fix threading issue when dispatching frame dependent data

This commit is contained in:
glassmancody.info 2022-06-05 15:46:25 -07:00
parent c7449dc272
commit acc209c294
6 changed files with 34 additions and 34 deletions

View file

@ -9,8 +9,6 @@ namespace MWRender
{
PingPongCanvas::PingPongCanvas(Shader::ShaderManager& shaderManager)
: mFallbackStateSet(new osg::StateSet)
, mQueuedDispatchArray(std::nullopt)
, mQueuedDispatchFrameId(0)
{
setUseDisplayList(false);
setUseVertexBufferObjects(true);
@ -37,9 +35,6 @@ namespace MWRender
void PingPongCanvas::setCurrentFrameData(size_t frameId, fx::DispatchArray&& data)
{
mQueuedDispatchArray = fx::DispatchArray(data);
mQueuedDispatchFrameId = !frameId;
mBufferData[frameId].data = std::move(data);
}
@ -65,20 +60,12 @@ namespace MWRender
auto& bufferData = mBufferData[frameId];
if (mQueuedDispatchArray && mQueuedDispatchFrameId == frameId)
{
mBufferData[frameId].data = std::move(mQueuedDispatchArray.value());
mQueuedDispatchArray = std::nullopt;
}
const auto& data = bufferData.data;
std::vector<size_t> filtered;
filtered.reserve(data.size());
const fx::DispatchNode::SubPass* resolvePass = nullptr;
for (size_t i = 0; i < data.size(); ++i)
{
const auto& node = data[i];
@ -86,15 +73,6 @@ namespace MWRender
if (bufferData.mask & node.mFlags)
continue;
for (auto it = node.mPasses.crbegin(); it != node.mPasses.crend(); ++it)
{
if (!(*it).mRenderTarget)
{
resolvePass = &(*it);
break;
}
}
filtered.push_back(i);
}
@ -113,10 +91,9 @@ namespace MWRender
else
mLoggedLastError = false;
mFallbackStateSet->setTextureAttributeAndModes(0, bufferData.sceneTex);
state.pushStateSet(mFallbackStateSet);
state.apply();
state.applyTextureAttribute(0, bufferData.sceneTex);
viewport->apply(state);
drawGeometry(renderInfo);
@ -223,7 +200,7 @@ namespace MWRender
lastApplied = pass.mRenderTarget->getHandle(state.getContextID());;
}
else if (&pass == resolvePass)
else if (pass.mResolve && index == filtered.back())
{
bindDestinationFbo();
}

View file

@ -80,9 +80,6 @@ namespace MWRender
mutable std::array<BufferData, 2> mBufferData;
mutable std::array<osg::ref_ptr<osg::FrameBufferObject>, 3> mFbos;
mutable std::optional<fx::DispatchArray> mQueuedDispatchArray;
mutable size_t mQueuedDispatchFrameId;
mutable bool mLoggedLastError = false;
};
}

View file

@ -419,6 +419,8 @@ namespace MWRender
createTexturesAndCamera(frameId);
createObjectsForFrame(frameId);
mDirty = false;
mPingPongCanvas->setCurrentFrameData(frameId, fx::DispatchArray(mTemplateData));
}
if ((mNormalsSupported && mNormals != mPrevNormals) || (mPassLights != mPrevPassLights))
@ -520,7 +522,12 @@ namespace MWRender
if (!isEnabled())
return;
fx::DispatchArray data;
size_t frameId = frame() % 2;
mDirty = true;
mDirtyFrameId = !frameId;
mTemplateData = {};
bool sunglare = true;
mHDR = false;
@ -632,12 +639,12 @@ namespace MWRender
node.mPasses.emplace_back(std::move(subPass));
}
data.emplace_back(std::move(node));
node.compile();
mTemplateData.emplace_back(std::move(node));
}
size_t frameId = frame() % 2;
mPingPongCanvas->setCurrentFrameData(frameId, std::move(data));
mPingPongCanvas->setCurrentFrameData(frameId, fx::DispatchArray(mTemplateData));
if (auto hud = MWBase::Environment::get().getWindowManager()->getPostProcessorHud())
hud->updateTechniques();

View file

@ -251,6 +251,8 @@ namespace MWRender
int mWidth;
int mHeight;
fx::DispatchArray mTemplateData;
};
}