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Make the shadow polygon offset parameters configurable
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5 changed files with 50 additions and 13 deletions
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@ -42,6 +42,8 @@ namespace SceneUtil
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mShadowTechnique->setSplitPointUniformLogarithmicRatio(Settings::Manager::getFloat("split point uniform logarithmic ratio", "Shadows"));
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mShadowTechnique->setSplitPointDeltaBias(Settings::Manager::getFloat("split point bias", "Shadows"));
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mShadowTechnique->setPolygonOffset(Settings::Manager::getFloat("polygon offset factor", "Shadows"), Settings::Manager::getFloat("polygon offset units", "Shadows"));
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if (Settings::Manager::getBool("allow shadow map overlap", "Shadows"))
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mShadowSettings->setMultipleShadowMapHint(osgShadow::ShadowSettings::CASCADED);
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else
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