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Merge branch 'topicHighlighting' into 'master'
Topic Highlighting Mouse Over Fix See merge request OpenMW/openmw!4113
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commit
cb009db4bb
5 changed files with 105 additions and 13 deletions
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@ -157,8 +157,8 @@ color topic specific
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--------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0
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:Default: empty
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:Range: 0.0 to 1.0 for each channel
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:Default: 0.45 0.5 0.8 1 (blue)
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This setting overrides the colour of dialogue topics that have a response unique to the actors speaking.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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@ -166,15 +166,67 @@ The alpha value is currently ignored.
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A topic response is considered unique if its Actor filter field contains the speaking actor's object ID and hasn't yet been read.
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color topic specific over
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-------------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0 for each channel
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:Default: 0.6 0.6 0.85 1 (blue)
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This setting provides an "over" colour to dialogue topics that meet the color topic specific criteria.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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The alpha value is currently ignored.
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A dialogue topic is considered "over" if it is the active GUI element through keyboard or mouse events.
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color topic specific pressed
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----------------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0 for each channel
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:Default: 0.3 0.35 0.75 1 (blue)
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This setting provides an "pressed" colour to dialogue topics that meet the color topic specific criteria.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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The alpha value is currently ignored.
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A dialogue topic is considered "pressed" if it is the active GUI element and it receives a sustained keyboard or mouse event.
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color topic exhausted
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---------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0
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:Default: empty
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:Range: 0.0 to 1.0 for each channel
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:Default: 0.3 0.3 0.3 1 (grey)
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This setting overrides the colour of dialogue topics which have been "exhausted" by the player.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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The alpha value is currently ignored.
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A topic is considered "exhausted" if the response the player is about to see has already been seen.
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color topic exhausted over
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--------------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0 for each channel
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:Default: 0.55 0.55 0.55 1 (grey)
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This setting provides an "over" colour to dialogue topics that meet the color topic exhausted criteria.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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The alpha value is currently ignored.
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A dialogue topic is considered "over" if it is the active GUI element through keyboard or mouse events.
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color topic exhausted pressed
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-----------------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0 for each channel
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:Default: 0.45 0.45 0.45 1 (grey)
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This setting provides a "pressed" colour to dialogue topics that meet the color topic exhausted criteria.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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The alpha value is currently ignored.
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A dialogue topic is considered "pressed" if it is the active GUI element and it receives a sustained keyboard or mouse event.
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