Changed "int" to "int32_t" in all extern "C" calls in C++.

git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@6 ea6a568a-9f4f-0410-981a-c910a81bb256
This commit is contained in:
nkorslund 2008-07-02 14:59:05 +00:00
parent 13394f17c4
commit ab0f3cd03f
5 changed files with 18 additions and 18 deletions

View file

@ -41,7 +41,7 @@ extern "C" void cpp_cleanup()
}
}
extern "C" int cpp_configure()
extern "C" int32_t cpp_configure()
{
mRoot = new Root();
@ -345,13 +345,13 @@ String LASTNAME;
// Load the contents of a mesh
extern "C" void cpp_createMesh(
char* name, // Name of the mesh
int numVerts, // Number of vertices
int32_t numVerts, // Number of vertices
float* vertices, // Vertex list
float* normals, // Normal list
float* colors, // Vertex colors
float* uvs, // Texture coordinates
int numFaces, // Number of faces*3
unsigned short* faces, // Faces
int32_t numFaces, // Number of faces*3
uint16_t* faces, // Faces
float radius, // Bounding sphere
char* material, // Material
// Bounding box
@ -560,7 +560,7 @@ extern "C" SceneNode* cpp_createNode(
char *name,
float *trafo,
SceneNode *parent,
int noRot)
int32_t noRot)
{
//std::cout << "cpp_createNode(" << name << ")";
SceneNode *node = parent->createChildSceneNode(name);
@ -650,7 +650,7 @@ extern "C" void cpp_loadMemImage(
char* name, // Name to give the resource
char* type, // Image type (eg. "dds")
void* data, // Pointer to file data
unsigned int size, // Size
uint32_t size,// Size
Texture* txt)// Texture
{
@ -704,7 +704,7 @@ extern "C" void* cpp_setupSkeleton(char* name)
}
// Use this later when loading textures directly from NIF files
extern "C" void cpp_createTexture(char* name, uint width, uint height)
extern "C" void cpp_createTexture(char* name, uint32_t width, uint32_t height)
{
TexturePtr texture = TextureManager::getSingleton().createManual(
name, // name
@ -748,7 +748,7 @@ extern "C" void cpp_createTexture(char* name, uint width, uint height)
material->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
}
extern "C" void *cpp_insertBone(char* name, void* rootBone, int index)
extern "C" void *cpp_insertBone(char* name, void* rootBone, int32_t index)
{
return (void*) ( ((Bone*)rootBone)->createChild(index) );
}