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Merge branch 'uniform_choice' into 'master'
Add choice widget type to postprocessing uniforms See merge request OpenMW/openmw!3969
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commit
db27543ea1
10 changed files with 321 additions and 172 deletions
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@ -451,21 +451,21 @@ To use the sampler, define the appropriately named `sampler2D` in any of your pa
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It is possible to define settings for your shaders that can be adjusted by either users or a Lua script.
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+
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| Block | default | min | max | static | step | description | display_name | header |
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+=================+==========+==========+==========+=========+==========+==============+===================+=========+
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|``uniform_bool`` | boolean | x | x | boolean | x | string | string | string |
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+
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|``uniform_float``| float | float | float | boolean | float | string | string | string |
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+
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|``uniform_int`` | integer | integer | integer | boolean | integer | string | string | string |
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+
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|``uniform_vec2`` | vec2 | vec2 | vec2 | boolean | vec2 | string | string | string |
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+
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|``uniform_vec3`` | vec3 | vec3 | vec3 | boolean | vec3 | string | string | string |
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+
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|``uniform_vec4`` | vec4 | vec4 | vec4 | boolean | vec4 | string | string | string |
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+--------------+
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| Block | default | min | max | static | step | description | display_name | header | widget_type |
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+=================+==========+==========+==========+=========+==========+==============+===================+=========+==============+
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|``uniform_bool`` | boolean | x | x | boolean | x | string | string | string | choice(...) |
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+--------------+
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|``uniform_float``| float | float | float | boolean | float | string | string | string | choice(...) |
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+--------------+
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|``uniform_int`` | integer | integer | integer | boolean | integer | string | string | string | choice(...) |
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+--------------+
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|``uniform_vec2`` | vec2 | vec2 | vec2 | boolean | vec2 | string | string | string | choice(...) |
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+--------------+
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|``uniform_vec3`` | vec3 | vec3 | vec3 | boolean | vec3 | string | string | string | choice(...) |
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+--------------+
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|``uniform_vec4`` | vec4 | vec4 | vec4 | boolean | vec4 | string | string | string | choice(...) |
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+-----------------+----------+----------+----------+---------+----------+--------------+-------------------+---------+--------------+
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The ``description`` field is used to display a toolip when viewed in the in-game HUD. The ``header`` field
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field can be used to organize uniforms into groups in the HUD. The ``display_name`` field can be used to create a
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@ -509,6 +509,21 @@ These uniform blocks must be defined with the new ``size`` parameter.
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size = 10;
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}
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You may also define a dropdown list for users to select specific values from instead of the default sliders using the ``widget_type`` field.
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Each item in the dropdown has an associated display name, which can be a localized string.
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.. code-block:: none
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uniform_int uStrength {
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default = 2;
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display_name = "Strength";
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widget_type = choice(
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"Low" = 1,
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"Medium" = 2,
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"High" = 3
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);
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}
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``render_target``
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*****************
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