Use separate header to define missing GL constants

This commit is contained in:
elsid 2022-10-09 22:37:08 +02:00
parent c0a802bb15
commit c324482338
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GPG key ID: 4DE04C198CBA7625
7 changed files with 181 additions and 172 deletions

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@ -8,12 +8,11 @@
#include <osg/Texture2D>
#include <osg/Texture3D>
#include <SDL_opengl_glext.h>
#include <components/debug/debuglog.hpp>
#include <components/files/conversion.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/resource/imagemanager.hpp>
#include <components/sceneutil/glext.hpp>
#include <components/stereo/multiview.hpp>
#include <components/vfs/manager.hpp>