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https://gitlab.com/OpenMW/openmw.git
synced 2025-04-28 12:58:00 +03:00
Reduce a chance to have a deadlock in the AsyncNavMeshUpdater
* Do not fail tile generation if debug mesh writing fails. * Mark some functions as noexcept to better crash than have a deadlock. * Unlock tile and remove job if there on exception while processing it.
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7112217adc
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3 changed files with 138 additions and 13 deletions
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@ -5,7 +5,9 @@
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#include <components/detournavigator/makenavmesh.hpp>
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#include <components/detournavigator/navmeshdbutils.hpp>
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#include <components/detournavigator/serialization.hpp>
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#include <components/files/conversion.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/testing/util.hpp>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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@ -372,6 +374,106 @@ namespace
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}
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}
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TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, should_write_debug_recast_mesh)
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{
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mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
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addHeightFieldPlane(mRecastMeshManager);
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mSettings.mEnableWriteRecastMeshToFile = true;
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const std::filesystem::path dir = TestingOpenMW::outputDirPath("DetourNavigatorAsyncNavMeshUpdaterTest");
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mSettings.mRecastMeshPathPrefix = Files::pathToUnicodeString(dir) + "/";
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Log(Debug::Verbose) << mSettings.mRecastMeshPathPrefix;
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AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
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const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
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const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
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updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
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updater.wait(WaitConditionType::allJobsDone, &mListener);
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EXPECT_TRUE(std::filesystem::exists(dir / "0.0.recastmesh.obj"));
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}
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TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, should_write_debug_recast_mesh_with_revision)
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{
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mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
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addHeightFieldPlane(mRecastMeshManager);
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mSettings.mEnableWriteRecastMeshToFile = true;
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mSettings.mEnableRecastMeshFileNameRevision = true;
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const std::filesystem::path dir = TestingOpenMW::outputDirPath("DetourNavigatorAsyncNavMeshUpdaterTest");
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mSettings.mRecastMeshPathPrefix = Files::pathToUnicodeString(dir) + "/";
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Log(Debug::Verbose) << mSettings.mRecastMeshPathPrefix;
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AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
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const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
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const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
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updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
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updater.wait(WaitConditionType::allJobsDone, &mListener);
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EXPECT_TRUE(std::filesystem::exists(dir / "0.0.recastmesh.1.2.obj"));
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}
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TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, writing_recast_mesh_to_absent_file_should_not_fail_tile_generation)
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{
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mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
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addHeightFieldPlane(mRecastMeshManager);
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mSettings.mEnableWriteRecastMeshToFile = true;
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const std::filesystem::path dir = TestingOpenMW::outputDir() / "absent";
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mSettings.mRecastMeshPathPrefix = Files::pathToUnicodeString(dir) + "/";
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Log(Debug::Verbose) << mSettings.mRecastMeshPathPrefix;
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AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
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const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
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const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
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updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
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updater.wait(WaitConditionType::allJobsDone, &mListener);
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EXPECT_NE(navMeshCacheItem->lockConst()->getImpl().getTileRefAt(0, 0, 0), 0u);
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EXPECT_FALSE(std::filesystem::exists(dir));
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}
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TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, should_write_debug_navmesh)
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{
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mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
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addHeightFieldPlane(mRecastMeshManager);
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mSettings.mEnableWriteNavMeshToFile = true;
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const std::filesystem::path dir = TestingOpenMW::outputDirPath("DetourNavigatorAsyncNavMeshUpdaterTest");
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mSettings.mNavMeshPathPrefix = Files::pathToUnicodeString(dir) + "/";
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Log(Debug::Verbose) << mSettings.mRecastMeshPathPrefix;
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AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
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const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
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const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
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updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
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updater.wait(WaitConditionType::allJobsDone, &mListener);
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EXPECT_TRUE(std::filesystem::exists(dir / "all_tiles_navmesh.bin"));
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}
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TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, should_write_debug_navmesh_with_revision)
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{
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mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
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addHeightFieldPlane(mRecastMeshManager);
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mSettings.mEnableWriteNavMeshToFile = true;
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mSettings.mEnableNavMeshFileNameRevision = true;
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const std::filesystem::path dir = TestingOpenMW::outputDirPath("DetourNavigatorAsyncNavMeshUpdaterTest");
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mSettings.mNavMeshPathPrefix = Files::pathToUnicodeString(dir) + "/";
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Log(Debug::Verbose) << mSettings.mRecastMeshPathPrefix;
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AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
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const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
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const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
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updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
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updater.wait(WaitConditionType::allJobsDone, &mListener);
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EXPECT_TRUE(std::filesystem::exists(dir / "all_tiles_navmesh.1.1.bin"));
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}
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TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, writing_navmesh_to_absent_file_should_not_fail_tile_generation)
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{
