move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4

esm typo

esm typo
This commit is contained in:
Bret Curtis 2022-01-22 15:58:41 +01:00 committed by Bret Curtis
parent c263bbf0f6
commit d1fb854521
448 changed files with 686 additions and 683 deletions

View file

@ -76,15 +76,18 @@ add_component_dir (to_utf8
to_utf8
)
add_component_dir (esm
attr defs esmcommon esmreader esmwriter loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
add_component_dir(esm attr defs esmcommon records util luascripts)
add_component_dir (esm3
esmreader esmwriter loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
loadclas loadclot loadcont loadcrea loaddial loaddoor loadench loadfact loadglob loadgmst
loadinfo loadingr loadland loadlevlist loadligh loadlock loadprob loadrepa loadltex loadmgef loadmisc
loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
loadweap records aipackage effectlist spelllist variant variantimp loadtes3 cellref filter
savedgame journalentry queststate locals globalscript player objectstate cellid cellstate globalmap inventorystate containerstate npcstate creaturestate dialoguestate statstate
npcstats creaturestats weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
aisequence magiceffects util custommarkerstate stolenitems transport animationstate controlsstate mappings luascripts
loadweap aipackage effectlist spelllist variant variantimp loadtes3 cellref filter
savedgame journalentry queststate locals globalscript player objectstate cellid cellstate globalmap
inventorystate containerstate npcstate creaturestate dialoguestate statstate npcstats creaturestats
weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
aisequence magiceffects custommarkerstate stolenitems transport animationstate controlsstate mappings
)
add_component_dir (esmterrain

View file

@ -465,7 +465,7 @@ bool Config::GameSettings::hasMaster()
QStringList content = mSettings.values(QString(Config::GameSettings::sContentKey));
for (int i = 0; i < content.count(); ++i)
{
if (content.at(i).endsWith(QLatin1String(".omwgame"), Qt::CaseInsensitive) || content.at(i).endsWith(QLatin1String(".esm"), Qt::CaseInsensitive))
if (content.at(i).endsWith(QLatin1String(".omwgame"), Qt::CaseInsensitive) || content.at(i).endsWith(QLatin1String(".esm"), Qt::CaseInsensitive))
{
result = true;
break;

View file

@ -8,7 +8,7 @@
#include <QTextCodec>
#include <QDebug>
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
ContentSelectorModel::ContentModel::ContentModel(QObject *parent, QIcon warningIcon, bool showOMWScripts) :
QAbstractTableModel(parent),

View file

@ -66,7 +66,7 @@ QByteArray ContentSelectorModel::EsmFile::encodedData() const
bool ContentSelectorModel::EsmFile::isGameFile() const
{
return (mGameFiles.size() == 0) &&
(mFileName.endsWith(QLatin1String(".esm"), Qt::CaseInsensitive) ||
(mFileName.endsWith(QLatin1String(".esm"), Qt::CaseInsensitive) ||
mFileName.endsWith(QLatin1String(".omwgame"), Qt::CaseInsensitive));
}

View file

@ -3,7 +3,7 @@
#include "settingsutils.hpp"
#include <components/debug/debuglog.hpp>
#include <components/esm/loadpgrd.hpp>
#include <components/esm3/loadpgrd.hpp>
#include <components/misc/coordinateconverter.hpp>
namespace DetourNavigator

View file

@ -1,7 +1,7 @@
#include "luascripts.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "components/esm3/esmreader.hpp"
#include "components/esm3/esmwriter.hpp"
// List of all records, that are related to Lua.
//

