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playercontrols switch now disables activation in general (Chris' suggestion)
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1 changed files with 2 additions and 1 deletions
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@ -642,7 +642,8 @@ namespace MWInput
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void InputManager::activate()
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void InputManager::activate()
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{
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{
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mEngine.activate();
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if (mControlSwitch["playercontrols"])
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mEngine.activate();
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}
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}
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void InputManager::toggleAutoMove()
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void InputManager::toggleAutoMove()
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