Filter evade directions by supported animations

To avoid trying those which will not lead to any actor movement due to absent
animation.
This commit is contained in:
elsid 2023-07-05 23:58:04 +02:00
parent 80ae8ce116
commit b4868c6094
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GPG key ID: 4DE04C198CBA7625
19 changed files with 199 additions and 37 deletions

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@ -44,6 +44,8 @@ namespace SceneUtil
bool hasGroupStart(std::string_view groupName) const { return mGroups.count(groupName) > 0; }
const std::set<std::string, std::less<>>& getGroups() const { return mGroups; }
private:
struct IsGroupStart
{