View file

@ -2,48 +2,48 @@
#define OPENMW_ESM_RECORDS_H
#include "defs.hpp"
#include "loadacti.hpp"
#include "loadalch.hpp"
#include "loadappa.hpp"
#include "loadarmo.hpp"
#include "loadbody.hpp"
#include "loadbook.hpp"
#include "loadbsgn.hpp"
#include "loadcell.hpp"
#include "loadclas.hpp"
#include "loadclot.hpp"
#include "loadcont.hpp"
#include "loadcrea.hpp"
#include "loadinfo.hpp"
#include "loaddial.hpp"
#include "loaddoor.hpp"
#include "loadench.hpp"
#include "loadfact.hpp"
#include "loadglob.hpp"
#include "loadgmst.hpp"
#include "loadingr.hpp"
#include "loadland.hpp"
#include "loadlevlist.hpp"
#include "loadligh.hpp"
#include "loadlock.hpp"
#include "loadrepa.hpp"
#include "loadprob.hpp"
#include "loadltex.hpp"
#include "loadmgef.hpp"
#include "loadmisc.hpp"
#include "loadnpc.hpp"
#include "loadpgrd.hpp"
#include "loadrace.hpp"
#include "loadregn.hpp"
#include "loadscpt.hpp"
#include "loadskil.hpp"
#include "loadsndg.hpp"
#include "loadsoun.hpp"
#include "loadspel.hpp"
#include "loadsscr.hpp"
#include "loadstat.hpp"
#include "loadweap.hpp"
#include "components/esm3/loadacti.hpp"
#include "components/esm3/loadalch.hpp"
#include "components/esm3/loadappa.hpp"
#include "components/esm3/loadarmo.hpp"
#include "components/esm3/loadbody.hpp"
#include "components/esm3/loadbook.hpp"
#include "components/esm3/loadbsgn.hpp"
#include "components/esm3/loadcell.hpp"
#include "components/esm3/loadclas.hpp"
#include "components/esm3/loadclot.hpp"
#include "components/esm3/loadcont.hpp"
#include "components/esm3/loadcrea.hpp"
#include "components/esm3/loadinfo.hpp"
#include "components/esm3/loaddial.hpp"
#include "components/esm3/loaddoor.hpp"
#include "components/esm3/loadench.hpp"
#include "components/esm3/loadfact.hpp"
#include "components/esm3/loadglob.hpp"
#include "components/esm3/loadgmst.hpp"
#include "components/esm3/loadingr.hpp"
#include "components/esm3/loadland.hpp"
#include "components/esm3/loadlevlist.hpp"
#include "components/esm3/loadligh.hpp"
#include "components/esm3/loadlock.hpp"
#include "components/esm3/loadrepa.hpp"
#include "components/esm3/loadprob.hpp"
#include "components/esm3/loadltex.hpp"
#include "components/esm3/loadmgef.hpp"
#include "components/esm3/loadmisc.hpp"
#include "components/esm3/loadnpc.hpp"
#include "components/esm3/loadpgrd.hpp"
#include "components/esm3/loadrace.hpp"
#include "components/esm3/loadregn.hpp"
#include "components/esm3/loadscpt.hpp"
#include "components/esm3/loadskil.hpp"
#include "components/esm3/loadsndg.hpp"
#include "components/esm3/loadsoun.hpp"
#include "components/esm3/loadspel.hpp"
#include "components/esm3/loadsscr.hpp"
#include "components/esm3/loadstat.hpp"
#include "components/esm3/loadweap.hpp"
// Special records which are not loaded from ESM
#include "attr.hpp"
#include "components/esm/attr.hpp"
#endif

View file

@ -2,7 +2,7 @@
#define OPENMW_ESM_ACTIVESPELLS_H
#include "cellref.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
#include "effectlist.hpp"
#include <string>

View file

@ -4,7 +4,7 @@
#include <vector>
#include <string>
#include "esmcommon.hpp"
#include "components/esm/esmcommon.hpp"
namespace ESM
{

View file

@ -4,9 +4,9 @@
#include <vector>
#include <string>
#include "defs.hpp"
#include "components/esm/defs.hpp"
#include "util.hpp"
#include "components/esm/util.hpp"
namespace ESM
{

View file

@ -4,7 +4,7 @@
#include <limits>
#include <string>
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -3,7 +3,7 @@
#include "cellid.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -7,9 +7,9 @@
#include "statstate.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
#include "attr.hpp"
#include "components/esm/attr.hpp"
#include "spellstate.hpp"
#include "activespells.hpp"
#include "magiceffects.hpp"

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
unsigned int ESM::DebugProfile::sRecordId = REC_DBGP;

View file

@ -12,7 +12,7 @@
#include <components/to_utf8/to_utf8.hpp>
#include "esmcommon.hpp"
#include "components/esm/esmcommon.hpp"
#include "loadtes3.hpp"
namespace ESM {

View file

@ -4,7 +4,7 @@
#include <iosfwd>
#include <list>
#include "esmcommon.hpp"
#include "components/esm/esmcommon.hpp"
#include "loadtes3.hpp"
namespace ToUTF8

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@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
unsigned int ESM::Filter::sRecordId = REC_FILT;

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
unsigned int ESM::GlobalMap::sRecordId = ESM::REC_GMAP;

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -11,7 +11,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
#include "cellid.hpp"
namespace

View file

@ -5,8 +5,8 @@
#include <vector>
#include <list>
#include "esmcommon.hpp"
#include "defs.hpp"
#include "components/esm/esmcommon.hpp"
#include "components/esm/defs.hpp"
#include "cellref.hpp"
#include "cellid.hpp"

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@ -4,7 +4,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

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@ -4,7 +4,7 @@
#include <string>
#include <vector>
#include "esmcommon.hpp"
#include "components/esm/esmcommon.hpp"
namespace ESM
{

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@ -4,7 +4,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM {

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@ -4,7 +4,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -4,7 +4,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

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@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

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@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

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@ -4,7 +4,7 @@
#include <string>
#include <vector>
#include "defs.hpp"
#include "components/esm/defs.hpp"
#include "variant.hpp"
namespace ESM

View file

@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

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@ -5,7 +5,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

View file

@ -5,7 +5,7 @@
#include <components/misc/constants.hpp>
#include "esmcommon.hpp"
#include "components/esm/esmcommon.hpp"
namespace ESM
{

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@ -2,7 +2,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{

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