diff --git a/apps/openmw/mwclass/creature.cpp b/apps/openmw/mwclass/creature.cpp index a22c2d661d..7c60216528 100644 --- a/apps/openmw/mwclass/creature.cpp +++ b/apps/openmw/mwclass/creature.cpp @@ -61,10 +61,10 @@ namespace MWClass data->mCreatureStats.setLevel(ref->base->data.level); - data->mCreatureStats.setHello(ref->base->AI.hello); - data->mCreatureStats.setFight(ref->base->AI.fight); - data->mCreatureStats.setFlee(ref->base->AI.flee); - data->mCreatureStats.setAlarm(ref->base->AI.alarm); + data->mCreatureStats.setHello(ref->base->mAiData.mHello); + data->mCreatureStats.setFight(ref->base->mAiData.mFight); + data->mCreatureStats.setFlee(ref->base->mAiData.mFlee); + data->mCreatureStats.setAlarm(ref->base->mAiData.mAlarm); // store ptr.getRefData().setCustomData (data.release()); diff --git a/apps/openmw/mwclass/npc.cpp b/apps/openmw/mwclass/npc.cpp index 94c98ba425..909c681a57 100644 --- a/apps/openmw/mwclass/npc.cpp +++ b/apps/openmw/mwclass/npc.cpp @@ -100,10 +100,10 @@ namespace MWClass /// \todo do something with npdt12 maybe:p } - data->mCreatureStats.setHello(ref->base->AI.hello); - data->mCreatureStats.setFight(ref->base->AI.fight); - data->mCreatureStats.setFlee(ref->base->AI.flee); - data->mCreatureStats.setAlarm(ref->base->AI.alarm); + data->mCreatureStats.setHello(ref->base->mAiData.mHello); + data->mCreatureStats.setFight(ref->base->mAiData.mFight); + data->mCreatureStats.setFlee(ref->base->mAiData.mFlee); + data->mCreatureStats.setAlarm(ref->base->mAiData.mAlarm); // store ptr.getRefData().setCustomData (data.release()); diff --git a/apps/openmw/mwdialogue/dialoguemanagerimp.cpp b/apps/openmw/mwdialogue/dialoguemanagerimp.cpp index acd7868921..841e36bf46 100644 --- a/apps/openmw/mwdialogue/dialoguemanagerimp.cpp +++ b/apps/openmw/mwdialogue/dialoguemanagerimp.cpp @@ -769,14 +769,14 @@ namespace MWDialogue if (mActor.getTypeName() == typeid(ESM::NPC).name()) { MWWorld::LiveCellRef* ref = mActor.get(); - if (ref->base->hasAI) - services = ref->base->AI.services; + if (ref->base->mHasAI) + services = ref->base->mAiData.mServices; } else if (mActor.getTypeName() == typeid(ESM::Creature).name()) { MWWorld::LiveCellRef* ref = mActor.get(); - if (ref->base->hasAI) - services = ref->base->AI.services; + if (ref->base->mHasAI) + services = ref->base->mAiData.mServices; } if (services & ESM::NPC::Weapon diff --git a/apps/openmw/mwgui/tradewindow.cpp b/apps/openmw/mwgui/tradewindow.cpp index 8471367c68..9abd97bb7e 100644 --- a/apps/openmw/mwgui/tradewindow.cpp +++ b/apps/openmw/mwgui/tradewindow.cpp @@ -291,14 +291,14 @@ namespace MWGui if (mPtr.getTypeName() == typeid(ESM::NPC).name()) { MWWorld::LiveCellRef* ref = mPtr.get(); - if (ref->base->hasAI) - services = ref->base->AI.services; + if (ref->base->mHasAI) + services = ref->base->mAiData.mServices; } else if (mPtr.getTypeName() == typeid(ESM::Creature).name()) { MWWorld::LiveCellRef* ref = mPtr.get(); - if (ref->base->hasAI) - services = ref->base->AI.services; + if (ref->base->mHasAI) + services = ref->base->mAiData.mServices; } /// \todo what about potions, there doesn't seem to be a flag for them?? diff --git a/components/CMakeLists.txt b/components/CMakeLists.txt index c0585d5ee5..1bc5e65f8b 100644 --- a/components/CMakeLists.txt +++ b/components/CMakeLists.txt @@ -43,7 +43,7 @@ add_component_dir (esm loadclas loadclot loadcont loadcrea loadcrec loaddial loaddoor loadench loadfact loadglob loadgmst loadinfo loadingr loadland loadlevlist loadligh loadlocks loadltex loadmgef loadmisc loadnpcc loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat - loadweap records + loadweap records aipackage ) add_component_dir (misc diff --git a/components/esm/aipackage.cpp b/components/esm/aipackage.cpp