FIX: Model param of addVfx should not be a header

This commit is contained in:
Dave Corley 2025-04-10 11:44:34 -07:00
parent e512a8e74f
commit b68935e917

View file

@ -221,7 +221,7 @@
-- Can be used only in local scripts on self. Can also be evoked by sending an AddVfx event to the target actor.
-- @function [parent=#animation] addVfx
-- @param openmw.core#GameObject actor
-- @param #string model #string model path (normally taken from a record such as @{openmw.types#StaticRecord.model} or similar)
-- @param #string model path (normally taken from a record such as @{openmw.types#StaticRecord.model} or similar)
-- @param #table options optional table of parameters. Can contain:
--
-- * `loop` - boolean, if true the effect will loop until removed (default: 0).