <osg/StateSet>
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#include <osg/BindImageTexture>
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#include <osg/FrameBufferObject>
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#include <components/sceneutil/util.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/sceneutil/clearcolor.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/clearcolor.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/sceneutil/util.hpp>
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#include <components/stereo/multiview.hpp>
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#include "technique.hpp"
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#include "stateupdater.hpp"
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#include "technique.hpp"
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namespace
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{
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@ -249,35 +249,32 @@ float omw_EstimateFogCoverageFromUV(vec2 uv)
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std::stringstream extBlock;
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for (const auto& extension : technique.getGLSLExtensions())
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extBlock << "#ifdef " << extension << '\n' << "\t#extension " << extension << ": enable" << '\n' << "#endif" << '\n';
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extBlock << "#ifdef " << extension << '\n'
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<< "\t#extension " << extension << ": enable" << '\n'
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<< "#endif" << '\n';
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const std::vector<std::pair<std::string,std::string>> defines = {
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{"@pointLightCount", std::to_string(SceneUtil::PPLightBuffer::sMaxPPLightsArraySize)},
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{"@version", std::to_string(technique.getGLSLVersion())},
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{"@multiview", Stereo::getMultiview() ? "1" : "0"},
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{"@builtinSampler", Stereo::getMultiview() ? "sampler2DArray" : "sampler2D"},
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{"@profile", technique.getGLSLProfile()},
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{"@extensions", extBlock.str()},
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{"@uboStruct", StateUpdater::getStructDefinition()},
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{"@ubo", mUBO ? "1" : "0"},
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{"@normals", technique.getNormals() ? "1" : "0"},
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{"@reverseZ", SceneUtil::AutoDepth::isReversed() ? "1" : "0"},
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{"@radialFog", Settings::Manager::getBool("radial fog", "Fog") ? "1" : "0"},
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{"@exponentialFog", Settings::Manager::getBool("exponential fog", "Fog") ? "1" : "0"},
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{"@hdr", technique.getHDR() ? "1" : "0"},
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{"@in", mLegacyGLSL ? "varying" : "in"},
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{"@out", mLegacyGLSL ? "varying" : "out"},
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{"@position", "gl_Position"},
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{"@texture1D", mLegacyGLSL ? "texture1D" : "texture"},
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{"@texture2D", mLegacyGLSL ? "texture2D" : "texture"},
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{"@texture3D", mLegacyGLSL ? "texture3D" : "texture"},
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{"@vertex", mLegacyGLSL ? "gl_Vertex" : "_omw_Vertex"},
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{"@fragColor", mLegacyGLSL ? "gl_FragColor" : "_omw_FragColor"},
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{"@useBindings", mLegacyGLSL ? "0" : "1"},
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{"@fragBinding", mLegacyGLSL ? "" : "out vec4 omw_FragColor;"}
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};
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const std::vector<std::pair<std::string, std::string>> defines
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= { { "@pointLightCount", std::to_string(SceneUtil::PPLightBuffer::sMaxPPLightsArraySize) },
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{ "@version", std::to_string(technique.getGLSLVersion()) },
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{ "@multiview", Stereo::getMultiview() ? "1" : "0" },
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{ "@builtinSampler", Stereo::getMultiview() ? "sampler2DArray" : "sampler2D" },
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{ "@profile", technique.getGLSLProfile() }, { "@extensions", extBlock.str() },
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{ "@uboStruct", StateUpdater::getStructDefinition() }, { "@ubo", mUBO ? "1" : "0" },
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{ "@normals", technique.getNormals() ? "1" : "0" },
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{ "@reverseZ", SceneUtil::AutoDepth::isReversed() ? "1" : "0" },
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{ "@radialFog", Settings::Manager::getBool("radial fog", "Fog") ? "1" : "0" },
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{ "@exponentialFog", Settings::Manager::getBool("exponential fog", "Fog") ? "1" : "0" },
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{ "@hdr", technique.getHDR() ? "1" : "0" }, { "@in", mLegacyGLSL ? "varying" : "in" },
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{ "@out", mLegacyGLSL ? "varying" : "out" }, { "@position", "gl_Position" },
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{ "@texture1D", mLegacyGLSL ? "texture1D" : "texture" },
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{ "@texture2D", mLegacyGLSL ? "texture2D" : "texture" },
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{ "@texture3D", mLegacyGLSL ? "texture3D" : "texture" },
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{ "@vertex", mLegacyGLSL ? "gl_Vertex" : "_omw_Vertex" },
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{ "@fragColor", mLegacyGLSL ? "gl_FragColor" : "_omw_FragColor" },
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{ "@useBindings", mLegacyGLSL ? "0" : "1" },
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{ "@fragBinding", mLegacyGLSL ? "" : "out vec4 omw_FragColor;" } };
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for (const auto& [define, value]: defines)
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for (const auto& [define, value] : defines)
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for (size_t pos = header.find(define); pos != std::string::npos; pos = header.find(define))
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header.replace(pos, define.size(), value);
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@ -347,7 +344,8 @@ float omw_EstimateFogCoverageFromUV(vec2 uv)
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if (mType == Type::Pixel)
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{
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if (!mVertex)
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mVertex = new osg::Shader(osg::Shader::VERTEX, Stereo::getMultiview() ? s_DefaultVertexMultiview : s_DefaultVertex);
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mVertex = new osg::Shader(
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osg::Shader::VERTEX, Stereo::getMultiview() ? s_DefaultVertexMultiview : s_DefaultVertex);
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mVertex->setShaderSource(getPassHeader(technique, preamble).append(mVertex->getShaderSource()));
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mFragment->setShaderSource(getPassHeader(technique, preamble, true).append(mFragment->getShaderSource()));
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