new file mode 100644 index 0000000000..a2fd8beb19 --- /dev/null +++ b/components/esm/aipackage.cpp @@ -0,0 +1,37 @@ +#include "aipackage.hpp" + +namespace ESM +{ + void AIPackageList::load(ESMReader &esm) + { + while (esm.hasMoreSubs()) { + // initialize every iteration + AIPackage pack; + esm.getSubName(); + if (esm.retSubName() == 0x54444e43) { // CNDT + mList.back().mCellName = esm.getHString(); + } else if (esm.retSubName() == AI_Wander) { + pack.mType = AI_Wander; + esm.getHExact(&pack.mWander, 14); + mList.push_back(pack); + } else if (esm.retSubName() == AI_Travel) { + pack.mType = AI_Travel; + esm.getHExact(&pack.mTravel, 16); + mList.push_back(pack); + } else if (esm.retSubName() == AI_Escort || + esm.retSubName() == AI_Follow) + { + pack.mType = + (esm.retSubName() == AI_Escort) ? AI_Escort : AI_Follow; + esm.getHExact(&pack.mTarget, 48); + mList.push_back(pack); + } else if (esm.retSubName() == AI_Activate) { + pack.mType = AI_Activate; + esm.getHExact(&pack.mActivate, 33); + mList.push_back(pack); + } else { // not AI package related data, so leave + return; + } + } + } +} diff --git a/components/esm/aipackage.hpp b/components/esm/aipackage.hpp new file mode 100644 index 0000000000..3a8547402a --- /dev/null +++ b/components/esm/aipackage.hpp @@ -0,0 +1,95 @@ +#ifndef OPENMW_ESM_AIPACKAGE_H +#define OPENMW_ESM_AIPACKAGE_H + +#include "esm_reader.hpp" + +#include + +namespace ESM +{ + #pragma pack(push) + #pragma pack(1) + + struct AIData + { + // These are probabilities + char mHello, mU1, mFight, mFlee, mAlarm, mU2, mU3, mU4; + // The last u's might be the skills that this NPC can train you + // in? + int mServices; // See the Services enum + }; // 12 bytes + + struct AIWander + { + short mDistance; + short mDuration; + unsigned char mTimeOfDay; + unsigned char mIdle[8]; + unsigned char mUnk; + }; + + struct AITravel + { + float mX, mY, mZ; + long mUnk; + }; + + struct AITarget + { + float mX, mY, mZ; + short mDuration; + NAME32 mId; + short mUnk; + }; + + struct AIActivate + { + NAME32 mName; + unsigned char mUnk; + }; + + #pragma pack(pop) + + enum + { + AI_Wander = 0x575f4941, + AI_Travel = 0x545f4941, + AI_Follow = 0x465f4941, + AI_Escort = 0x455f4941, + AI_Activate = 0x415f4941, + }; + + /// \note Used for storaging packages in a single container + /// w/o manual memory allocation accordingly to policy standards + struct AIPackage + { + int mType; + + // Anonymous union + union + { + AIWander mWander; + AITravel mTravel; + AITarget mTarget; + AIActivate mActivate; + }; + + /// \note for AITarget only, placed here to stick with union, + /// overhead should be not so awful + std::string mCellName; + }; + + struct AIPackageList + { + std::vector mList; + + /// \note This breaks consistency of subrecords reading: + /// after calling it subrecord name is already read, so + /// it needs to use retSubName() if needed. But, hey, there + /// is only one field left (XSCL) and only two records uses AI + void load(ESMReader &esm); + }; +} + +#endif + diff --git a/components/esm/esm_reader.hpp b/components/esm/esm_reader.hpp index 13f1f4a019..66c0710a68 100644 --- a/components/esm/esm_reader.hpp +++ b/components/esm/esm_reader.hpp @@ -49,23 +49,23 @@ union NAME_T char name[LEN]; int32_t val; - bool operator==(const char *str) + bool operator==(const char *str) const { for(int i=0; i mTransport; + AIPackageList mAiPackage; + + std::string name, model, race, cls, faction, script; + + // body parts + std::string hair, head; std::string mId; - // Implementation moved to load_impl.cpp - void load(ESMReader &esm, const std::string& id); + // Implementation moved to load_impl.cpp + void load(ESMReader &esm, const std::string& id); }; } #endif