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mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
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addHeightFieldPlane(mRecastMeshManager);
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mSettings.mEnableWriteNavMeshToFile = true;
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const std::filesystem::path dir = TestingOpenMW::outputDir() / "absent";
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mSettings.mNavMeshPathPrefix = Files::pathToUnicodeString(dir) + "/";
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Log(Debug::Verbose) << mSettings.mRecastMeshPathPrefix;
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AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
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const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
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const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
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updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
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updater.wait(WaitConditionType::allJobsDone, &mListener);
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EXPECT_NE(navMeshCacheItem->lockConst()->getImpl().getTileRefAt(0, 0, 0), 0u);
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EXPECT_FALSE(std::filesystem::exists(dir));
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}
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struct DetourNavigatorSpatialJobQueueTest : Test
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{
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const AgentBounds mAgentBounds{ CollisionShapeType::Aabb, osg::Vec3f(1, 1, 1) };
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@ -453,9 +453,9 @@ namespace DetourNavigator
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Misc::setCurrentThreadIdlePriority();
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while (!mShouldStop)
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{
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try
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if (JobIt job = getNextJob(); job != mJobs.end())
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{
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if (JobIt job = getNextJob(); job != mJobs.end())
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try
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{
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const JobStatus status = processJob(*job);
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Log(Debug::Debug) << "Processed job " << job->mId << " with status=" << status
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@ -480,12 +480,20 @@ namespace DetourNavigator
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}
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}
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}
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else
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cleanupLastUpdates();
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catch (const std::exception& e)
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{
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Log(Debug::Warning) << "Failed to process navmesh job " << job->mId
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<< " for worldspace=" << job->mWorldspace << " agent=" << job->mAgentBounds
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<< " changedTile=(" << job->mChangedTile << ")"
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<< " changeType=" << job->mChangeType
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<< " by thread=" << std::this_thread::get_id() << ": " << e.what();
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unlockTile(job->mId, job->mAgentBounds, job->mChangedTile);
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removeJob(job);
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}
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}
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catch (const std::exception& e)
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else
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{
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Log(Debug::Error) << "AsyncNavMeshUpdater::process exception: " << e.what();
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cleanupLastUpdates();
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}
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}
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Log(Debug::Debug) << "Stop navigator jobs processing by thread=" << std::this_thread::get_id();
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@ -493,7 +501,8 @@ namespace DetourNavigator
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JobStatus AsyncNavMeshUpdater::processJob(Job& job)
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{
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Log(Debug::Debug) << "Processing job " << job.mId << " for agent=(" << job.mAgentBounds << ")"
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Log(Debug::Debug) << "Processing job " << job.mId << " for worldspace=" << job.mWorldspace
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<< " agent=" << job.mAgentBounds << ""
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<< " changedTile=(" << job.mChangedTile << ")"
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<< " changeType=" << job.mChangeType << " by thread=" << std::this_thread::get_id();
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@ -543,7 +552,14 @@ namespace DetourNavigator
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return JobStatus::Done;
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}
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writeDebugRecastMesh(mSettings, job.mChangedTile, *recastMesh);
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try
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{
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writeDebugRecastMesh(mSettings, job.mChangedTile, *recastMesh);
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}
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catch (const std::exception& e)
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{
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Log(Debug::Warning) << "Failed to write debug recast mesh: " << e.what();
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}
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NavMeshTilesCache::Value cachedNavMeshData
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= mNavMeshTilesCache.get(job.mAgentBounds, job.mChangedTile, *recastMesh);
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mPresentTiles.insert(std::make_tuple(job.mAgentBounds, job.mChangedTile));
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}
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writeDebugNavMesh(mSettings, navMeshCacheItem, navMeshVersion);
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try
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{
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writeDebugNavMesh(mSettings, navMeshCacheItem, navMeshVersion);
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}
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catch (const std::exception& e)
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{
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Log(Debug::Warning) << "Failed to write debug navmesh: " << e.what();
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}
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return isSuccess(status) ? JobStatus::Done : JobStatus::Fail;
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}
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JobIt AsyncNavMeshUpdater::getNextJob()
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JobIt AsyncNavMeshUpdater::getNextJob() noexcept
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{
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std::unique_lock<std::mutex> lock(mMutex);
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@ -746,7 +769,7 @@ namespace DetourNavigator
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return mJobs.size();
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}
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void AsyncNavMeshUpdater::cleanupLastUpdates()
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void AsyncNavMeshUpdater::cleanupLastUpdates() noexcept
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{
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const auto now = std::chrono::steady_clock::now();
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@ -244,7 +244,7 @@ namespace DetourNavigator
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inline JobStatus handleUpdateNavMeshStatus(UpdateNavMeshStatus status, const Job& job,
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const GuardedNavMeshCacheItem& navMeshCacheItem, const RecastMesh& recastMesh);
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JobIt getNextJob();
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inline JobIt getNextJob() noexcept;
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void postThreadJob(JobIt job, std::deque<JobIt>& queue);
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@ -254,7 +254,7 @@ namespace DetourNavigator
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inline std::size_t getTotalJobs() const;
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void cleanupLastUpdates();
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inline void cleanupLastUpdates() noexcept;
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inline void waitUntilJobsDoneForNotPresentTiles(Loading::Listener* listener);
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