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Handle the vertical and horizontal parameters of Nif particles
Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif particle parameters seem to be set up to expect a normal OpenGL (Direct3D?) orientation, rather than the 90-degree pitch offset of the game.
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7191f6ed2a
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2 changed files with 129 additions and 6 deletions
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@ -352,16 +352,18 @@ class NIFObjectLoader
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static void createParticleEmitterAffectors(Ogre::ParticleSystem *partsys, const Nif::NiParticleSystemController *partctrl)
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{
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Ogre::ParticleEmitter *emitter = partsys->addEmitter("Nif");
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emitter->setDirection(Ogre::Vector3(0.0f, 0.0f, std::cos(partctrl->verticalDir)));
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emitter->setAngle(Ogre::Radian(partctrl->verticalAngle));
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emitter->setParticleVelocity(partctrl->velocity-partctrl->velocityRandom,
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partctrl->velocity+partctrl->velocityRandom);
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emitter->setEmissionRate(partctrl->emitRate);
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emitter->setTimeToLive(partctrl->lifetime-partctrl->lifetimeRandom,
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partctrl->lifetime+partctrl->lifetimeRandom);
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emitter->setParameter("width", Ogre::StringConverter::toString(partctrl->offsetRandom.x));
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emitter->setParameter("height", Ogre::StringConverter::toString(partctrl->offsetRandom.z));
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emitter->setParameter("depth", Ogre::StringConverter::toString(partctrl->offsetRandom.y));
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emitter->setParameter("height", Ogre::StringConverter::toString(partctrl->offsetRandom.y));
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emitter->setParameter("depth", Ogre::StringConverter::toString(partctrl->offsetRandom.z));
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emitter->setParameter("vertical_direction", Ogre::StringConverter::toString(Ogre::Radian(partctrl->verticalDir).valueDegrees()));
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emitter->setParameter("vertical_angle", Ogre::StringConverter::toString(Ogre::Radian(partctrl->verticalAngle).valueDegrees()));
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emitter->setParameter("horizontal_direction", Ogre::StringConverter::toString(Ogre::Radian(partctrl->horizontalDir).valueDegrees()));
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emitter->setParameter("horizontal_angle", Ogre::StringConverter::toString(Ogre::Radian(partctrl->horizontalAngle).valueDegrees()));
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Nif::ExtraPtr e = partctrl->extra;
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while(!e.empty())
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