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Merge branch 'weather' into 'master'
Make rain and snow ripple settings global rather than per-weather (#7748) See merge request OpenMW/openmw!3706
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commit
c97d0b5252
6 changed files with 16 additions and 15 deletions
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@ -11,10 +11,8 @@ static const std::set<std::string_view> allowedKeysInt = { "LightAttenuation_Lin
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"Water_RippleFrameCount", "Water_SurfaceTileCount", "Water_SurfaceFrameCount", "Weather_Clear_Using_Precip",
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"Weather_Cloudy_Using_Precip", "Weather_Foggy_Using_Precip", "Weather_Overcast_Using_Precip",
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"Weather_Rain_Using_Precip", "Weather_Thunderstorm_Using_Precip", "Weather_Ashstorm_Using_Precip",
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"Weather_Blight_Using_Precip", "Weather_Snow_Using_Precip", "Weather_Blizzard_Using_Precip",
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"Weather_Clear_Ripples", "Weather_Cloudy_Ripples", "Weather_Foggy_Ripples", "Weather_Overcast_Ripples",
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"Weather_Rain_Ripples", "Weather_Thunderstorm_Ripples", "Weather_Ashstorm_Ripples", "Weather_Blight_Ripples",
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"Weather_Snow_Ripples", "Weather_Blizzard_Ripples" };
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"Weather_Blight_Using_Precip", "Weather_Snow_Using_Precip", "Weather_Blizzard_Using_Precip", "Weather_Rain_Ripples",
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"Weather_Snow_Ripples" };
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static const std::set<std::string_view> allowedKeysFloat = { "General_Werewolf_FOV", "Inventory_DirectionalAmbientB",
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"Inventory_DirectionalAmbientG", "Inventory_DirectionalAmbientR", "Inventory_DirectionalDiffuseB",
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