diff --git a/files/shaders/compatibility/bs/default.frag b/files/shaders/compatibility/bs/default.frag index 3d2ad07d1d..6f38c4df5e 100644 --- a/files/shaders/compatibility/bs/default.frag +++ b/files/shaders/compatibility/bs/default.frag @@ -40,6 +40,7 @@ uniform float specStrength; uniform bool useTreeAnim; uniform float distortionStrength; +#include "lib/core/fragment.h.glsl" #include "lib/light/lighting.glsl" #include "lib/material/alpha.glsl" #include "lib/util/distortion.glsl" diff --git a/files/shaders/compatibility/bs/nolighting.frag b/files/shaders/compatibility/bs/nolighting.frag index da267d7858..a46e99aa82 100644 --- a/files/shaders/compatibility/bs/nolighting.frag +++ b/files/shaders/compatibility/bs/nolighting.frag @@ -26,6 +26,7 @@ uniform float far; uniform float near; uniform float alphaRef; +#include "lib/core/fragment.h.glsl" #include "lib/material/alpha.glsl" #include "compatibility/vertexcolors.glsl" diff --git a/files/shaders/compatibility/objects.frag b/files/shaders/compatibility/objects.frag index 999079a31d..ad6d262f6d 100644 --- a/files/shaders/compatibility/objects.frag +++ b/files/shaders/compatibility/objects.frag @@ -89,6 +89,7 @@ varying vec4 passTangent; #define ADDITIVE_BLENDING #endif +#include "lib/core/fragment.h.glsl" #include "lib/light/lighting.glsl" #include "lib/material/parallax.glsl" #include "lib/material/alpha.glsl"