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shade refactor
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cc5f20d66a
commit
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84 changed files with 737 additions and 658 deletions
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@ -339,12 +339,8 @@ Debug::DebugDrawer::DebugDrawer(Shader::ShaderManager& shaderManager, osg::ref_p
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: mParentNode(parentNode)
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{
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mCurrentFrame = 0;
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auto vertexShader
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= shaderManager.getShader("debug_vertex.glsl", Shader::ShaderManager::DefineMap(), osg::Shader::Type::VERTEX);
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auto fragmentShader = shaderManager.getShader(
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"debug_fragment.glsl", Shader::ShaderManager::DefineMap(), osg::Shader::Type::FRAGMENT);
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auto program = shaderManager.getProgram(vertexShader, fragmentShader);
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auto program = shaderManager.getProgram("debug");
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mDebugDrawSceneObjects = new osg::Group;
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mDebugDrawSceneObjects->setCullingActive(false);
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