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Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
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parent
de2c85e0f8
commit
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11 changed files with 211 additions and 115 deletions
86
components/sceneutil/controller.cpp
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86
components/sceneutil/controller.cpp
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#include "controller.hpp"
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#include "statesetupdater.hpp"
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#include <osg/Drawable>
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#include <osg/Geode>
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namespace SceneUtil
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{
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Controller::Controller()
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{
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}
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bool Controller::hasInput() const
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{
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return mSource.get() != NULL;
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}
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float Controller::getInputValue(osg::NodeVisitor* nv)
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{
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return mFunction->calculate(mSource->getValue(nv));
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}
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FrameTimeSource::FrameTimeSource()
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{
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}
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float FrameTimeSource::getValue(osg::NodeVisitor *nv)
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{
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return nv->getFrameStamp()->getSimulationTime();
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}
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AssignControllerSourcesVisitor::AssignControllerSourcesVisitor()
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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{
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}
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AssignControllerSourcesVisitor::AssignControllerSourcesVisitor(boost::shared_ptr<ControllerSource> toAssign)
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: mToAssign(toAssign)
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, osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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{
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}
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void AssignControllerSourcesVisitor::apply(osg::Node &node)
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{
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osg::NodeCallback* callback = node.getUpdateCallback();
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while (callback)
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{
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if (Controller* ctrl = dynamic_cast<Controller*>(callback))
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assign(node, *ctrl);
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if (CompositeStateSetUpdater* composite = dynamic_cast<CompositeStateSetUpdater*>(callback))
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{
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for (unsigned int i=0; i<composite->getNumControllers(); ++i)
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{
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StateSetUpdater* statesetcontroller = composite->getController(i);
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if (Controller* ctrl = dynamic_cast<Controller*>(statesetcontroller))
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assign(node, *ctrl);
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}
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}
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callback = callback->getNestedCallback();
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}
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traverse(node);
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}
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void AssignControllerSourcesVisitor::apply(osg::Geode &geode)
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{
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for (unsigned int i=0; i<geode.getNumDrawables(); ++i)
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{
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osg::Drawable* drw = geode.getDrawable(i);
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osg::Drawable::UpdateCallback* callback = drw->getUpdateCallback();
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if (Controller* ctrl = dynamic_cast<Controller*>(callback))
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assign(geode, *ctrl);
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}
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}
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void AssignControllerSourcesVisitor::assign(osg::Node&, Controller &ctrl)
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{
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if (!ctrl.mSource.get())
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ctrl.mSource = mToAssign;
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}
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}
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